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marnamai

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Reputation Activity

  1. Like
    marnamai got a reaction from Joy in WIP in WIP, post your level screenshots!   
  2. Like
    marnamai got a reaction from WAve in WIP in WIP, post your level screenshots!   
  3. Like
    marnamai got a reaction from Comfort Jones in WIP in WIP, post your level screenshots!   
  4. Like
    marnamai got a reaction from OrnateBaboon in [HL2] DownFall, available on Steam   
    Hi!
    This is post is a couple days overdue, but here it is anyway.

    Chapter 1 is available now, it's short but sweet, with an average playtime of ~35 minutes, there's an additional 2 chapters coming in the future with an estimated lengh of 40 minutes each (no ETA, valve time ).The main goal of the project is to provide more polished HL2 gameplay with some twists, taking place in new locations while staying true to Valve's design.
    (and hopefully land a job in the long run, Valve are you reading this?)

    You can grab it here.
           http://store.steampowered.com/app/587650

    Reception by the community has been pretty good so far, but I’d like to get as much eyes/hands on as possible.
     


  5. Like
  6. Like
    marnamai got a reaction from RaVaGe in [HL2] DownFall, available on Steam   
    Hi!
    This is post is a couple days overdue, but here it is anyway.

    Chapter 1 is available now, it's short but sweet, with an average playtime of ~35 minutes, there's an additional 2 chapters coming in the future with an estimated lengh of 40 minutes each (no ETA, valve time ).The main goal of the project is to provide more polished HL2 gameplay with some twists, taking place in new locations while staying true to Valve's design.
    (and hopefully land a job in the long run, Valve are you reading this?)

    You can grab it here.
           http://store.steampowered.com/app/587650

    Reception by the community has been pretty good so far, but I’d like to get as much eyes/hands on as possible.
     


  7. Like
    marnamai got a reaction from Furiosa in [HL2] DownFall, available on Steam   
    Hi!
    This is post is a couple days overdue, but here it is anyway.

    Chapter 1 is available now, it's short but sweet, with an average playtime of ~35 minutes, there's an additional 2 chapters coming in the future with an estimated lengh of 40 minutes each (no ETA, valve time ).The main goal of the project is to provide more polished HL2 gameplay with some twists, taking place in new locations while staying true to Valve's design.
    (and hopefully land a job in the long run, Valve are you reading this?)

    You can grab it here.
           http://store.steampowered.com/app/587650

    Reception by the community has been pretty good so far, but I’d like to get as much eyes/hands on as possible.
     


  8. Like
    marnamai got a reaction from Roald in [HL2] DownFall, available on Steam   
    Hi!
    This is post is a couple days overdue, but here it is anyway.

    Chapter 1 is available now, it's short but sweet, with an average playtime of ~35 minutes, there's an additional 2 chapters coming in the future with an estimated lengh of 40 minutes each (no ETA, valve time ).The main goal of the project is to provide more polished HL2 gameplay with some twists, taking place in new locations while staying true to Valve's design.
    (and hopefully land a job in the long run, Valve are you reading this?)

    You can grab it here.
           http://store.steampowered.com/app/587650

    Reception by the community has been pretty good so far, but I’d like to get as much eyes/hands on as possible.
     


  9. Like
    marnamai got a reaction from Deathy in [HL2] DownFall, available on Steam   
    Hi!
    This is post is a couple days overdue, but here it is anyway.

    Chapter 1 is available now, it's short but sweet, with an average playtime of ~35 minutes, there's an additional 2 chapters coming in the future with an estimated lengh of 40 minutes each (no ETA, valve time ).The main goal of the project is to provide more polished HL2 gameplay with some twists, taking place in new locations while staying true to Valve's design.
    (and hopefully land a job in the long run, Valve are you reading this?)

    You can grab it here.
           http://store.steampowered.com/app/587650

    Reception by the community has been pretty good so far, but I’d like to get as much eyes/hands on as possible.
     


  10. Like
    marnamai got a reaction from tr0nic in [HL2] DownFall, available on Steam   
    Hi!
    This is post is a couple days overdue, but here it is anyway.

