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own3d

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  1. Looks like the set of a horror movie it has that creepy feeling to it, with the darkness and desaturated colours. If it is realism you are striving for try to give areas a purpose. Even corridors can have a purpose they just need to be enlarged and some sort of area with suitable features added.
  2. Contrast, please add some contrast its very monotone.
  3. If you go up close can you see the bump mapping? It may be because of the bloom that the subtle nature of a normal map is being overshadowed so to speak.
  4. own3d

    FF_Flare

    Displacements can do many things the trouble is you need a lot of time to get a nice result for something complex.
  5. own3d

    FF_Flare

    Keeping the visblocking brushes, would it be possible to create smooth displacement curves instead of the mostly flat brushes currently? When I say this I mean does the engine make it possible without spending 2 weeks solidly on it manipulating each vertex individually? (talking about the yard here)
  6. I wonder where the inspiration came from http://news.bbc.co.uk/1/hi/england/devon/6282247.stm GJ on it can we have some yellow containers too?
  7. The second image is my favourite in the others the tree colours seem very saturated or strong they seem like they should be a lot less saturated. Its looking good though.
  8. own3d

    FF_Flare

    I ran this on wine (DX8.1) at max detail and was still getting ~100 fps in the yard. Inside at the top near what I presume is the cap point that it slows to about 40 fps. I have a load of bugs and suggestions too many to post here I will make them up into a zip and pm you in a few days (there's quite a lot) Edit: I noticed you have a player clip in the sky at a diagonal its quite irritating when concing it doesn't give you the freedom to move as much
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