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[HP]

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  1. Like
    [HP] got a reaction from Minos in Half-Life Alyx   
    Finished this yesterday, decided to give it at least a day before talking about it on here.
    I played it on the Oculus Rift S, which is a really amazing piece of hardware. I've had some very limited VR experiences in friends houses, but it was the very first time I've had the time to really sit down and appreciate it.... or rather stand up.
    The room VR is really awesome, I love that the Rift S didn't make me install those annoying sensors on my walls, putting even more cables in the room. Never, not even once during this 14 hour long campaign had problems with controllers or headset tracking, so the sensors on this thing work really well. Also relatively impressed with the built in speakers on the headset, while not too loud or bassy, the surround sound really feels great, and it's actually useful for gameplay too.
    The screen is ok, 80hz refresh rate is sorta noticable but you quickly forget about it. What I didn't like is that the resolution and screendoor effect still needs to be at least twice the quality of what we have here to really start to be impressive. I sometimes would take the headset off and glimpse at my monitor and it looks so much better there, color depth, sharpness, etc. But, the exchange of picture quality for full immersion was really worth it here I think... I mean, it's one of the most immersive experiences I've ever had with a video game, it sometimes really feels like you've been transported into another simulation, and not a very uplifting one either, the combine really fucked earth up. Lmao.
    Btw, I did experience some nausea on my first day, it lingered for a few hours too, which sucked. But now, it's completely fine, I don't even feel that eerie feeling when taking off the headset and returning to reality anymore.
    Anyway, the game... it took me a full hour, or probably more just to get to Russell's apartment, I was tossing bottles at the walls, throwing pots at cats, sketching penises on a glass window with a marker, reading newspapers, and just grabbing shit... I legit felt like a kid that just received the most amazing toy on Christmas morning, lol.
    It's a really polished game, the level design is really well done, and it works really well for VR. Sometimes it falls on the claustrophobic side, and lacking any meaningful exploration paths. When the levels do (rarely) open up a little bit, it feels great to just move around and take it all in. But I'm also well aware of the technical limitations of the platform.
    Overall, I'm glad I updated my PC and got a VR headset for this. Don't regret it one bit, amazing experience. And now... we have source 2 to play around with, lets go baby.
  2. Like
    [HP] got a reaction from Zarsky in THPS 1+2   
  3. Like
    [HP] got a reaction from FMPONE in Source 2 Hammer - Feature Request   
    It's because of stuff like that I often just use marquee selections anyway, even if I'm selecting a single vert or edge, smoother than having to do a precision single click.
    Hammer's lasso selection works pretty well. I think you can also swap it's behavior from full object bounding box inside the lasso area drawn or just touching it.
    Started doing a few tests with this, now that I finished HLA. And I'm in love with the tilable meshes function, that paired with the ability to straight up model, texture map and vertex paint in editor is an absolute joy.
  4. Like
    [HP] got a reaction from Zarsky in Half-Life Alyx   
    Finished this yesterday, decided to give it at least a day before talking about it on here.
    I played it on the Oculus Rift S, which is a really amazing piece of hardware. I've had some very limited VR experiences in friends houses, but it was the very first time I've had the time to really sit down and appreciate it.... or rather stand up.
    The room VR is really awesome, I love that the Rift S didn't make me install those annoying sensors on my walls, putting even more cables in the room. Never, not even once during this 14 hour long campaign had problems with controllers or headset tracking, so the sensors on this thing work really well. Also relatively impressed with the built in speakers on the headset, while not too loud or bassy, the surround sound really feels great, and it's actually useful for gameplay too.
    The screen is ok, 80hz refresh rate is sorta noticable but you quickly forget about it. What I didn't like is that the resolution and screendoor effect still needs to be at least twice the quality of what we have here to really start to be impressive. I sometimes would take the headset off and glimpse at my monitor and it looks so much better there, color depth, sharpness, etc. But, the exchange of picture quality for full immersion was really worth it here I think... I mean, it's one of the most immersive experiences I've ever had with a video game, it sometimes really feels like you've been transported into another simulation, and not a very uplifting one either, the combine really fucked earth up. Lmao.
    Btw, I did experience some nausea on my first day, it lingered for a few hours too, which sucked. But now, it's completely fine, I don't even feel that eerie feeling when taking off the headset and returning to reality anymore.
