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marnamai

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  1. Awesome
    marnamai reacted to Yanzl in Yanzl's Source Emporium   
    Hey, I've decided to make a topic where I'll put together all the links to different stuff I've released for Source/CS:GO.
    Assets
    Assets from my CS:GO maps. Free for non-commercial use as long as you give appropriate credit.
    Breach
    Newly released assets from Breach! Over 600 models and over 100 materials. Includes a zoo map. 

    https://www.dropbox.com/s/xsfp5kobdv22voa/Breach.zip?dl=0
    Thrill
    Assets from Thrill. Includes a zoo map.

    https://www.dropbox.com/s/tkgw959whnubnla/Thrill.zip?dl=0
    Cruise
    https://www.dropbox.com/s/q3ybhzd1p2q522t/Cruise.zip?dl=0
    Resort
    https://www.dropbox.com/s/dwasa7bs5g3wo1a/Resort.zip?dl=0
    Zoo
    https://www.dropbox.com/s/xehbw0k67tximp4/Zoo.zip?dl=0
    Castle
    https://www.dropbox.com/s/e76x6st0nsbpafq/Castle.zip?dl=0
    Water Pack
    Collection of 4 different water textures that work both on high and low shader settings. Free to modify. 

    https://gortnar.com/vmt/liquids.zip 
     
    Source Engine Tools
    Streamline the Source engine workflow. Mostly substance stuff.
    Substance Shaders (and templates)
    Newly updated shaders for Substance Designer and Substance Painter. Supports Diffuse, Envmap reflection, Specular reflection, Glossiness, Metallic (Diffuse tint), Fresnel ranges and LightmappedGeneric mode. Also includes Painter templates and export presets and a glossiness wizard filter for Painter that can be used to create glossiness and envmap mask maps from specular mask or roughness.

    https://gortnar.com/vmt/sbs_shaders.zip
    https://gortnar.com/vmt/painter_templates.zip
    VMT Editor 
    PBR to Source
    A substance file and a VMT template that aim to match the PBR look as close as possible in Source (still a long way off). I don't suggest relying on this to make your materials (learn how Source handles materials instead), but it does an alright job with any PBR materials you might want to use in Source. Note that this converter only works on VertexLitGeneric. There's a brush version included but it requires manual tweaking based on the material.

    https://gortnar.com/vmt/pbr_to_source.zip 
    Radar generator
    Generates CS:GO radar images, both regular and spectate versions. For multi level radars you have to use multiple generators and blend them together.
    Requires you to make overview image, playable area and spawn/plant zone masks.

    https://www.dropbox.com/s/qvzcgpkmtzmuaz2/radargen.zip?dl=0
    Panorama version: 

    https://www.dropbox.com/s/zegqf63yt1tt40u/radargen_panorama.zip?dl=0
    Sun color calculator
    A quick test project, calculates the color of your light_environment direct brightness based on the fact that the final color depends on both ambient and direct.
    https://codepen.io/gortnar/full/xYJGLj/
     
    If you have any questions, ask away!
     
     
  2. Like
    marnamai got a reaction from Roald in WIP in WIP, post your level screenshots!   
    Made a little arena combat map for one of the 72 hour RTSL experimental mapping challenges.

    It ended up pretty fun, try and unlock the secret wave, it gets pretty crazy.
    https://www.dropbox.com/s/p91qgdp6oxdtonj/marnamai_rushhour_1-bn-emc.7z?dl=0

  3. Like
    marnamai got a reaction from Roald in WIP in WIP, post your level screenshots!   
    Made a little arena combat map for one of the 72 hour RTSL experimental mapping challenges.

    It ended up pretty fun, try and unlock the secret wave, it gets pretty crazy.
    https://www.dropbox.com/s/p91qgdp6oxdtonj/marnamai_rushhour_1-bn-emc.7z?dl=0

  4. Like
    marnamai got a reaction from Roald in WIP in WIP, post your level screenshots!   
    Made a little arena combat map for one of the 72 hour RTSL experimental mapping challenges.

    It ended up pretty fun, try and unlock the secret wave, it gets pretty crazy.
    https://www.dropbox.com/s/p91qgdp6oxdtonj/marnamai_rushhour_1-bn-emc.7z?dl=0

  5. Like
    marnamai got a reaction from Roald in WIP in WIP, post your level screenshots!   
    Made a little arena combat map for one of the 72 hour RTSL experimental mapping challenges.

    It ended up pretty fun, try and unlock the secret wave, it gets pretty crazy.
    https://www.dropbox.com/s/p91qgdp6oxdtonj/marnamai_rushhour_1-bn-emc.7z?dl=0

  6. Like
    marnamai got a reaction from Roald in WIP in WIP, post your level screenshots!   
    Made a little arena combat map for one of the 72 hour RTSL experimental mapping challenges.