    Chapter 1 is available now, it's short but sweet, with an average playtime of ~35 minutes, there's an additional 2 chapters coming in the future with an estimated lengh of 40 minutes each (no ETA, valve time ).The main goal of the project is to provide more polished HL2 gameplay with some twists, taking place in new locations while staying true to Valve's design.
    (and hopefully land a job in the long run, Valve are you reading this?)

    You can grab it here.
           http://store.steampowered.com/app/587650

    Reception by the community has been pretty good so far, but I’d like to get as much eyes/hands on as possible.
     


  11. Like
    marnamai got a reaction from Radu in [HL2] DownFall, available on Steam   
    Hi!
    This is post is a couple days overdue, but here it is anyway.

    Chapter 1 is available now, it's short but sweet, with an average playtime of ~35 minutes, there's an additional 2 chapters coming in the future with an estimated lengh of 40 minutes each (no ETA, valve time ).The main goal of the project is to provide more polished HL2 gameplay with some twists, taking place in new locations while staying true to Valve's design.
    (and hopefully land a job in the long run, Valve are you reading this?)

    You can grab it here.
           http://store.steampowered.com/app/587650

    Reception by the community has been pretty good so far, but I’d like to get as much eyes/hands on as possible.
     


  12. Like
    marnamai got a reaction from Vaya in Programmer for Half-Life 2 mod, DownFall [unpaid]   
    Hi,
    I am looking for a code monkey to work on a Half-Life 2 mod, DownFall, the first chapter has been recently released on Steam for free. Reception by the community has been very positive.
    Store.steampowered.com
    I have begun work on chapter 2 and realised there's some stuff I can't pull off without some custom code.
    I just need a couple entities fixed (env_projectedtexture, acid dmg), some changes to func_tracktrain & a new entity trigger_gunfire (can be based off trigger_rgpfire) and maybe some AI changes for antlion workers (charge / suicide behaviour).
    Optional tasks: porting to Linux, OSX, implementing achievements.
     
    REQUIREMENTS:

    - Previous experience with Source is required.
    - Having released a mod using the Source engine is prefered but not required.
    - This is an unpaid project.
    - This isn't some crazy overambitious project, it has a small scope and wont take years of work.
    The codebase + edits must be uploaded to github, so I can keep control over the project.

    TO APPLY:
    Either email [email protected] or add me on Steam
    (make sure to leave a message on my profile or I will not accept!)
    Steamcommunity.com
  13. Like
    marnamai got a reaction from Radu in Programmer for Half-Life 2 mod, DownFall [unpaid]   
    Hi,
    I am looking for a code monkey to work on a Half-Life 2 mod, DownFall, the first chapter has been recently released on Steam for free. Reception by the community has been very positive.
    Store.steampowered.com
    I have begun work on chapter 2 and realised there's some stuff I can't pull off without some custom code.
    I just need a couple entities fixed (env_projectedtexture, acid dmg), some changes to func_tracktrain & a new entity trigger_gunfire (can be based off trigger_rgpfire) and maybe some AI changes for antlion workers (charge / suicide behaviour).
    Optional tasks: porting to Linux, OSX, implementing achievements.
     
    REQUIREMENTS:

    - Previous experience with Source is required.
    - Having released a mod using the Source engine is prefered but not required.
    - This is an unpaid project.
    - This isn't some crazy overambitious project, it has a small scope and wont take years of work.
    The codebase + edits must be uploaded to github, so I can keep control over the project.

    TO APPLY:
    Either email [email protected] or add me on Steam
    (make sure to leave a message on my profile or I will not accept!)
    Steamcommunity.com
  14. Like
    marnamai got a reaction from FMPONE in Programmer for Half-Life 2 mod, DownFall [unpaid]   
    FMPONE said it was okay. But maybe it would be a good idea to have a separate subforum for stuff like this?
    I've clearly tagged it as unpaid, in hopes of avoiding confusion. I know mapcore isn't moddb, but there aren't that many Source centric communities around anymore.
  15. Like
    marnamai got a reaction from 'RZL in Programmer for Half-Life 2 mod, DownFall [unpaid]   
    Hi,
    I am looking for a code monkey to work on a Half-Life 2 mod, DownFall, the first chapter has been recently released on Steam for free. Reception by the community has been very positive.
    Store.steampowered.com
    I have begun work on chapter 2 and realised there's some stuff I can't pull off without some custom code.
    I just need a couple entities fixed (env_projectedtexture, acid dmg), some changes to func_tracktrain & a new entity trigger_gunfire (can be based off trigger_rgpfire) and maybe some AI changes for antlion workers (charge / suicide behaviour).
    Optional tasks: porting to Linux, OSX, implementing achievements.
     