    Anyway, the game... it took me a full hour, or probably more just to get to Russell's apartment, I was tossing bottles at the walls, throwing pots at cats, sketching penises on a glass window with a marker, reading newspapers, and just grabbing shit... I legit felt like a kid that just received the most amazing toy on Christmas morning, lol.
    It's a really polished game, the level design is really well done, and it works really well for VR. Sometimes it falls on the claustrophobic side, and lacking any meaningful exploration paths. When the levels do (rarely) open up a little bit, it feels great to just move around and take it all in. But I'm also well aware of the technical limitations of the platform.
    Overall, I'm glad I updated my PC and got a VR headset for this. Don't regret it one bit, amazing experience. And now... we have source 2 to play around with, lets go baby.
  5. Like
    [HP] got a reaction from DMU222 in Half-Life Alyx   
    Finished this yesterday, decided to give it at least a day before talking about it on here.
    I played it on the Oculus Rift S, which is a really amazing piece of hardware. I've had some very limited VR experiences in friends houses, but it was the very first time I've had the time to really sit down and appreciate it.... or rather stand up.
    The room VR is really awesome, I love that the Rift S didn't make me install those annoying sensors on my walls, putting even more cables in the room. Never, not even once during this 14 hour long campaign had problems with controllers or headset tracking, so the sensors on this thing work really well. Also relatively impressed with the built in speakers on the headset, while not too loud or bassy, the surround sound really feels great, and it's actually useful for gameplay too.
    The screen is ok, 80hz refresh rate is sorta noticable but you quickly forget about it. What I didn't like is that the resolution and screendoor effect still needs to be at least twice the quality of what we have here to really start to be impressive. I sometimes would take the headset off and glimpse at my monitor and it looks so much better there, color depth, sharpness, etc. But, the exchange of picture quality for full immersion was really worth it here I think... I mean, it's one of the most immersive experiences I've ever had with a video game, it sometimes really feels like you've been transported into another simulation, and not a very uplifting one either, the combine really fucked earth up. Lmao.
    Btw, I did experience some nausea on my first day, it lingered for a few hours too, which sucked. But now, it's completely fine, I don't even feel that eerie feeling when taking off the headset and returning to reality anymore.
    Anyway, the game... it took me a full hour, or probably more just to get to Russell's apartment, I was tossing bottles at the walls, throwing pots at cats, sketching penises on a glass window with a marker, reading newspapers, and just grabbing shit... I legit felt like a kid that just received the most amazing toy on Christmas morning, lol.
    It's a really polished game, the level design is really well done, and it works really well for VR. Sometimes it falls on the claustrophobic side, and lacking any meaningful exploration paths. When the levels do (rarely) open up a little bit, it feels great to just move around and take it all in. But I'm also well aware of the technical limitations of the platform.
    Overall, I'm glad I updated my PC and got a VR headset for this. Don't regret it one bit, amazing experience. And now... we have source 2 to play around with, lets go baby.
  6. Like
    [HP] got a reaction from Terri in Half-Life Alyx   
    Finished this yesterday, decided to give it at least a day before talking about it on here.
    I played it on the Oculus Rift S, which is a really amazing piece of hardware. I've had some very limited VR experiences in friends houses, but it was the very first time I've had the time to really sit down and appreciate it.... or rather stand up.
    The room VR is really awesome, I love that the Rift S didn't make me install those annoying sensors on my walls, putting even more cables in the room. Never, not even once during this 14 hour long campaign had problems with controllers or headset tracking, so the sensors on this thing work really well. Also relatively impressed with the built in speakers on the headset, while not too loud or bassy, the surround sound really feels great, and it's actually useful for gameplay too.
    The screen is ok, 80hz refresh rate is sorta noticable but you quickly forget about it. What I didn't like is that the resolution and screendoor effect still needs to be at least twice the quality of what we have here to really start to be impressive. I sometimes would take the headset off and glimpse at my monitor and it looks so much better there, color depth, sharpness, etc. But, the exchange of picture quality for full immersion was really worth it here I think... I mean, it's one of the most immersive experiences I've ever had with a video game, it sometimes really feels like you've been transported into another simulation, and not a very uplifting one either, the combine really fucked earth up. Lmao.
    Btw, I did experience some nausea on my first day, it lingered for a few hours too, which sucked. But now, it's completely fine, I don't even feel that eerie feeling when taking off the headset and returning to reality anymore.