    It ended up pretty fun, try and unlock the secret wave, it gets pretty crazy.
    https://www.dropbox.com/s/p91qgdp6oxdtonj/marnamai_rushhour_1-bn-emc.7z?dl=0

  7. Like
    marnamai got a reaction from Roald in WIP in WIP, post your level screenshots!   
    Made a little arena combat map for one of the 72 hour RTSL experimental mapping challenges.

    It ended up pretty fun, try and unlock the secret wave, it gets pretty crazy.
    https://www.dropbox.com/s/p91qgdp6oxdtonj/marnamai_rushhour_1-bn-emc.7z?dl=0

  8. Like
    marnamai got a reaction from Roald in WIP in WIP, post your level screenshots!   
    Made a little arena combat map for one of the 72 hour RTSL experimental mapping challenges.

    It ended up pretty fun, try and unlock the secret wave, it gets pretty crazy.
    https://www.dropbox.com/s/p91qgdp6oxdtonj/marnamai_rushhour_1-bn-emc.7z?dl=0

  9. Like
    marnamai got a reaction from Roald in WIP in WIP, post your level screenshots!   
    Made a little arena combat map for one of the 72 hour RTSL experimental mapping challenges.

    It ended up pretty fun, try and unlock the secret wave, it gets pretty crazy.
    https://www.dropbox.com/s/p91qgdp6oxdtonj/marnamai_rushhour_1-bn-emc.7z?dl=0

  10. Like
    marnamai got a reaction from Roald in WIP in WIP, post your level screenshots!   
    Made a little arena combat map for one of the 72 hour RTSL experimental mapping challenges.

    It ended up pretty fun, try and unlock the secret wave, it gets pretty crazy.
    https://www.dropbox.com/s/p91qgdp6oxdtonj/marnamai_rushhour_1-bn-emc.7z?dl=0

  11. Like
    marnamai got a reaction from Roald in WIP in WIP, post your level screenshots!   
    Made a little arena combat map for one of the 72 hour RTSL experimental mapping challenges.

    It ended up pretty fun, try and unlock the secret wave, it gets pretty crazy.
    https://www.dropbox.com/s/p91qgdp6oxdtonj/marnamai_rushhour_1-bn-emc.7z?dl=0

  12. Like
    marnamai got a reaction from Roald in WIP in WIP, post your level screenshots!   
    Made a little arena combat map for one of the 72 hour RTSL experimental mapping challenges.

    It ended up pretty fun, try and unlock the secret wave, it gets pretty crazy.
    https://www.dropbox.com/s/p91qgdp6oxdtonj/marnamai_rushhour_1-bn-emc.7z?dl=0

  13. Like
    marnamai got a reaction from Roald in WIP in WIP, post your level screenshots!   
    Made a little arena combat map for one of the 72 hour RTSL experimental mapping challenges.

    It ended up pretty fun, try and unlock the secret wave, it gets pretty crazy.
    https://www.dropbox.com/s/p91qgdp6oxdtonj/marnamai_rushhour_1-bn-emc.7z?dl=0

  14. Like
    marnamai got a reaction from Roald in WIP in WIP, post your level screenshots!   
    Made a little arena combat map for one of the 72 hour RTSL experimental mapping challenges.

    It ended up pretty fun, try and unlock the secret wave, it gets pretty crazy.
    https://www.dropbox.com/s/p91qgdp6oxdtonj/marnamai_rushhour_1-bn-emc.7z?dl=0

  15. Like
    marnamai got a reaction from Roald in WIP in WIP, post your level screenshots!   
    Made a little arena combat map for one of the 72 hour RTSL experimental mapping challenges.

    It ended up pretty fun, try and unlock the secret wave, it gets pretty crazy.
    https://www.dropbox.com/s/p91qgdp6oxdtonj/marnamai_rushhour_1-bn-emc.7z?dl=0

  16. Like
    marnamai got a reaction from Roald in WIP in WIP, post your level screenshots!   
    Made a little arena combat map for one of the 72 hour RTSL experimental mapping challenges.

    It ended up pretty fun, try and unlock the secret wave, it gets pretty crazy.
    https://www.dropbox.com/s/p91qgdp6oxdtonj/marnamai_rushhour_1-bn-emc.7z?dl=0

  17. Like
    marnamai got a reaction from Roald in WIP in WIP, post your level screenshots!   
    Made a little arena combat map for one of the 72 hour RTSL experimental mapping challenges.

