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Deathy

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  1. Like
    Deathy reacted to FMPONE in Rage 2   
    Imagine thinking a hideous monster with insane deformity dialed up to 1,000 is a direct attack on you because you had an incredibly banal and easily curable (in the first world) birth defect. Just extreme narcissism, victim mentality, and naked click-baiting.
    Game journalism sometimes fulfills a useful function pushing back on very reactionary elements in gaming culture, but this is certainly worthy of mockery and pretty emblematic of the desperation of these journalists to insert themselves into every fucking game launch.
  2. Awesome
    Deathy reacted to Yanzl in Yanzl's Source Emporium   
    Hey, I've decided to make a topic where I'll put together all the links to different stuff I've released for Source/CS:GO.
    Assets
    Assets from my CS:GO maps. Free for non-commercial use as long as you give appropriate credit.
    Basalt
    Most of the assets from the map Basalt.

    https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0
    Breach
    Assets from Breach. Over 600 models and over 100 materials. Includes a zoo map. 

    https://www.dropbox.com/s/xsfp5kobdv22voa/Breach.zip?dl=0
    Thrill
    Assets from Thrill. Includes a zoo map.

    https://www.dropbox.com/s/tkgw959whnubnla/Thrill.zip?dl=0
    Pitstop
    https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0
    Cruise
    https://www.dropbox.com/s/q3ybhzd1p2q522t/Cruise.zip?dl=0
    Resort
    https://www.dropbox.com/s/dwasa7bs5g3wo1a/Resort.zip?dl=0
    Zoo
    https://www.dropbox.com/s/xehbw0k67tximp4/Zoo.zip?dl=0
    Castle
    https://www.dropbox.com/s/e76x6st0nsbpafq/Castle.zip?dl=0
    Water Pack
    Collection of 4 different water textures that work both on high and low shader settings. Free to modify. 

    https://gortnar.com/vmt/liquids.zip 
     
    Source Engine Tools
    Streamline the Source engine workflow. Mostly substance stuff.
    Substance Shaders (and templates)
    Newly updated shaders for Substance Designer and Substance Painter. Supports Diffuse, Envmap reflection, Specular reflection, Glossiness, Metallic (Diffuse tint), Fresnel ranges and LightmappedGeneric mode. Also includes Painter templates and export presets and a glossiness wizard filter for Painter that can be used to create glossiness and envmap mask maps from specular mask or roughness.

    https://gortnar.com/vmt/sbs_shaders.zip
    https://gortnar.com/vmt/painter_templates.zip
    VMT Editor 
    PBR to Source
    A substance file and a VMT template that aim to match the PBR look as close as possible in Source (still a long way off). I don't suggest relying on this to make your materials (learn how Source handles materials instead), but it does an alright job with any PBR materials you might want to use in Source. Note that this converter only works on VertexLitGeneric. There's a brush version included but it requires manual tweaking based on the material.

    https://gortnar.com/vmt/pbr_to_source.zip 
    Radar generator
    Generates CS:GO radar images, both regular and spectate versions. For multi level radars you have to use multiple generators and blend them together. Can be used with masks from Terri's auto radar.
    Requires you to make overview image, playable area and spawn/plant zone masks.

    https://www.dropbox.com/s/mij82s8x9q98189/radargen.sbsar?dl=0
    Sun color calculator
    A quick test project, calculates the color of your light_environment direct brightness based on the fact that the final color depends on both ambient and direct.
    https://codepen.io/gortnar/full/xYJGLj/
     
    If you have any questions, ask away!
     
     
  3. Like
    Deathy got a reaction from Tisky in Marvel Cinematic Universe   
    Infinity War is worth to watch.
    Just take me for my word!
  4. Like
    Deathy reacted to Seldoon182 in Marvel Cinematic Universe   
    Back from theater. Even if you might notice some incoherence in the movie it's created emotion on me I've never felt before! Worth it!
  5. Like
    Deathy reacted to Vorontsov in WIP in WIP, post your level screenshots!   
    I have not posted here for a good while. I'm putting in the effort to learn UE4, so here's what I've been working on. Crits are welcome if you got any.