    Anyway, the game... it took me a full hour, or probably more just to get to Russell's apartment, I was tossing bottles at the walls, throwing pots at cats, sketching penises on a glass window with a marker, reading newspapers, and just grabbing shit... I legit felt like a kid that just received the most amazing toy on Christmas morning, lol.
    It's a really polished game, the level design is really well done, and it works really well for VR. Sometimes it falls on the claustrophobic side, and lacking any meaningful exploration paths. When the levels do (rarely) open up a little bit, it feels great to just move around and take it all in. But I'm also well aware of the technical limitations of the platform.
    Overall, I'm glad I updated my PC and got a VR headset for this. Don't regret it one bit, amazing experience. And now... we have source 2 to play around with, lets go baby.
  7. Like
    [HP] got a reaction from leplubodeslapin in Half-Life Alyx   
    Finished this yesterday, decided to give it at least a day before talking about it on here.
    I played it on the Oculus Rift S, which is a really amazing piece of hardware. I've had some very limited VR experiences in friends houses, but it was the very first time I've had the time to really sit down and appreciate it.... or rather stand up.
    The room VR is really awesome, I love that the Rift S didn't make me install those annoying sensors on my walls, putting even more cables in the room. Never, not even once during this 14 hour long campaign had problems with controllers or headset tracking, so the sensors on this thing work really well. Also relatively impressed with the built in speakers on the headset, while not too loud or bassy, the surround sound really feels great, and it's actually useful for gameplay too.
    The screen is ok, 80hz refresh rate is sorta noticable but you quickly forget about it. What I didn't like is that the resolution and screendoor effect still needs to be at least twice the quality of what we have here to really start to be impressive. I sometimes would take the headset off and glimpse at my monitor and it looks so much better there, color depth, sharpness, etc. But, the exchange of picture quality for full immersion was really worth it here I think... I mean, it's one of the most immersive experiences I've ever had with a video game, it sometimes really feels like you've been transported into another simulation, and not a very uplifting one either, the combine really fucked earth up. Lmao.
    Btw, I did experience some nausea on my first day, it lingered for a few hours too, which sucked. But now, it's completely fine, I don't even feel that eerie feeling when taking off the headset and returning to reality anymore.
    Anyway, the game... it took me a full hour, or probably more just to get to Russell's apartment, I was tossing bottles at the walls, throwing pots at cats, sketching penises on a glass window with a marker, reading newspapers, and just grabbing shit... I legit felt like a kid that just received the most amazing toy on Christmas morning, lol.
    It's a really polished game, the level design is really well done, and it works really well for VR. Sometimes it falls on the claustrophobic side, and lacking any meaningful exploration paths. When the levels do (rarely) open up a little bit, it feels great to just move around and take it all in. But I'm also well aware of the technical limitations of the platform.
    Overall, I'm glad I updated my PC and got a VR headset for this. Don't regret it one bit, amazing experience. And now... we have source 2 to play around with, lets go baby.
  8. Like
    [HP] reacted to blackdog in Tenet - new Nolan movie đŸ˜±   
    🚂--HYPE--HYPE--HYPE
     
     
  9. Like
    [HP] reacted to blackdog in The Last of Us   
    Been up most part of the last three nights and completed this!
    Outstanding game, shoots at the top of the best narrative games. This alone was worth getting the PS4.
    Any Mapcorean worked on this?
    I realised there actually is a chapter unlock, I’ll definitely replay the winter section, the sandbox maps on the shore are so beautifully designed, it was incredibly fun to predate on the scavengers.
    ~
    I can’t shake off my head the parallels with HL in terms of level design, might just be the choice of locations
 I guess we’ve seen it “all“.
    I dunno how this is possible, but it also felt the infected AI was less consistent two-thirds if the way in, with clickers suddenly detecting me from further away sometimes, despite being sneaky, despite having got past the very same ones without a problem on previous attempts of the same section, with them even almost colliding with me at times.
  10. Like
    [HP] reacted to Terri in Half-Life Alyx   
    okaaaay actually really good. someone got it for me as a gift so ive been kinda forced to play it ^^. i do not typically like anything spooky but this changed my mind. going through a scene 50% sheer bloody panicking and 50% shitting it then coming out of it like 'wow that was actually really well designed is awesome..
    also the vortigaunts are the chillest dudes
  11. Like
    [HP] reacted to WD in Half-Life Alyx   
    In my opinion this was the most solid VR game up to date in terms of depth and narrative. It felt like a solid single player campaing experience with no compromises. We need more of those.
