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El Moroes

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  1. Like
    El Moroes reacted to Roald in Resistance   
    Since its been a year ago we were working on this project I decided to do a playtest and try out some small ideas.
    Afther the playtest I realised I wasn't really happy with how it played and decided to do some big layout changes. 
    Here is an album: https://imgur.com/a/5GAeTIM
    Even though I reduced the options for Ts, the map was very much T sided because of their OP position in Apps and the fact CT had a hard time rotating.
    Based on these main points I have strengthen CT positions on the sides and midle and made the B apps hole more open so Ts are more exposed. 
    New album: https://imgur.com/a/gGFT1nJ
  2. Like
    El Moroes reacted to blackdog in The Last of Us Part 2   
  3. Awesome
    El Moroes got a reaction from Terri in Random Photo Thread   
    Two birds, in black & white  





    As usual, you can see more on my website here : http://marcbidoul-nature.fr/ 
  4. Like
    El Moroes reacted to leplubodeslapin in [TUTORIAL] Import a model and its material   
    Hello,
    Quickly writting that tutorial from my experiments but a more official tutorial on the wiki should definitely replace this.
    First, gather the source files. We will consider a material with a standard PBR shader. All the folders are relative path, so find this location on your pc :
    Half-Life Alyx\content\hlvr_addons\your_addon\
    And then place the files over there :
    The model itself : \models\folder\mesh.fbx The collision if you have one : \models\folder\includes\mesh_physbox.fbx The diffuse (must end with _color) : \materials\models\folder\mesh_color.png The normalmap (must end with _normal) : \materials\models\folder\mesh_normal.png The Roughness (must end with _rough) : \materials\models\folder\mesh_rough.png Note : You can use PNG, but also TGA, JPG or even PSD
    Note 2 : The normalmap doesn't have its vertical values inverted like it was the case on Source 1. If you import a normalmap from Source 1, don't forget to invert the green channel !
     
    In my case, it's a vehicle that I'll name "vehicle_sherpa", so here are my files :
    The model : \models\vehicle\vehicle_sherpa.fbx The collision : \models\vehicle\includes\vehicle_sherpa_physbox.fbx The diffuse : \materials\models\vehicle\vehicle_sherpa_color.png The normalmap : \materials\models\vehicle\vehicle_sherpa_normal.png The Roughness : \materials\models\vehicle\vehicle_sherpa_rough.png The AO : \materials\models\vehicle\vehicle_sherpa_ao.png  
    Then, we'll start by creating the material. On the asset Browser window, find the Material Editor and open it.


    File → New
    And then immediately save (File → Save or CTRL + S) to define a location of your vmat.
    In my case, it will go along with with the textures I just imported : \materials\models\vehicle\vehicle_sherpa.vmat
    Note : once the files are compiled, you'll get the same hierarchy over the game folder than the content folder. Once the vmat will be compiled, it will become vmat_c (compiled material) and will have vtex_c with it (combined texture).
    We will keep the Vr Simple shader

    And you can start importing the textures by clicking on the folder icon next to each field. It will only look for files ending with the right suffix, hence the importance of naming your files to make your work easier afterwards.
    In my case, I have an AO texture so I'll check "Ambiant Occlusion Texture" on the left but it's optionnal. In the end, it should look like this :

    Feel free to use more complex shaders and to tweak things better. My model should definitely use a metalness texture but it's fine for this demonstration.
    Ok now save and you can quit the material editor.
     
    Back on the Asset Browser, find the ModelDoc Editor

     
    Same thing, start by saving your model. In my case it will go there :  \models\vehicle\vehicle_sherpa.vmdl
    Start by selecting an archetype, for this we will do a simple Static Prop Model.
    And then, import your mesh by using that cute little star button :

    Once your mesh added, it will feel like nothing is happening. Try pressing the compile button on the right.
    That's right, you need to press that compile button to make sure to compile stuff. It wasn't the case for the material editor, everything was being compiled automatically.
    Your model should be a ref wireframe because it doesn't have any material assigned to it, so let's start with that.
    On the left pannel, check "Show Empty Categories", it will show you "categories" for which you can configure stuff (i'm vague because ... i don't know most of these stuff for now).
     
    Right clic on the category "MaterialGroupList"  → Add DefaultMaterialGroup
    And then, if the item "DefaultMaterialGroup" is selected, in the Node Editor pannel you'll be able to assign a material. I assume you can manage with this category the multiple materials you might need for your model. For my simple example, there's only one material so I will stick with 1 group.
    Compile your model and it should start to look like something !  
    You can move like in Hammer (hold RMB/press Z and move with WASD) or you can rotate around the mesh by holding ALT + LMB.
    Cool !

    Now let's add a collision. Right clic on the category PhysicsShapeList and you'll notice multiple options to add collision

    I assume it's there because you might be able to add shapes (box, capsules and spheres) by hand or you can decide to generate a collision from ModelDoc. By in my case I have a mesh, so I'll pick "Add PhysicsMeshFile" and gives the physbox FBX I imported earlier.
    It should look like this in your 3D view

     
    Compile your model and you can try to place your model in hammer !

