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clayman

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  1. tailgunner smells
  2. great stuff! I love they way you paint your diffuses
  3. clayman

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    hey! portfolio is updated, I added some textures/models.. im gonna have to work on a completely new set of content for it.. cheers
  4. impressive stuff dude! =)
  5. clayman

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  6. show me your progress on msn, i can help you out =)
  7. dude it looks good =) but its not 100% yet, it can allways be taken to another level.. when you work with GUI its your job to help the geek player to understand where he's supposed to press, its alot gui psychology to it, give that a google search, and read about how the eyes and the brain acts when reading an image and groups in it.. that is extremlly important.. when i was in school studying gui, the teacher only talked about psychology and the brain, so i think you get my point of how important it is.. about the GUI you made, its a good start, try working with colors and grouping with colors and forms, boxes with bevel corners or without, make a pattern in the form language and the colors, because the brain picks that up before you even know it.. when you think your done with the design, step away from the monitor and look at the image you made with half closed eyes and look at the "grouping" in your patterns of colors and forms and you will be suprized.. simplicity is your friend, dont overwork anything even scratches and other dirt details should be simplyfied, they should't take away the eyes from the purpose of the GUI but to benefit to the experience.. keep up the good work and there is no limit to the potentials!
  8. god damn this is good news :D:D CANNOT WHAIT!!!!!!!
  9. this forum design is
  10. i like pie indeed
  11. thanx for the comments i only look to get better KoKo5oVaR, first i made the stones in maya, i made a MEL script that randomizes my stones in size, position and rotation, so i did that to 5 stone models, and just copied them up.. i placed them on a plane, and added a diffuse to the stones and a different one to the plane, so i could bake my diffuse, alpha, normalmap and occlusion.. and then i just put it all together in photoshop.. =) this psd will be avalable on my site when im done with it.. Synthesizer, thanx for the comments its unnatural because i didnt put more work in the actual stones, my mesh in maya was about 1 milion polys, so that had to do it but i agree, more variations and smaller stones would make it look better, i will try creating the normals for the stones in photoshop cheers
  12. thats the high spec
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