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seir

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seir last won the day on May 29 2019

seir had the most liked content!

About seir

  • Rank
    Veteran
  • Birthday 08/27/1986

Online IDs

  • Steam
    theseir
  • Twitter URL
    leveldesign_org

Profile Information

  • Real Name
    Mateusz Piaskiewicz
  • Employer
    Centinela Design Consultancy
  • Job
    Senior Level Artist & Designer, Design Consultant
  • Location
    Poland

Profile Fields

  • Website
    http://seir.level-design.org

Recent Profile Visitors

7,501 profile views
  1. Thanks! You're right about the railings. I wanted to prepare a square-shaped model but I was not sure. I'm on it!
  2. Hi Mapcorians! I wanted to show you the progress on my Quake 1's E1M1 "Slipgate Complex" remake in UE4. I'm focusing on a set of first few rooms, adding more fidelity into walls, some background environment story into it, etc. I'm trying a modular approach that is based on 1x1x1m volumes that "reserve" space for the building block. This method applies only to building geometry (walls, floors, ceilings). I also look for the amount of details in this corridor. Here's how it looked like in Q1:
  3. Hi guys, I finally found time to record the first episode of LEVEL-DESIGN.org Videos. In this episode, I talk about a really important design principle I use: Familiarity. Here's a link to the video page: http://level-design.org/?p=3377 I already prepared scripts for the next episodes but I have no idea when my private life will let me record it Anyway, enjoy the show and let me know what do you think!
  4. I no longer work for CD Projekt RED, could you remove me from the list? I currently hold my own micro-company
  5. Can you switch my info to Lead Level Designer at CD Projekt RED? Yep, I've moved back to Warsaw, Poland for the next big thing and so far my dreams came true!
  6. Nice article! It would be great if you could profile and investigate how frame renders with a certain assets so you could actually tell that this model is X poly, has a pretty heavy material that has screen space reflection and performance depends on the object size on screen, material drawcalls, if it's grabbing heavy textures etc. Microsoft have PIX tool, I bet there's one for PC too. There was a Crytek profiling tool but I can't find it That data would be suuuper useful.
  7. seir

    Architecture Books

    Here ya go, dude: http://www.amazon.com/Architecture-Francis-D-K-Ching/dp/0471752169/ref=sr_1_14?s=books&ie=UTF8&qid=1453407348&sr=1-14 http://www.amazon.com/Design-Everyday-Things-Donald-Norman/dp/1452654123 http://www.amazon.com/Secrets-Magic-Craftsmanship-Dover-History/dp/0486271323 http://www.amazon.com/Universal-Principles-Design-Revised-Updated/dp/1592535879/ref=sr_1_1?s=books&ie=UTF8&qid=1436661859&sr=1-1 http://www.amazon.com/Theory-Design-Center-Environmental-Structure/dp/0195037537 http://www.amazon.com/101-Things-Learned-Architecture-School/dp/0262062666/ref=
  8. Yes, focusing portfolio is not a good idea at all. If you can make a 3D art, show it. If you can make nice pictures, make sure to put that somewhere in your folio. When I'm checking someone's website I want to learn as much as I can to know if you'll fit into the team. Often it's not experience and your levels but your "kind of being" - if you're easy going, finishing projects, willing to learn and accepting feedback then you're on a good way. I mean, it depends actually on the employer. Some companies, or I would say, serious leaders will take your different experiences and skills as an advan
  9. Sock, you're amazing. Stuff you're doing is just jaw-dropping... <3
  10. Dude, I haven't seen you for ages I was working on the Campaign here and there
  11. I'm really not a person that should answer that question because I'm not even close to this topic.
  12. Oh boy That would be great! When there will be more details, I'll ask guys from our office if we could help you guys with that somehow. Anyway, I have millions of thoughts in my mind but no proper words to describe what I feel. It's the biggest joy and happiness I've ever experienced! Ever! I'm so happy I could dance and hug everyone It's like a dream come true! I hope that some minor low fps and fps drop bugs will be fixed soon so it will be even more smooth There's one awesome thing I've learned during production of Dead Island and now I can tell that I've mastered it when finishing BO
  13. Well, I don't know what to tell you about that "the same over and over" thing. I'll maybe pass my comment on this topic but when BO3 will be out, please, play it and let me know if it's again the same game.
  14. There's a job to judge damage on internet forums based on videos? How much they pay? It's only for student job? I believe that your gut feeling tells you it's fine but you can't be 100% sure. Nobody can. There's too many factors that can change a lot and you can't tell it from a video. Spreading so confident opinions around feels like lack of experience, I remember when I was a student, I thought I know everything and I wanted to help everyone but damn, I was wrong. You can talk your opinion all over internets and it's fine because nobody have to and should trust you to pick a choice on your j
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