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fonfa

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Everything posted by fonfa

  1. awesome. but why not hi quality jpegs instead of raw?
  2. not okay. i don't know if they'll care, but everyone should avoid those kind of things.
  3. what if everyone models the car they own, or a bike, or a bus, or whatever you use for transport, making a clean and a dirty/rusty version? that'd be SO useful for a lot of people! with a very limited polycount and a texture of no more than 512² or 1024², what do you say?
  4. nice. do you work for a mod? would you like to?
  5. awesome. in which rl piano was this based?
  6. the thing is - in goldsource, when scaling the textures, you scaled the lightmap along with it. but in source you can handle both scales separately. that's why a lot of mappers put lightmaps with HUGE scales on ceilings and surfaces with less lighting contrast - you end up with less world rendering load and a lower filesize for the map too
  7. your choice. but the chances of releasing a playable game working alone are quite null. btw, this new render looks nice. maybe you should try upping the values a bit, so it's not lit just at the almost 90º angles.
  8. nowais. i thought it was like that too, thats how it works in hl1. but i fiddled a bit with stuff and found out that: in source, what determines the number of subdivisions on a brush face is the lightmap scale.
  9. the trusses on the left of the 3rd pic look weird because of the vertex lighting.
  10. looking awesome. i think this needs a bit of rim lighting to look like mario galaxy. why don't you join the mario kart source team? http://mks-mod.com
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