  6. Like
    Deathy reacted to blackdog in GRAND PRIZE WINNERS Declared!   
    * the wait and expectations for next Operation intensifies *
  7. Like
    Deathy reacted to FMPONE in GRAND PRIZE WINNERS Declared!   
    At Mapcore, we believe in empowering the mapping community.
    We hold contests in order to reward and encourage mappers on their journey to success, and because we love maps. With an amazing partner in FACEIT, we expected unprecedented participation and enthusiasm from CS:GO mappers, and you all certainly delivered! We want to thank EVERYONE who participated for creating such wonderful levels, especially our Top 10 Finishers!
     
    It is now our privilege and honor to declare 4 Grand Finalist Maps.
     
    4th Place
    Kaizen
    by Andre Valera, & Jakuza

    Prizes:
    Mapcore Spotlight
    Eternal Bragging Rights
    Added to Mapcore's FACEIT Hub
    Special Valve Prize
    $500!
     
    Steam Workshop:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1216362919
     
    3rd Place
    Studio
    by ZelZStorm, TanookiSuit3, & Hollandje

    Prizes:
    Mapcore Spotlight
    Eternal Bragging Rights
    Added to Mapcore's FACEIT Hub
    Special Valve Prize
    $1,500!
     
    Steam Workshop:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1204635926
     
    2nd Place
    Abbey
    by Lizard, & thewhaleman

    Prizes:
    Mapcore Spotlight
    Eternal Bragging Rights
    Added to Mapcore's FACEIT Hub
    Special Valve Prize
    $3,000!
     
    Steam Workshop:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1215935299
     
    GRAND PRIZE WINNER
    Biome
    by jd40

    Prizes:
    Mapcore Spotlight
    Eternal Bragging Rights
    Added to Mapcore's FACEIT Hub
    Special Valve Prize
    $5,000!
     
    Steam Workshop:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1224923995
     
     
     
    ~~~Thanks to: our lovely guest judges, FACEIT for their incredible teamwork, and Valve for contributing to our prize pool.
     
    Last but not least, THANK YOU for making this another special 'Core event!
     
     
    "May Hurg guide you..."
     

  8. Like
    Deathy reacted to Corvus in WIP in WIP, post your level screenshots!   
    Been working on a city scene with interiors for a few days 

  9. Like
    Deathy reacted to GrillusRetardus in WIP in WIP, post your level screenshots!   
    I've been working on an old western Gmod RP map for over a month now.
    I've only just started detailing, still very much WIP though.
  10. Like
    Deathy reacted to -HP- in Horizon Zero Dawn   
  11. Like
    Deathy got a reaction from FMPONE in Blade Runner 2049   
    This interview with Ridley Scott is fucking amazing.
    http://www.vulture.com/2017/12/ridley-scott-all-the-money-in-the-world-reshoots.html
  12. Like
    Deathy reacted to dux in What are you playing now?   
    Bought loads of new steam games. Re-installed Diablo 2.
  13. ahaha
    Deathy reacted to text_fish in Snarky Public Service Announcement   
    Lighting:


    Lightning:

    Lighting:

    Lightning:

    Lighting:

    Lightning:

    Lighting:

    Lightning:

    Lightening:

     
    Remember kids: Spelling and grammar don't really matter in the grand scheme of things, but for some reason it's still really bloody annoying when you see people making the same mistakes over and over again.
     