     
  12. Like
    [HP] reacted to Pericolos0 in Source 2 Hammer - Feature Request   
    welcome to 3D modeling lol. You can use middle mouse to lasso select the vert
  13. Like
    [HP] reacted to leplubodeslapin in Source 2 Documentation   
    Basically the HL:A workshop tools wiki that should get more and more detailed : https://developer.valvesoftware.com/wiki/Half-Life:_Alyx_Workshop_Tools
    Steam VR Environments docs is still very useful : https://developer.valvesoftware.com/wiki/SteamVR/Environments
  14. Like
    [HP] reacted to Lizard in Half-Life Alyx   
    As I said in my previous post. You can run around like you normally would in HEV suit using WSAD or noclip throu level
  15. Like
    [HP] got a reaction from Zarsky in Unreal Engine 5   
    https://www.eurogamer.net/articles/digitalfoundry-2020-unreal-engine-5-playstation-5-tech-demo-analysis
  16. Awesome
    [HP] got a reaction from Zarsky in Mafia Trilogy   
    Mafia 3 was a little bit of a let down, the first two were amazing games with a really great narrative and characters. 
    And seems like a remaster is on the way, we should see more footage on the 19th. Also, Mafia 1 is a full remake, with expanded story and gameplay!!!
     
  17. Awesome
    [HP] reacted to blackdog in THPS 1+2   
  18. Like
    [HP] reacted to Pampers in Mafia Trilogy   
    there is not much difference for 2 & 3
  19. Like
    [HP] reacted to DMU222 in Ghost of Tsushima   
    All I hope is that the game doesn't have rpg leveling mechanics like assassins creed. I don't mind getting a new sword every hour or so in a game like BOTW, but I don't want to be constantly looking for an item that has slightly better numbers so I don't get fucked by the enemies. I want to be able to choose what weapon I use, not look for the statistically best gear.
  20. LOL
    [HP] got a reaction from FMPONE in THPS 1+2   
    Me too, lol. I remenber the demo came out with a high-score you could submit via letter to earn a prize! xD
    Some gameplay:
     
  21. Like
    [HP] reacted to blackdog in Alan Wake   
    The story part was even more game-y than the main game, but I've spent so many hours try to beat the horde maps, really great way to spend your lunch break. Alan Wake combat was great, with the additional weapons and no worry of running out of bullets, it was just more fun.
    I think Alan Wake has aged very well thanks to the fantastic volumetric lighting and great art direction overall. The big downside of it was the animations, which were stiff just as much as Max Payne 😕 i guess that was pre-motion capture era for them.
  22. Like
    [HP] got a reaction from Zarsky in Alan Wake   
    As I wait for my Oculus Rift S to arrive in the mail (Finally!!) I decided to boot Alan Wake American Nightmare.
    This expansion came out in 2012, the year I moved to California, so I never got around to play it. With the exception of the DLC they just release for Control, it was the only piece of content that Remedy every released that I haven't experienced.
    It takes place in a Arizona desert evening, and it's in many ways similar to the main game, the story is really weird but the message behind the writing is actually fairly easy to interpret, not like Control where it's just weird for the sake of being weird. Alan Wake, the writer is basically fighting his archetypal Carl Jung-like "shadow", the version in him that wants to party, take advantage of others, basically go all out epicurean. Something that I'm sure every artist that "makes it" has to fight against, the dark side of success. Interesting premise for sure.
    It's kinda weird to play a game released in a pre PBR era, it feels like watching 70mm film in a modern TV. There's a certain look that's obviously dated for today's standards, but at the same time there's a magic to it that's becoming quite nostalgic, really interesting feeling. Combat, writing, graphics, sound, voice-over all feel like they come from an era with a certain artistic innocence that I kind of miss in today's video games.
  23. Like
    [HP] got a reaction from Zarsky in Alan Wake   
  24. LOL
    [HP] got a reaction from El Moroes in Half-Life Alyx   
    Feels lile 2004 all over again. 
    Only we grew older, hairy, fat and we all got heavy devices on our heads. 
  25. LOL
    [HP] got a reaction from Squad in Half-Life Alyx   
    Feels lile 2004 all over again. 
    Only we grew older, hairy, fat and we all got heavy devices on our heads. 
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