     

  5. Like
    El Moroes reacted to FMPONE in Source 2 Documentation   
    Feel free to post great resources, they will be added to this thread.
    --------------------------------------------------------
    Source 2 Introduction by Marnamai
    https://docs.google.com/document/d/17aFk2Z-C1G2ZYcQRxKx-fEK3m4h0jSw9nqGjC9T1Bx4/edit#
    --------------------------------------------------------
    How to Transition to Source 2 by Shy Studios
    --------------------------------------------------------
    Steam VR Environments Docs 
    https://developer.valvesoftware.com/wiki/SteamVR/Environments
    --------------------------------------------------------
     
  6. Awesome
    El Moroes got a reaction from leplubodeslapin in Random Photo Thread   
    Two birds, in black & white  





    As usual, you can see more on my website here : http://marcbidoul-nature.fr/ 
  7. Awesome
    El Moroes reacted to leplubodeslapin in The random model thread!   
    I followed latest BlenderGuru's tutorial series to make a chair and I'm pretty happy, the result is very cool !

     
    And thanks to this tutorial I also wanted to make a table with it

     
    And ... well why not make a stylish bench too


     
    And I made lowpoly versions of these for fun and ported them over Source 2 for HL:A. They don't fit very well with the game's art thought but it works

  8. Like
    El Moroes got a reaction from Rump3L in Random Photo Thread   
    Two birds, in black & white  





    As usual, you can see more on my website here : http://marcbidoul-nature.fr/ 
  9. Like
    El Moroes got a reaction from will2k in Random Photo Thread   
    Two birds, in black & white  





    As usual, you can see more on my website here : http://marcbidoul-nature.fr/ 
  10. Like
    El Moroes reacted to dux in Half-Life Alyx   
  11. Like
    El Moroes reacted to General Vivi in Half-Life Alyx   
    Ganna bring back Interlopers.net and Iwannamap.com LETS GO 😜
  12. LOL
    El Moroes reacted to [HP] in Half-Life Alyx   
    Feels lile 2004 all over again. 
    Only we grew older, hairy, fat and we all got heavy devices on our heads. 
  13. Like
    El Moroes reacted to Pericolos0 in Half-Life Alyx   
    workshop tools are out! We included sources for all the maps as well. Enjoy! 
    https://steamcommunity.com/games/546560/announcements/detail/3758762298552654078
     

  14. Like
    El Moroes got a reaction from Radu in Random Photo Thread   
    Two birds, in black & white  





    As usual, you can see more on my website here : http://marcbidoul-nature.fr/ 
  15. Like
    El Moroes reacted to [HP] in Alan Wake   
    As I wait for my Oculus Rift S to arrive in the mail (Finally!!) I decided to boot Alan Wake American Nightmare.
    This expansion came out in 2012, the year I moved to California, so I never got around to play it. With the exception of the DLC they just release for Control, it was the only piece of content that Remedy every released that I haven't experienced.
    It takes place in a Arizona desert evening, and it's in many ways similar to the main game, the story is really weird but the message behind the writing is actually fairly easy to interpret, not like Control where it's just weird for the sake of being weird. Alan Wake, the writer is basically fighting his archetypal Carl Jung-like "shadow", the version in him that wants to party, take advantage of others, basically go all out epicurean. Something that I'm sure every artist that "makes it" has to fight against, the dark side of success. Interesting premise for sure.
    It's kinda weird to play a game released in a pre PBR era, it feels like watching 70mm film in a modern TV. There's a certain look that's obviously dated for today's standards, but at the same time there's a magic to it that's becoming quite nostalgic, really interesting feeling. Combat, writing, graphics, sound, voice-over all feel like they come from an era with a certain artistic innocence that I kind of miss in today's video games.
  16. Like
    El Moroes reacted to [HP] in Alan Wake   
  17. Awesome
    El Moroes reacted to Pampers in Mafia Trilogy   
    Will get this for sure, Mafia 1 is one of my all time favs
     
  18. Like
    El Moroes reacted to [HP] in Alan Wake   
    Here's hoping Remedy is making AW2 part of the 3 ongoing projects they've got going on right now.
  19. Like
    El Moroes got a reaction from blackdog in Alan Wake   
    The immersion I had in the universe they gave me.
    This was in a unusual location at this time (a location I always loved and where I would like to discover in real live), the story was good, the character too (not a badass guy, not a common hero we can find everywhere), funny pnj and partner, the gameplay wasn't bad at all ; I liked this idea to play with the lights, the shadows, how to use it to kill an enemy,...
    I lived a cool adventure with this game. 
  20. Awesome
    El Moroes got a reaction from [HP] in Alan Wake   
    The immersion I had in the universe they gave me.
    This was in a unusual location at this time (a location I always loved and where I would like to discover in real live), the story was good, the character too (not a badass guy, not a common hero we can find everywhere), funny pnj and partner, the gameplay wasn't bad at all ; I liked this idea to play with the lights, the shadows, how to use it to kill an enemy,...
    I lived a cool adventure with this game. 
  21. Awesome
    El Moroes reacted to dux in Half-Life Alyx   
    Nah see you guys again in 13 years
  22. Like
    El Moroes reacted to RaVaGe in RaVaGe's real life WIP   
    Yeah it's a pretty neat bamboo, it's bamwood nairobi if u wanna know (pretty expensive shit).
  23. Like
    El Moroes got a reaction from RaVaGe in RaVaGe's real life WIP   
    Nice !! 
    And the wood of the table is ❤️ 
  24. Like
    El Moroes reacted to RaVaGe in RaVaGe's real life WIP   
    Fuck this, can't upload more



     
  25. Like
    El Moroes reacted to Rump3L in WIP in WIP, post your level screenshots!   
    Some practice with visuals per reference on small scale (alamo)



     

    might use this theme in a classic mode one day, who knows..
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