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RavenGT

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Everything posted by RavenGT

  1. I love the design, brushwork and detailing looks great. Something that could use a punch is the lighting. I'd suggest giving the atmosphere some color, and then make your building lights alot more intense and with a contrasting color (mainly refering to the outdoor). edit/ the cheese looks yummy
  2. The foilage' green is too different from the ground green. Add more of a yellow tint to the foilage, make it darker too and it should blend better. I like it so far.
  3. A melee-only CP map with 3 control points, with a train in the middle. I know you guys don't like killbox-esque maps, but think of it as a fancy killbox ;p It's very simple on paper, but it's actually quite fun. DOWNLOAD - 1.36MB
  4. Won't be able to make the deadline unfortunately ;[ I'm out in this one.
  5. Hope to see some awesome work KFS. Yeah I edited out an embarrassing mistake.
  6. Better lighting this time around ;]
  7. Erratic, I can't wait to play that map, it's very, very good. Unless if you're recycling old content, how do you map so fast?
  8. I'm pretty sure everybody is working hard on their maps, but in case somebody is still having difficulty setting up their hammer/haven't touched Half-Life in a long time... Downloads: Hammer 3.5 Half-Life FGD w/ model support GCFScape Zoner's Half-Life Tools Hammer 3.5 The latest version of Hammer, although it's still a beta (for how long?), it is recommended to use. This is only an executable, so make sure you have 3.4 installed first (which I assume you do). Half-Life FGD This version of the FGD supports rendering models in the 3D viewport, which is very helpful. But in order to set up model support, you need to do a bit more (covered below) GCFScape It's basically PAK explorer. You need to extract the models folder from the GCF to .../half-life/valve folder, because Hammer can't read files directly from the GCF. Make sure you extract the halflife.wad as well. Zoner's Half-Life Tools (ZHLT) Use these compiling tools instead of the ones that come with Hammer 3.4. Extract these to your Hammer directory, or somewhere appropriate. Setting up Hammer Tools > Options > Game Configurations tab Edit button > Add 'HLDM' > Add the half-life.fgd Default point/solid entities could be anything, it's up to you. I use info_player_deathmatch and func_wall respectively. Game executable dir: (where your hl.exe is located) ...\Steam\steamapps\your_name\half-life Mod dir: (it's not really a mod, so choose the default valve folder) ...\Steam\steamapps\your_name\half-life\valve Game dir: (no matter what mod you're mapping for, this must point to the valve folder) ...\Steam\steamapps\your_name\half-life\valve RMF dir: (optional, I don't bother with this) Onto the compiling tools Inside the Build Programs tab, pick HLDM (or whatever you named it) in the drop list. All of them are self explanatory. Game executable must point to hl.exe, BSP CSG etc. point to the ZHLT compiling tools. Edit:
  9. I'm in, but that's my exam week. T'is going to be murdurr.
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