    /End PSA
  14. Like
    Deathy reacted to Plat in WIP in WIP, post your level screenshots!   
    think im finally happy with this aim map.
  15. Like
    Deathy reacted to JeanPaul in Black Mesa Source   
    Black mesa update!
    http://steamcommunity.com/games/362890/announcements/detail/1594703306631918308
    Its an engine release so our future xen and interloper maps are as bug free and playable as possible.
    While this quote here doesnt include everything - its the main things I figured mapcore guys would be excited about. The new dynamic lighting stuff is really intense and honestly opens up source to a whole new realms and genres of level design. (our dlights work through alpha textures as well) If you havent seen an ingame example of image based ambient lighting I suggest you give it a shot - the difference from stock ambient is immense.
    One last thing I would like to note for anyone potentially doing a single player project: the doubled displcement limit is a WAY bigger deal than you think. In fact the entire concept behind one of the xen maps I designed wouldnt even be remotely possible with the previous limit. The doubled limit was one of the most important things to happen to our maps - and here is the crazy part - it took one programmer less than a minute to change and has not a single bad effect in our game so far. Makes you think why the original limit exists in the first place
    Woot!
  16. Like
    Deathy reacted to JeanPaul in Black Mesa Source   
    @laminutederire
    Quote form our resident shader guy Chetan in response to your question:
     
  17. Like
    Deathy reacted to poLemin in Contest Finalists have been declared!   
    Congrats to everybody who made it to the Top10, but also to everyone who was able to finish in time! It's quite an accomplishment by itself!
  18. Like
    Deathy reacted to StormCatcher.77 in WIP in WIP, post your level screenshots!   
    I recently start a map in the project "The Joy of Mapping 5 - Winter Weekend"
    First shots (GZDoom):
     
     
     
  19. Like
    Deathy reacted to MadsenFK in WIP in WIP, post your level screenshots!   
    Decided I wanted to share some early progress, that I've made on my map DE_WOODS for CS:GO this weekend.
    *There's a lot of repetition in the textures right now, I'm aware of that
    Please leave any feedback on the visuals, if you have any




  20. Like
    Deathy reacted to blackdog in Blade Runner 2049   
  21. Like
    Deathy got a reaction from Quotingmc in The Man In The High Castle   
    I binge-watched S1&2 this January when S2 came out and can't wait for S3.
    If you really still want to watch it @blackdog, I think you should just leave that for your next holidays (if there are any) and binge them before S3 hits release.
  22. Like
    Deathy reacted to FreeSir in de_somnio   
    Hey there, this is de_somnio, my first attempt at a defuse map and its placed inside a dream! 
    So I will just be using the excuse of it being a dream to justify pretty much every criticism!
    I build almost everything out of intuition without references, and even though it took me a really long time and the gameplay and aesthetics might not be top notch, it has been a small little journey and now I'm almost at the end of the road. Workshop link will follow soon.
    Feedback is welcome anyways  
    EDIT: Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1214738719
     
                            
     
     New Screenshots
       
     
     
    Old Screenshots

  23. Awesome
    Deathy reacted to blackdog in Mindhunter - Netflix exclusive by David Fincher   
    So after the House of Cards mega-hit, David is at it again with Mindhunter, a series about the origins of profiling in police investigations.
    "You want truffles? You have to get in the dirt with the pigs"
    I'm surprised there's no topic yet, I hear talking great about this. The trailer is very enticing and I'll definitely see this one soon:
    ~
    Thanks to Adobe Max 2017 event, there's a little behind the scenes regarding editing:
    also this analysis popped on my stream and is very interesting:
    camera movement and tint definitely make it instantly recognizable as Fincher work
  24. Like
    Deathy reacted to Corvus in WIP in WIP, post your level screenshots!   
    So this is the few scans of arizona/nevada desert i took from google earth + an elevation data from Nationalmap.gov  and quickly combined them together into a little scene, but there's a lot of work to be done obviously.I havent done any de-lighting yet and there's no detail textures in place to hide the blurrines of the main ones. 
    Someone asked how i did the scanning on twitter. So the process is simple. You pick an object that you want to scan in google maps. Then you disable all the interface, and fly a camera around that object, making about 20-30 screenshots. After all of that you do the usual thing in AgiSoft photoscan. 
  25. Like
    Deathy reacted to will2k in WIP in WIP, post your level screenshots!   
    I've been dabbling with Dying Light Developers Tools/SDK for the past couple of days; brilliant tools. Techland have done a commendable job on the game and the SDK altogether ; respect
    I put together a random scene just to test the SDK and I'm loving it. I'm considering expanding this to a full single player mission.

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