    REQUIREMENTS:

    - Previous experience with Source is required.
    - Having released a mod using the Source engine is prefered but not required.
    - This is an unpaid project.
    - This isn't some crazy overambitious project, it has a small scope and wont take years of work.
    The codebase + edits must be uploaded to github, so I can keep control over the project.

    TO APPLY:
    Either email [email protected] or add me on Steam
    (make sure to leave a message on my profile or I will not accept!)
    Steamcommunity.com
  16. Like
    marnamai got a reaction from Bastion in Programmer for Half-Life 2 mod, DownFall [unpaid]   
    Hi,
    I am looking for a code monkey to work on a Half-Life 2 mod, DownFall, the first chapter has been recently released on Steam for free. Reception by the community has been very positive.
    Store.steampowered.com
    I have begun work on chapter 2 and realised there's some stuff I can't pull off without some custom code.
    I just need a couple entities fixed (env_projectedtexture, acid dmg), some changes to func_tracktrain & a new entity trigger_gunfire (can be based off trigger_rgpfire) and maybe some AI changes for antlion workers (charge / suicide behaviour).
    Optional tasks: porting to Linux, OSX, implementing achievements.
     
    REQUIREMENTS:

    - Previous experience with Source is required.
    - Having released a mod using the Source engine is prefered but not required.
    - This is an unpaid project.
    - This isn't some crazy overambitious project, it has a small scope and wont take years of work.
    The codebase + edits must be uploaded to github, so I can keep control over the project.

    TO APPLY:
    Either email [email protected] or add me on Steam
    (make sure to leave a message on my profile or I will not accept!)
    Steamcommunity.com
  17. Like
    marnamai got a reaction from Plat in [HL2] DownFall, available on Steam   
    Hi!
    This is post is a couple days overdue, but here it is anyway.

    Chapter 1 is available now, it's short but sweet, with an average playtime of ~35 minutes, there's an additional 2 chapters coming in the future with an estimated lengh of 40 minutes each (no ETA, valve time ).The main goal of the project is to provide more polished HL2 gameplay with some twists, taking place in new locations while staying true to Valve's design.
    (and hopefully land a job in the long run, Valve are you reading this?)

    You can grab it here.
           http://store.steampowered.com/app/587650

    Reception by the community has been pretty good so far, but I’d like to get as much eyes/hands on as possible.
     


  18. Like
    marnamai got a reaction from blackdog in [HL2] DownFall, available on Steam   
    Hi!
    This is post is a couple days overdue, but here it is anyway.

    Chapter 1 is available now, it's short but sweet, with an average playtime of ~35 minutes, there's an additional 2 chapters coming in the future with an estimated lengh of 40 minutes each (no ETA, valve time ).The main goal of the project is to provide more polished HL2 gameplay with some twists, taking place in new locations while staying true to Valve's design.
    (and hopefully land a job in the long run, Valve are you reading this?)

    You can grab it here.
           http://store.steampowered.com/app/587650

    Reception by the community has been pretty good so far, but I’d like to get as much eyes/hands on as possible.
     


  19. Like
    marnamai got a reaction from jd40 in [HL2] DownFall, available on Steam   
    Hi!
    This is post is a couple days overdue, but here it is anyway.

    Chapter 1 is available now, it's short but sweet, with an average playtime of ~35 minutes, there's an additional 2 chapters coming in the future with an estimated lengh of 40 minutes each (no ETA, valve time ).The main goal of the project is to provide more polished HL2 gameplay with some twists, taking place in new locations while staying true to Valve's design.
    (and hopefully land a job in the long run, Valve are you reading this?)

    You can grab it here.
           http://store.steampowered.com/app/587650

    Reception by the community has been pretty good so far, but I’d like to get as much eyes/hands on as possible.
     


