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voodoochopstiks

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  1. Like
    voodoochopstiks reacted to Minos in Reflex   
    We play it here at the office sometimes, I like it but I get tired very quickly. The weapons feel a bit soft and lack power, both in terms of damage and feeling. It's a really awesome game with a bright future with some tweaks, and the level editor seems pretty sick too!
  2. Like
    voodoochopstiks got a reaction from Sjonsson in Level Designer - Fatshark (Stockholm, Sweden)   
    Ah Infernis rings more of a bell! Happy to see you still active and running Mapcore! I think it's probably the healthiest mapping community still around from back then Good to see you again!
  3. Like
    voodoochopstiks got a reaction from Sjonsson in Level Designer - Fatshark (Stockholm, Sweden)   
    Hi! I don't think I know you! I've mostly lurked Mapcore on and off since many years. But yes, I am that dude from Promode  I got my first job in the industry thanks to my CPMA levels actually, haha.
  4. Like
    voodoochopstiks got a reaction from Sjonsson in Level Designer - Fatshark (Stockholm, Sweden)   
    Fatshark in central Stockholm are looking for a Level Designer with FPS experience for a 1 year contract to work on an exciting project! Fatshark are a pleasant bunch of people, working here features the advantages of a AAA studio(stability, work-life balance and ambition) combined with being independent(variation, creative freedom and great camaraderie). We just finished the FPS game Vermintide not too long ago. Come work with us! Details in the link: http://www.fatsharkgames.com/available-position-level-designer/
     


     
  5. Like
    voodoochopstiks reacted to will2k in de_Forlorn   
    I'm really tempted now to go for SP despite knowing it will be very time-consuming compared to a DM map.
    Maybe I'll start prototyping couple of areas and see how it flows.
  6. Like
    voodoochopstiks got a reaction from blackdog in de_Forlorn   
    Having it as a single player BM level like you wrote there sounds even more amazing actually, haha

    I've been playing Brutal Dooms single player campaigns recently and I'm falling back in love with great big combat areas and corridors between them, being free to be tackled in any order and from many different entrances/angles, with a few keycards or doors to gate the players progression through the level here and there. Something like that but for BMSP would be very very cool I'm imagining some non-linear back-and-forth between the sections which are filled to the brim with enemies, with a grand finale at the ending after clearing out all the areas.
  7. Like
    voodoochopstiks got a reaction from will2k in de_Forlorn   
    Having it as a single player BM level like you wrote there sounds even more amazing actually, haha

    I've been playing Brutal Dooms single player campaigns recently and I'm falling back in love with great big combat areas and corridors between them, being free to be tackled in any order and from many different entrances/angles, with a few keycards or doors to gate the players progression through the level here and there. Something like that but for BMSP would be very very cool I'm imagining some non-linear back-and-forth between the sections which are filled to the brim with enemies, with a grand finale at the ending after clearing out all the areas.
  8. Like
    voodoochopstiks got a reaction from Sprony in Reflex   
    It's nothing like quake in it's heyday, but there's a few pickup games per night and I can always find a duel, it's gotten bigger the last few months! I wish there was a public ctf server going though. I even think there is a q3 .map converter somewhere that i read about, could work as a base, it should be on the reflex forums.
  9. Like
    voodoochopstiks reacted to CWardee in WIP in WIP, post your level screenshots!   
    Been working on a small Moonbase of sorts

  10. Like
    voodoochopstiks reacted to pB. in WIP in WIP, post your level screenshots!   
    There's something about lights on wood

  11. Like
    voodoochopstiks reacted to tomm in WIP in WIP, post your level screenshots!   
    aesthetic
    I thought I was looking at UE4 for a moment.
  12. Like
    voodoochopstiks reacted to SirK in WIP in WIP, post your level screenshots!   
    Im working on a dm / demolition Map. Walls are still pretty flat and boring - but its getting better!

  13. Like
    voodoochopstiks got a reaction from TheOnlyDoubleF in Reflex   
    Reflex has made quite some progress the last few months, I'm bumping and attaching a video so you can see what it looks like. It's gotten quite fun to play now, and the graphical style I quite like, it's almost textureless and quite clean lowpoly decal meshes, making kitbashing and stuff like that great fun. I've been fiddling with the editor which is pretty smooth and fun, and you can multi-user-edit which is awesome. It also has steam workshop support, and any level that is uploaded to workshop can be changed to and loaded by any server, which is a great function for mods and getting your map played on by the community! Let me know if any of you want to play a bit!

