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Everything posted by seir

  1. Thanks! You're right about the railings. I wanted to prepare a square-shaped model but I was not sure. I'm on it!
  2. Hi Mapcorians! I wanted to show you the progress on my Quake 1's E1M1 "Slipgate Complex" remake in UE4. I'm focusing on a set of first few rooms, adding more fidelity into walls, some background environment story into it, etc. I'm trying a modular approach that is based on 1x1x1m volumes that "reserve" space for the building block. This method applies only to building geometry (walls, floors, ceilings). I also look for the amount of details in this corridor. Here's how it looked like in Q1:
  3. Hi guys, I finally found time to record the first episode of LEVEL-DESIGN.org Videos. In this episode, I talk about a really important design principle I use: Familiarity. Here's a link to the video page: http://level-design.org/?p=3377 I already prepared scripts for the next episodes but I have no idea when my private life will let me record it Anyway, enjoy the show and let me know what do you think!
  4. I no longer work for CD Projekt RED, could you remove me from the list? I currently hold my own micro-company
  5. Can you switch my info to Lead Level Designer at CD Projekt RED? Yep, I've moved back to Warsaw, Poland for the next big thing and so far my dreams came true!
  6. Nice article! It would be great if you could profile and investigate how frame renders with a certain assets so you could actually tell that this model is X poly, has a pretty heavy material that has screen space reflection and performance depends on the object size on screen, material drawcalls, if it's grabbing heavy textures etc. Microsoft have PIX tool, I bet there's one for PC too. There was a Crytek profiling tool but I can't find it That data would be suuuper useful.
  7. seir

