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slavikov4 reacted to a post in a topic:
Project Mortdale - CSGO
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Donskioni reacted to a post in a topic:
The random model thread!
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Interfearance reacted to a post in a topic:
The random model thread!
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Freaky_Banana reacted to a post in a topic:
The random model thread!
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Freaky_Banana reacted to a post in a topic:
Hammer export to DXF
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goober reacted to a post in a topic:
Project Mortdale - CSGO
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JackT reacted to a post in a topic:
Project Mortdale - CSGO
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Project Mortdale - CSGO
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Mr.Yeah! reacted to a post in a topic:
Project Mortdale - CSGO
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Gawshaark reacted to a post in a topic:
Project Mortdale - CSGO
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m8nkey reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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m8nkey reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Here's a very early work in progres shot of some assets I'm making for CS:GO. My intention is to build a bunch of decent, modular, urban models that can be used to quickly detail urban environments. I intend to release a map and the assets stand alone for others to use.
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m8nkey reacted to a post in a topic:
Hammer export to DXF
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Nem's Crafty did the job thanks Ringel. I am still having problems with scale. I'm using Maya to model props and 3ds Max/Wall Worm to get my assets ingame. I have watched TopHat Waffle's mini series on Wall Worm. Within Maya I imported my BSP and attempted to use that for scale but my props are tiny ingame. I've set my Units in 3ds Max to "Generic". Any ideas?
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Rough iRay render with base materials setup in substance:
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I just setup a scene with a dev wall, crouch height, door etc. All around the center of the origin. I tried exporting multiple times. When I import to Maya I still see no geometry in the project outliner. I had exported entire maps years ago, no trouble. Thanks Ringel, I'll check out Crafty.
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m8nkey reacted to a post in a topic:
Hammer export to DXF
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Back in my day I used the Hammer export to DXF to allow me to import my bsp into Maya to ensure assets are to correct scale. Doesn't appear to be working for me. Any suggestions to correct this or any way to get my BSP geometry into external 3d apps?
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Reminds me of the 1.6 map de_downtown by Dr.Dk and Backslider. Looks great, I like all the building signage.
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Exceptional work. I haven't checked this one out ingame yet. I really like the controlled use of colour you display in this and also in Season.
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Level design looks solid and nice monochromatic navigation scheme. I'll check it out ingame tomorrow.
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really nice, consistant attention to detail. I think every room looks interesting and unique.
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nice variety in lighting bro.
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Shady Sands from Fallout in Counter-Strike Source
m8nkey replied to kanine01's topic in Level Design
Looks pretty good. I agree with Puddy's suggestions. Maybe consider a liberal use of overlays to break up the exterior walls too. -
Couldn't find an existing thread for fellow Mapcorian, Wesley Tack's, Source mod: Off-Limits. http://www.moddb.com/mods/off-limits The mod uses Desura for distribution http://www.desura.com/ which I hadn't used before either. I took the recent closed beta for a spin this week and think it looks exceptional. I haven't had a play yet so can't comment on gameplay. Hopefully I'll find or organise an Australian server over the next couple of weeks when I find some spare time.
