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fonfa

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Everything posted by fonfa

  1. that's pretty cool, i think you should model it
  2. I was supposed to have a wii but my bro just couldn't find it anywhere for me
  3. Pretty cool videos. terrain texture too repetitive though But tell me, how much of the original idea translates into the final map? It seems that the first sketch was just a place to start, since apparently a lot of routes were added around it. And what's up with that picture in the background?
  4. lookin pretty good. but the floor's normal map is kinda excessive
  5. do want phong on world geometry <3
  6. But isn't it prerendered?
  7. fonfa

    mapCon: europe

    You guys should meet up in brazil. Expensive flying ticket, but everything else is cheap here
  8. fonfa

    de_terminus2

    the white railings stand out too much... and you could improve the lighting a bit
  9. 7-15 fps on mine. stock maps run 20-40 looks pretty good, but unplayable
  10. I tried, didn't find any base texture of that kind of plastic. I made it a bit noisy though, a bit hard to see from the pic. And the lens will have specularity for sure. I'm just not really satisfied the way it is now. For your stuff, i think you should try a model with more straight lines and less small details like the soda holding thing. Since you're planning on making the whole cinema room, why don't you try a seat like this one? The most important part of the seat is the silhouette. You don't need to spend that many polys on the inner parts, since you can give that detail via texture. You need a lower poly seat, make it as simple as possible so you can have lots of them in the scene.
  11. that could be a problem in the vmt itself. post it here so we can help you i'm having a hard time texturing this little guy. crits plz!
  12. Just compare your map's performance to stock maps.
  13. Well, i never watched that but hammer is really easy to learn
  14. eating is totally lame lets leave the omnivorism x vegetarianism discussion for another thread kthxbai
  15. but killing for sport and killing for eating are different things... ...though i think both are lame.
  16. little binoculars prop for my goldeneye source map: texturing it as you read this
  17. i think we should convert this thread into a pron thread
  18. am I the only person that doesn't like halo?
  19. the showbudget shows you more accurately what's affecting your map's performance, since it's split up in many categories. you can get rid of some props to make up for a more complex 3d skybox, for example
  20. fonfa

    mapCon: europe

    you guys should travel to a a inconvenient place, where no mapcorians live. like bucharest, budapest, beograd
  21. The layout was awesome but the idea behind the map was poor. I'll probably end up recycling the layout into a different map. Thanks for all the input guys. maybe you should try remaking something. like making flagrun for tf2, cs_backalley for css, etc. while working on that you're probably gonna have some neat ideas
  22. Maybe they thought that in Poland is very cold, everyone have to drink vodka to protect from freezing and bears are walking on the streets so thay had to take a warm outfits and all that they had was that you're telling me that poland isn't like that? We are forced to kill all the bears to remove a problem with bears attacking tourists Joke No, Poland isn't like that They are 17 poland IS like that, you just got used to it. what's the usual temperature btw? and the girls are cute
  23. Maybe they thought that in Poland is very cold, everyone have to drink vodka to protect from freezing and bears are walking on the streets so thay had to take a warm outfits and all that they had was that you're telling me that poland isn't like that?
  24. so... have you finished your thearts map?
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