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SPQR

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  • Posts

    13
  • Joined

  • Last visited

Profile Information

  • Job
    Pandemic Studios - Environment Artist
  • Location
    Los Angeles

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  • Website
    http://francoisbellotto.blogspot.com/
  1. Yeah guys... So far, the only thing that I can tell is that we gonna stay in Westwood Village. Oh, and I've got a big headache, too much beers and champagne from yesterday party... So for now, we're just waiting. We will keeping our integrity, and our Games, as Bioware will do. As Furyo said, it's like DICE. EA brought us because we have our own ideas, and we know how to do them. Now, we just have to wait and see...
  2. Yeah, I've got a lot of friends working there... really a great and beautiful city (like the snow ?) But, they are 2000... and growing. Teams are around 200 guys. Not sure it's great for work. Just pick a number and enter. Definitly not for me. As the tv show said, I'm not a number, I'm a freeman
  3. Hum, not really, in my opinion. I don't want to work on a projet for 6 months and then to another one. I know a guy, working for Ubisoft for 6 years, and he made 9 games. The only way for me to work again for them will be if they made a new P.O.D. game, with a new studio... let's say in Hawaii ? Yeah, Ubisoft Hawaii sounds great. OR NOT A ALL.
  4. Yep, Ubisoft can be great... I've worked on Splinter Cell 4 and Dark Messiah these last years. But there's some others things with Ubisoft. For Mazy, Pandemic L.A. worked also on the Star Wars Battlefront series And for KoKo5oVaR (what a name !) thanx for my avatar
  5. Hi guys !!!!!!!! Can you change me for Pandemic Studios Los Angeles Goodbye Ubisoft, and welcome to the real world Thanx, Francois
  6. SPQR

    Updated portfolio

    Ok Mr Furyo... We're workin on Dark Messiah 360 I mean, Dark Messiah Of Might&Magic Elements (ouch) So, we're trying some Valve Hammer professional mapping for 360. Really, really... Impressive !
  7. SPQR

    Updated portfolio

    You mean Splinter Cell 5 - Conviction ? Never heard from this game Nop, I'm not working on it, I'm working on one of the game that has been announced during this week on the Ubisoft Gamers Days.
  8. SPQR

    Updated portfolio

    Yep, lots of optimization : FXs cut by half, less dynamic lights, and every static meshes polycount cut by half too... But we do it really clean No one saw the differences.
  9. Nothing really important, I've just made an update on my portfolio http://francoisbellotto.blogspot.com Comments are welcome !
  10. Were suit... hum, the last interview for a job (actually, the actual one), i wore a Slayer shirt...
  11. Hi ! Thanx for your welcome
  12. Yeah, incredible software... Using it for... whaou, 5 days ? Thanx to Furyo anyway. Doing some test under 3ds, with a diffuse, specular and the generated normal map, looks really great.
  13. Hi guys ! Hum, I'm Francois Bellotto "SPQR", workin' for Ubisoft Annecy (France), and just sitting 5 meters from Furyo EDIT : I'm working as Level Artist (for 5 years now)
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