voodoochopstiks
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Level Designer
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Stockholm
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http://www.trisoup.com/
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voodoochopstiks reacted to a post in a topic:
Reflex
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Sjonsson reacted to a post in a topic:
Level Designer - Fatshark (Stockholm, Sweden)
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Sjonsson reacted to a post in a topic:
Level Designer - Fatshark (Stockholm, Sweden)
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Sjonsson reacted to a post in a topic:
Level Designer - Fatshark (Stockholm, Sweden)
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voodoochopstiks reacted to a post in a topic:
de_Forlorn
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blackdog reacted to a post in a topic:
de_Forlorn
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will2k reacted to a post in a topic:
de_Forlorn
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voodoochopstiks reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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voodoochopstiks reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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voodoochopstiks reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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voodoochopstiks reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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TheOnlyDoubleF reacted to a post in a topic:
Reflex
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Having it as a single player BM level like you wrote there sounds even more amazing actually, haha I've been playing Brutal Dooms single player campaigns recently and I'm falling back in love with great big combat areas and corridors between them, being free to be tackled in any order and from many different entrances/angles, with a few keycards or doors to gate the players progression through the level here and there. Something like that but for BMSP would be very very cool I'm imagining some non-linear back-and-forth between the sections which are filled to the brim with enemies, with a grand finale at the ending after clearing out all the areas.
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voodoochopstiks reacted to a post in a topic:
de_Forlorn
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It's nothing like quake in it's heyday, but there's a few pickup games per night and I can always find a duel, it's gotten bigger the last few months! I wish there was a public ctf server going though. I even think there is a q3 .map converter somewhere that i read about, could work as a base, it should be on the reflex forums.
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Sprony reacted to a post in a topic:
Level Designer - Fatshark (Stockholm, Sweden)
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Minos reacted to a post in a topic:
Level Designer - Fatshark (Stockholm, Sweden)
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Level Designer - Fatshark (Stockholm, Sweden)
voodoochopstiks replied to voodoochopstiks's topic in Job Postings
Yeah, starting this fall at least. We're taking applications until the first of September. -
Reflex has made quite some progress the last few months, I'm bumping and attaching a video so you can see what it looks like. It's gotten quite fun to play now, and the graphical style I quite like, it's almost textureless and quite clean lowpoly decal meshes, making kitbashing and stuff like that great fun. I've been fiddling with the editor which is pretty smooth and fun, and you can multi-user-edit which is awesome. It also has steam workshop support, and any level that is uploaded to workshop can be changed to and loaded by any server, which is a great function for mods and getting your map played on by the community! Let me know if any of you want to play a bit! Here's the level I've been working a bit on, it's in very early beta, don't look too much at the screenshots :): http://steamcommunity.com/sharedfiles/filedetails/?id=725096328
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Level Designer - Fatshark (Stockholm, Sweden)
voodoochopstiks replied to voodoochopstiks's topic in Job Postings
Ah Infernis rings more of a bell! Happy to see you still active and running Mapcore! I think it's probably the healthiest mapping community still around from back then Good to see you again! -
Level Designer - Fatshark (Stockholm, Sweden)
voodoochopstiks replied to voodoochopstiks's topic in Job Postings
Hi! I don't think I know you! I've mostly lurked Mapcore on and off since many years. But yes, I am that dude from Promode I got my first job in the industry thanks to my CPMA levels actually, haha. -
voodoochopstiks reacted to a post in a topic:
[CS:GO] Residence [Waterfall]
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Hey, this looks really really sweet! Can't wait to play it. Also, this is probably not what you want to hear, but I can't help but think of HLDM while looking at it(especially with some of the verticality going on), maybe you should consider porting it to Black Mesa DM too? The layout looks like it'd be good for a higher player count FFA or TDM!
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Fatshark in central Stockholm are looking for a Level Designer with FPS experience for a 1 year contract to work on an exciting project! Fatshark are a pleasant bunch of people, working here features the advantages of a AAA studio(stability, work-life balance and ambition) combined with being independent(variation, creative freedom and great camaraderie). We just finished the FPS game Vermintide not too long ago. Come work with us! Details in the link: http://www.fatsharkgames.com/available-position-level-designer/
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I think the mediterranean setting in snow makes it stand out and I think it works well! A sudden snowfall or cold front in the south of Italy or similar. I say keep it, you'd need some snow to be laying on top of the palm trees and bushes to get them looking more natural is all. Venice or some place like Dubrovnik in the winter could be a good reference:
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holy shit Philip I pretty much crapped my pants, I REALLY want to walk around it! Love how you keep pushing the envelope on environment art!
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voodoochopstiks reacted to a post in a topic:
The Art of the first game job.
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Awesome! Bigger screenshots, please!
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Awesome stuff Moroes! Is it all stock assets?
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Not periscope. Periscoop. periscoop.
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Been hanging out on http://www.shorpy.com for the last few years, such an awesome website for old photos in general, the ones with the 'train' tag always rock.
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chopstiks takes some pictures (56k tears)
voodoochopstiks replied to voodoochopstiks's topic in Creative Chat
Thanks for all the nice comments. I like it, I usually increase it in post-editing actually I know, I will, I should post edit the desert pictures to get rid of those spots, I'm lazy tho Maybe when I get back from my long vacation in South America that I'm on now, it's gonna be a few months though, hope you can wait
