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  1. Looks good, maybe you can add the depth suggested by the textures for real, especially the door and windows in the brickwall in the last shot.
  2. Appearantly Normandy is the best documented and seems to be the most heroic. I'd like to see a ww2 game from an (oppressed) civilian's point of view, the invasion, bombing of cities, increasing fear for the gestapo, razzia's, people around you being deported. That all mixed with increasing involvement in the resistance, helping people to hide from the ss, planning weapon- and food-droppings, small assasinations, to helping allied forces with intelligence. That all leading to liberation, but from a different point of view.
  3. This has been my main source for analyzing the displacements: http://developer.valvesoftware.com/wiki ... umentation Although it took me a while to put the information in there to good use, it wasn't easy.
  4. Didn't want to be a threadminer, but I created something a while ago that might help (maybe not for OrnateBaboon anymore, but others in the future) It's basically a perl script that can parse a vmf and output a terrain file for terragen (0.9x). I've put it up on my site
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