  20. Like
    marnamai got a reaction from zombi in [HL2] DownFall, available on Steam   
    Hi!
    This is post is a couple days overdue, but here it is anyway.

    Chapter 1 is available now, it's short but sweet, with an average playtime of ~35 minutes, there's an additional 2 chapters coming in the future with an estimated lengh of 40 minutes each (no ETA, valve time ).The main goal of the project is to provide more polished HL2 gameplay with some twists, taking place in new locations while staying true to Valve's design.
    (and hopefully land a job in the long run, Valve are you reading this?)

    You can grab it here.
           http://store.steampowered.com/app/587650

    Reception by the community has been pretty good so far, but I’d like to get as much eyes/hands on as possible.
     


  21. Like
    marnamai got a reaction from Serialmapper in [HL2] DownFall, available on Steam   
    Hi!
    This is post is a couple days overdue, but here it is anyway.

    Chapter 1 is available now, it's short but sweet, with an average playtime of ~35 minutes, there's an additional 2 chapters coming in the future with an estimated lengh of 40 minutes each (no ETA, valve time ).The main goal of the project is to provide more polished HL2 gameplay with some twists, taking place in new locations while staying true to Valve's design.
    (and hopefully land a job in the long run, Valve are you reading this?)

    You can grab it here.
           http://store.steampowered.com/app/587650

    Reception by the community has been pretty good so far, but I’d like to get as much eyes/hands on as possible.
     


  22. Like
    marnamai got a reaction from Rusk in [HL2] DownFall, available on Steam   
    Hi!
    This is post is a couple days overdue, but here it is anyway.

    Chapter 1 is available now, it's short but sweet, with an average playtime of ~35 minutes, there's an additional 2 chapters coming in the future with an estimated lengh of 40 minutes each (no ETA, valve time ).The main goal of the project is to provide more polished HL2 gameplay with some twists, taking place in new locations while staying true to Valve's design.
    (and hopefully land a job in the long run, Valve are you reading this?)

    You can grab it here.
           http://store.steampowered.com/app/587650

    Reception by the community has been pretty good so far, but I’d like to get as much eyes/hands on as possible.
     


  23. Like
    marnamai got a reaction from FMPONE in [HL2] DownFall, available on Steam   
    Hi!
    This is post is a couple days overdue, but here it is anyway.

    Chapter 1 is available now, it's short but sweet, with an average playtime of ~35 minutes, there's an additional 2 chapters coming in the future with an estimated lengh of 40 minutes each (no ETA, valve time ).The main goal of the project is to provide more polished HL2 gameplay with some twists, taking place in new locations while staying true to Valve's design.
    (and hopefully land a job in the long run, Valve are you reading this?)

    You can grab it here.
           http://store.steampowered.com/app/587650

    Reception by the community has been pretty good so far, but I’d like to get as much eyes/hands on as possible.
     


  24. Like
    marnamai got a reaction from Beck in [HL2] DownFall, available on Steam   
    Hi!
    This is post is a couple days overdue, but here it is anyway.

    Chapter 1 is available now, it's short but sweet, with an average playtime of ~35 minutes, there's an additional 2 chapters coming in the future with an estimated lengh of 40 minutes each (no ETA, valve time ).The main goal of the project is to provide more polished HL2 gameplay with some twists, taking place in new locations while staying true to Valve's design.
    (and hopefully land a job in the long run, Valve are you reading this?)

    You can grab it here.
           http://store.steampowered.com/app/587650

    Reception by the community has been pretty good so far, but I’d like to get as much eyes/hands on as possible.
     


  25. Like
    marnamai got a reaction from r1ar in [HL2] DownFall, available on Steam   
    Hi!
    This is post is a couple days overdue, but here it is anyway.

    Chapter 1 is available now, it's short but sweet, with an average playtime of ~35 minutes, there's an additional 2 chapters coming in the future with an estimated lengh of 40 minutes each (no ETA, valve time ).The main goal of the project is to provide more polished HL2 gameplay with some twists, taking place in new locations while staying true to Valve's design.
    (and hopefully land a job in the long run, Valve are you reading this?)

    You can grab it here.
           http://store.steampowered.com/app/587650

    Reception by the community has been pretty good so far, but I’d like to get as much eyes/hands on as possible.
     


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