    Architecture Books

    Here ya go, dude: http://www.amazon.com/Architecture-Francis-D-K-Ching/dp/0471752169/ref=sr_1_14?s=books&ie=UTF8&qid=1453407348&sr=1-14 http://www.amazon.com/Design-Everyday-Things-Donald-Norman/dp/1452654123 http://www.amazon.com/Secrets-Magic-Craftsmanship-Dover-History/dp/0486271323 http://www.amazon.com/Universal-Principles-Design-Revised-Updated/dp/1592535879/ref=sr_1_1?s=books&ie=UTF8&qid=1436661859&sr=1-1 http://www.amazon.com/Theory-Design-Center-Environmental-Structure/dp/0195037537 http://www.amazon.com/101-Things-Learned-Architecture-School/dp/0262062666/ref=sr_1_1?s=books&ie=UTF8&qid=1453407312&sr=1-1 It's not only architecture but also design etc. but IMO very useful stuff.
  8. Yes, focusing portfolio is not a good idea at all. If you can make a 3D art, show it. If you can make nice pictures, make sure to put that somewhere in your folio. When I'm checking someone's website I want to learn as much as I can to know if you'll fit into the team. Often it's not experience and your levels but your "kind of being" - if you're easy going, finishing projects, willing to learn and accepting feedback then you're on a good way. I mean, it depends actually on the employer. Some companies, or I would say, serious leaders will take your different experiences and skills as an advantage (photography will prove your art and composition skills/understanding; adding your steam account link will allow us to take a look on your gamers you play and if we want an active player then this is how it can be judged on the first time - before the call or studio interview), lazy or uninformed bosses can be like "Get rid of it, you're LD and it stays like that". As you can see, it comes to the responsibilities. If someone want to make you a cog in the huge machine, they'll check your most important and main skill. If someone wants to build a team of experts that will work smooth and independent then probably they'll be looking for people with leadership skills and positive attitude, knowing many different aspects of working in the industry etc. It's hard to find that kind of people and I think that only huge companies can effort to hire such guy when they already understood their value (the candidates of course, not employers ;)). So when making a portfolio, create an image of a great employee, not a cog in the machine. It's not like you should be a one-man-army kind of designer but the openness for new experiences and skills should be somehow presented. It shows how you're wired, it's a part of your attitude. In short, imagine that you start with 100 points and you're getting negative points for anything that you don't need for this current dude you're applying to. One can leave you with 5 points left because you have crap that he's not interested in (which can be really wrong idea for hiring) or someone can give you 85 points because of some minor stuff and he actually liked it and he found what he was looking for.
  9. Sock, you're amazing. Stuff you're doing is just jaw-dropping... <3
  10. Dude, I haven't seen you for ages I was working on the Campaign here and there
  11. I'm really not a person that should answer that question because I'm not even close to this topic.
  12. Oh boy That would be great! When there will be more details, I'll ask guys from our office if we could help you guys with that somehow. Anyway, I have millions of thoughts in my mind but no proper words to describe what I feel. It's the biggest joy and happiness I've ever experienced! Ever! I'm so happy I could dance and hug everyone It's like a dream come true! I hope that some minor low fps and fps drop bugs will be fixed soon so it will be even more smooth There's one awesome thing I've learned during production of Dead Island and now I can tell that I've mastered it when finishing BO3. It's not caring about things that people write/say about my work. I would spend a whole life telling them how it actually is, how that works, what she/he missed but, come on, I don't care about things that I simply can't change. Everyone have own world of with own truths. If someone spent a minute on writing crap about my beloved job, my awesome company or my latest game that I'm proud of, I'll spend the same time hugging my newborn baby because that's my whole world right now. And boy, I'm the happiest man on this planet right now
  13. Well, I don't know what to tell you about that "the same over and over" thing. I'll maybe pass my comment on this topic but when BO3 will be out, please, play it and let me know if it's again the same game.
  14. There's a job to judge damage on internet forums based on videos? How much they pay? It's only for student job? I believe that your gut feeling tells you it's fine but you can't be 100% sure. Nobody can. There's too many factors that can change a lot and you can't tell it from a video. Spreading so confident opinions around feels like lack of experience, I remember when I was a student, I thought I know everything and I wanted to help everyone but damn, I was wrong. You can talk your opinion all over internets and it's fine because nobody have to and should trust you to pick a choice on your judgments.But imagine if your "It's a minor crash, it's fine, we can fix that" opinion would be listened and later that guy had a crash with casualties because fixing such a complex construction can do wrong. You would be screwed, dude. I guess you're young - maybe not your body but your soul is young Once someone told me that because of my young age I need to "shape my moral spline". I'm not sure if it's an international thing but it comes to figuring what crap people say when being young, how easily they judge or trust crazy people etc. It changed my point of view of what I think and talk so... here I am asking you about your moral spline I'm Polish so I know what means to drive a crappy car after a few crashes. All the junk after an accident lands somewhere behind northern German border. People buy that like a fresh and hot French bread. Everybody's like "It's fine, it's fixed!" but dude, it's like a domino effect no matter how awesome handyman your mechanic is. One hit and it's getting worse and worse each month. From serious construction issues, through ignoring minor things that grow in time up to small details like rust that can mess your car in few rainy years. I would never buy a car after an accident and I would never drive a car after the crash. I did that for many years. So do my friends from our funny country. It's not cool and nobody does that because he likes to do it. It's cheap, risky and stressful but you know what? A lot of my friends don't care, they are simply poor and it's turning them to a crazy and angry assholes on roads. They even don't care about brake pads or new tires. That's why my country is leading in casualties on roads and you can't change it. It's baked into these people's minds, to save cash because they barely pay rent. They shouldn't drive, they can't effort car but when you can buy a crashed vehicle for $1000. I've heard hundreds of stories about guy moving from Poland to UK to get cash (and being a jerk about it, acting like a king), coming back to Poland with a "brand new" Opel, VW, Audi or BMW from around 2005 that was "a great offer", "diesel without filter for additional HP!" and "only a bit crashed but it's fixed". Now they can't pay of the gas and periodic repairs, car looks like a nightmare but hey, it's a BMW! Wealth is here! Most of the times these cars end up in a crash after all. There's no day without information in Polish news that a drunk guy or junk-car driver killed someone. That's crap but really, it's baked into mentality. The worst thing is that innocent people die :/ Anyway, that's my opinion about cars after accidents. I've been there. I've tried because I had to. I was earning crap money when comparing to UK, France or Germany so yep, I'm guilty as charged. I hope people will learn on my and my friend's mistakes.
  15. EDIT: Oh, it's about technical stuff
  16. It's a bit late by my daughter was born on July 1st, I just got her papers and Social Security Number and I realized that she's American She was 9 pounds (4 kg) when born, that's pretty a lot! https://scontent-lax1-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/1799928_978245598894735_8077485326338737887_o.jpg Yep, here's Lily
  17. Well, when it comes to Early Access, people say that games have only one release date and it's very true. By picking EA you should know that after a final release the peak won't jump dramatically because it's no longer EA, it's tested etc. so if you fail at the beginning, the result can be very bad even after the "real" release. I would suggest to make a closed beta and polish the game as much as you can. Then run the game in EA or Greenlight with cool updates and marketing in mind but make sure your start will be kicked. The other thing is, if you need cash for voiceovers or music then EA would be nice. Anyway, good luck man and think twice! It has a huge potential! EDIT: I guess you know this article but if not, take a look [link].
  18. I want it now. Really, thats a promising game and it's from our dear Peris!
  19. It's still alive!? Great dude!
  20. Amaran: It feels like Quake 1, great mood. A bit dark, you could decide what you want to show in the composition and light it a bit. Snow on stuff could be more consistent, some elements are covered with snow and some are naked, looks weird but dude, I'm waiting for more screens, it got me excited!
  21. ‚ÄčI have no idea what happened there after I left. Too bad it's on hold, it could be a really nice game...
  22. Ah, Quake 1, memories <3 Isn't that awesome that there are people that still make levels for Q1? I'm really waiting for TB2 to be released and I want to put my hands on it!
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