fonfa
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Posts posted by fonfa
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But then when you miter corners you have a easier time texturing stuff. I always do it because that's how I learnt on goldsrc, that's how my brain works. For me it's easier to visualize the map that way and makes me work faster.
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I'd do that with a model tbh. Too much work to do it on hammer and it wouldn't look natural enough.
You can draw a spline and extrude a plane along it. Then you can tesselate some parts for better lighting, put some uneven parts etc. And set it on top of displacement terrain.
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Can't play it right now, but i'm gonna criticize your picture, k?
It looks a bit dull, no sidewalk? Asphalt goes right in the building? Also, building has no cornice, wall ends abruptly. Makes it look a bit boring
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Looks pretty good! Looks too much like hydro on the outside parts though. I'd try to differentiate it a bit so it looks more unique.
On the 0008 screenshot there's tire tracks going through that wall. Not possible and looks quite stupid
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I think engines made US obsolete. Now there's such a HUGE ammount of work to get a level done, that tasks are split between level designers, level artists, scripters etc. Back in the goldsrc days you could make a whole map by yourself in no time.
Photoshop is great but I think it lacks a bit on the texture creation thing. I remember using a program back on the 90's that was meant for texture painting. You'd specify your texture size, say, 256x256. Then it'd create a new document that fills the whole screen, tiling every 256 pixels. Anything you painted in one of those squares would be applied to the other ones too, so, seamless painting, without having to use that offset crap.
To me it seems like such an easy thing to implement, that would speed up texture painting so much...
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http://developer.valvesoftware.com/wiki ... tedtexture -> use it!
Your stuff is quite good, but lacks personality. looks too much sourcey. Lighting could use more contrast, looks too diffuse, like an overcast day. need some darker areas, pretty much everywhere is lit! And you should use some specularity to help define shapes, there isn't a single shiny thing on your maps. Caves are damp!
And the beach scene... is that snow? doesn't look like sand... And you have rocks fading on some screenshots.
Snow map only has snow on terrain... No snow on ramps, walkways, roofs? Even walls should gather snow on the concave parts.
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the way you carved the windows into the building is totally going to kill the fps. make them modelled like dod:s and in clusters, that's gonna give you some slack to throw in even more details in other parts of the map. and it's going to look better.
beisdes that, i think it needs some new textures.
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Some NS maps still impress me. But yeah, the source engine is way cooler. You'll get stuff done faster working on it, and you have more possibilities.
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looking awesome. but why do you have the tail lights and those flat engine parts subdivided that way?
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oh shit. this is my 100th post. lol
lusitanos pirados
wires plz
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":1unsut7t]I was gonna buy it but I had a fucking car accident last night, guess my x-mas present is fixing the fucking car up...
lame... what happened? did anyone get hurt?
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I don't like teh metals
sepultura is ok thoughwhat i like the most is

and some coldplay and los hermanos too
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The aging of the source engine makes me weep on the inside
heterossexualism makes you weep
...FOOOOO
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pics of the girlfriend plzkthx
gtfoktnxbye
nowais
pics or stfu
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pics of the girlfriend plzkthx
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fs mino move you noob.
its not like he doesn't want to
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Door looks rly small
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Is it wrong to like game boxes?

yup, i give mine for my dog to chew
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hey buddy, thanks for sharing. want a tip?
http://xs216.xs.to/xs216/07265/psd-tutorial.gif
did that to your file and the size got down to 13.4mb
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I didn't witness this but it happened in my city:
A guy jumped in a kids buffet (dunno how to call it, it's a place that you can rent to throw parties for kids) at night to steal monies, dvd players, videogames and whatever he could find. Then he found some frozen food on the refrigerator, he made it and ate it.
The next morning, the people went to work and found a guy sleeping on a chair with lots of food around him, then proceeded to call the police. PWNT
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the bed is kinda big. i'm not that tall, not even 6 feet, but my mattress is just a few inches bigger than me. like 3 or 4
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i hate physical media too
clutters!
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You did a good job but it's hard on the eyes. You should soften the shadows (specially that pitch black line) and make the nod logo appear a bit more.
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It's a bad and boring game imo. The only reason that'd make me get it is the editor, but since hourences said it's unstable... I'd rather wait for ut3

Alec Moody- Environment Artist
in Portfolios
Posted
I kinda like the horizontal layout. But I'm on 1920x1200 so there's not much scrolling. Might be annoying on a different setup.