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seir

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    seir reacted to will2k in Source FPS Cost of Cheap and Expensive Assets   
    Thank you . Glad you liked these articles and found them helpful.
    Thanks seir
    The points you mentioned are a bit advanced and could be the topic of a future article that goes further deep in the study; bear in mind I'm no programmer but it will be interesting and useful as you mentioned. Will keep this in mind for future articles that I plan to write
    As for PIX, AFAIK it is now deprecated and it is currently part of the windows SDK, more precisely the Microsoft Visual Studio called Visual Studio Graphics Debugger. I will see if there are other alternatives for the PC as you mentioned the Crytek one, so there's bound to be others 
    Thanks again for the insights.
    Thanks for the uplifting comment and the continuous support
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    seir got a reaction from will2k in Source FPS Cost of Cheap and Expensive Assets   
    Nice article! It would be great if you could profile and investigate how frame renders with a certain assets so you could actually tell that this model is X poly, has a pretty heavy material that has screen space reflection and performance depends on the object size on screen, material drawcalls, if it's grabbing heavy textures etc. Microsoft have PIX tool, I bet there's one for PC too. There was a Crytek profiling tool but I can't find it  That data would be suuuper useful.
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    seir got a reaction from Sprony in Source FPS Cost of Cheap and Expensive Assets   
    Nice article! It would be great if you could profile and investigate how frame renders with a certain assets so you could actually tell that this model is X poly, has a pretty heavy material that has screen space reflection and performance depends on the object size on screen, material drawcalls, if it's grabbing heavy textures etc. Microsoft have PIX tool, I bet there's one for PC too. There was a Crytek profiling tool but I can't find it  That data would be suuuper useful.
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