    Here's the level I've been working a bit on, it's in very early beta, don't look too much at the screenshots :): http://steamcommunity.com/sharedfiles/filedetails/?id=725096328
  14. Like
    voodoochopstiks reacted to will2k in de_Forlorn   
    Hey thanks
    I actually thought about this around Christmas 2015 and was seriously considering switching the project to Black Mesa deathmatch but in the end I stuck with CSGO
    here's a reply of mine to a fellow mapcorian on the map's WIP thread detailing this issue

    I have started planning a new map for BM deathmatch from scratch but I'm keeping the idea of remaking de_forlorn into dm_forlorn on the plan B back-burner in case the new map development stalls
  15. Like
    voodoochopstiks got a reaction from Sprony in Reflex   
    Reflex has made quite some progress the last few months, I'm bumping and attaching a video so you can see what it looks like. It's gotten quite fun to play now, and the graphical style I quite like, it's almost textureless and quite clean lowpoly decal meshes, making kitbashing and stuff like that great fun. I've been fiddling with the editor which is pretty smooth and fun, and you can multi-user-edit which is awesome. It also has steam workshop support, and any level that is uploaded to workshop can be changed to and loaded by any server, which is a great function for mods and getting your map played on by the community! Let me know if any of you want to play a bit!

    Here's the level I've been working a bit on, it's in very early beta, don't look too much at the screenshots :): http://steamcommunity.com/sharedfiles/filedetails/?id=725096328
  16. Like
    voodoochopstiks got a reaction from Sprony in Level Designer - Fatshark (Stockholm, Sweden)   
    Ah Infernis rings more of a bell! Happy to see you still active and running Mapcore! I think it's probably the healthiest mapping community still around from back then Good to see you again!
  17. Like
    voodoochopstiks got a reaction from Minos in Level Designer - Fatshark (Stockholm, Sweden)   
    Hi! I don't think I know you! I've mostly lurked Mapcore on and off since many years. But yes, I am that dude from Promode  I got my first job in the industry thanks to my CPMA levels actually, haha.
  18. Like
    voodoochopstiks got a reaction from will2k in de_Forlorn   
    Hey, this looks really really sweet! Can't wait to play it. Also, this is probably not what you want to hear, but I can't help but think of HLDM while looking at it(especially with some of the verticality going on), maybe you should consider porting it to Black Mesa DM too? The layout looks like it'd be good for a higher player count FFA or TDM!
  19. Like
    voodoochopstiks got a reaction from TheOnlyDoubleF in Level Designer - Fatshark (Stockholm, Sweden)   
    Yeah, starting this fall at least. We're taking applications until the first of September.
  20. Like
    voodoochopstiks got a reaction from TheOnlyDoubleF in Level Designer - Fatshark (Stockholm, Sweden)   
    Hi! I don't think I know you! I've mostly lurked Mapcore on and off since many years. But yes, I am that dude from Promode  I got my first job in the industry thanks to my CPMA levels actually, haha.
  21. Like
    voodoochopstiks got a reaction from Sprony in Level Designer - Fatshark (Stockholm, Sweden)   
    Hi! I don't think I know you! I've mostly lurked Mapcore on and off since many years. But yes, I am that dude from Promode  I got my first job in the industry thanks to my CPMA levels actually, haha.
  22. Like
    voodoochopstiks reacted to untor in [CS:GO] Residence [Waterfall]   
    Waterfall Residence
    Set in Canada, this facility is under attack by Anarchists seeking to destroy a residence that has rare cultural values.
    Subscribe


    Fragment number two: "Anarchy and art" 

    " - They must feel the pain of loss! We will inflict as much damage to their cultural legacy as we can! We will not back out and will take them with us... "

    Terrorists arrive to destroy a villa built near the old lighthouse. The villa itself has valuable pieces of art. 
    Under the lighthouse there is a small warehouse, possibly used to store precious historic artefacts.

    Original Waterfall (old)
     
  23. Like
    voodoochopstiks got a reaction from TheOnlyDoubleF in Level Designer - Fatshark (Stockholm, Sweden)   
    Fatshark in central Stockholm are looking for a Level Designer with FPS experience for a 1 year contract to work on an exciting project! Fatshark are a pleasant bunch of people, working here features the advantages of a AAA studio(stability, work-life balance and ambition) combined with being independent(variation, creative freedom and great camaraderie). We just finished the FPS game Vermintide not too long ago. Come work with us! Details in the link: http://www.fatsharkgames.com/available-position-level-designer/
     


     
  24. Like
    voodoochopstiks got a reaction from ⌐■_■ in WIP in WIP, post your level screenshots!   
    I think the mediterranean setting in snow makes it stand out and I think it works well! A sudden snowfall or cold front in the south of Italy or similar. I say keep it, you'd need some snow to be laying on top of the palm trees and bushes to get them looking more natural is all. Venice or some place like Dubrovnik in the winter could be a good reference:


  25. Like
    voodoochopstiks got a reaction from OrnateBaboon in WIP in WIP, post your level screenshots!   
    I think the mediterranean setting in snow makes it stand out and I think it works well! A sudden snowfall or cold front in the south of Italy or similar. I say keep it, you'd need some snow to be laying on top of the palm trees and bushes to get them looking more natural is all. Venice or some place like Dubrovnik in the winter could be a good reference:


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