    It ended up pretty fun, try and unlock the secret wave, it gets pretty crazy.
    https://www.dropbox.com/s/p91qgdp6oxdtonj/marnamai_rushhour_1-bn-emc.7z?dl=0

  18. Like
    marnamai got a reaction from Roald in WIP in WIP, post your level screenshots!   
    Made a little arena combat map for one of the 72 hour RTSL experimental mapping challenges.

    It ended up pretty fun, try and unlock the secret wave, it gets pretty crazy.
    https://www.dropbox.com/s/p91qgdp6oxdtonj/marnamai_rushhour_1-bn-emc.7z?dl=0

  19. Like
    marnamai got a reaction from Roald in WIP in WIP, post your level screenshots!   
    Made a little arena combat map for one of the 72 hour RTSL experimental mapping challenges.

    It ended up pretty fun, try and unlock the secret wave, it gets pretty crazy.
    https://www.dropbox.com/s/p91qgdp6oxdtonj/marnamai_rushhour_1-bn-emc.7z?dl=0

  20. Like
    marnamai got a reaction from Roald in WIP in WIP, post your level screenshots!   
    Made a little arena combat map for one of the 72 hour RTSL experimental mapping challenges.

    It ended up pretty fun, try and unlock the secret wave, it gets pretty crazy.
    https://www.dropbox.com/s/p91qgdp6oxdtonj/marnamai_rushhour_1-bn-emc.7z?dl=0

  21. Like
    marnamai got a reaction from Roald in WIP in WIP, post your level screenshots!   
    Made a little arena combat map for one of the 72 hour RTSL experimental mapping challenges.

    It ended up pretty fun, try and unlock the secret wave, it gets pretty crazy.
    https://www.dropbox.com/s/p91qgdp6oxdtonj/marnamai_rushhour_1-bn-emc.7z?dl=0

  22. Like
    marnamai reacted to Mickael Godard in Ubisoft Berlin may be looking for you.   
    Hello MapCore Community,

    I am Producer for the new Ubisoft studio in Berlin and we are building a team to work on a Far Cry project.
    https://www.linkedin.com/in/mickaelgodard/
    We have an excellent and very experienced core team and we are now looking for great talents to join us.

    As it is the beginning of the studio (just opened on the 2nd of January), we are looking for a bit of everything obviously, but I think some of you (Level Designer, Technical Level Design, Level/Environment Artist) can be interested in some of the job ads:
    http://bluebyte.com/en/studio/berlin

    Let me know if you have any question!
    Best Regards,

    Mickael
  23. Like
    marnamai reacted to blackdog in [HL2:EP2] FusionVille release   
    The quality of this release is over the roof, the trailer already can show that, but really deserves to be played.
    I haven't gone through every entry, but I played the one from @Klems, @leplubodeslapin and @marnamai and huge congrats guys, I'm not sure I would be able to name a favorite cos they are all great! I really liked the originality of Shadow of Ravensmouth, the mini sandbox feeling is great and the citizens made me crack a laugh (although I had to cheat when I got to the barricade cos I was at 30hp and I couldn't get through). Wake up and run has great visuals and I like the call back to the first chapter of HL2. A Hero Once More is the most classic but is really over the top in terms of quality, could easily sit in an official expansion pack from Valve and I have no idea you could do something like the mortar with just the vanilla scripting. Also liked the fact that if you kill the first combine stealthy, you don't get rushed right away.
    Huge congrats boys!
    I just played Questionable Sewers, another stunning entry, pity wasn't finished and I think there are a couple glitches cos I think I might have gotten through in an unintended way but not sure.
  24. Like
    marnamai reacted to FMPONE in [HL2:EP2] FusionVille release   
    Yeah, I got a chance to play A Hero Once More and Shadow of Ravensmouth, surprised by both frankly! and the quality they offer. Great stuff.
    A ton of originality in having the mortar system in AHOM. That one felt very well paced and the progressions and variety it offered were extremely satisfying. I really like the occult elements of Shadow of Ravensmouth, the ammo scarcity made the village part really fun. Curious to try the rest of the offerings.
  25. Like
    marnamai reacted to Klems in [HL2:EP2] FusionVille release   
    RunThinkShootLive is organizing Half-Life 2: Episode Two Level Design contests throughout the year, and the last contest of 2017 just ended!
    Lots of people at MapCore are making HL2 maps! Go download FusionVille here: https://www.runthinkshootlive.com/posts/fusionville/
     
    Raid, by @crowbAr



     
    Wake up and run, by @leplubodeslapin



     
    A Hero Once More Pt2, by @marnamai



     
    The Shadow over Ravensmouth, by @Klems



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