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MrBaracuda

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Posts posted by MrBaracuda

  1. Zyndrome, Sindwiller, Quakis .. you just have been catalogued. :cool:

    I just watch far too much anime. :P

    Hey, I killed my cat while waiting for the next Naruto episode... :oops:

    If that was during the first season, then fair enough. But I'd have to punish you if it were for the second. :D (no where as good as the first right now...)

    It was... Shippuuden... *awaits punishment*

    shppuuuden started to fail in terms of pacing after the first couple of episodes.

  2. RO was completely new for me with the retail version I bought, so I cannot say much to that. But it doesn't matter if it's totally polished or not, INS is just lacking atmosphere, immersion and depth in my opinion. That and the maps are rather boring, gameplay wise. I know it's an early version, but nothing comes to mind that will change that much. I loved the in-game music option, but you disabled it in 1.1, for whatever reason!? I even added a couple songs I had and it felt like playing a mod taking place in Iraq.

    One thing that bugs me about the lack of immersion is not the poor voice acting, but that you decided to use English voice commands for the insurgents and the complete lack of useful voice commands for other classes than the commander.

    Even dod had voice commands in the respective native language in the first beta(s), or not? And it adds a lot and works both in dod and RO. That and that there is hardly any ambient sound on the maps (or is that just me!? All I remember is a single radio on almaden near objective B).

  3. RO had me hooked after 5 minutes, that game is realistic and fun in my opinion. Maybe the polishing in it counts.

    INS had me tearing hair out after 5 minutes.

    What version of RO? I hope the very first (of the mod) or else your point is flawed.

    Why would his point be flawed? I had more fun with crappier versions of mods. INS is basically what cs once was, on source and in Iraq. Just that it's not new and pretty boring after a while. At least for me :P

  4. They just created regular geometry and converted it to displacement for the bridge

    That building eventually got cut, though.

    Nope, thats not how they did it actually.

    Here it is destroyed.........

    untitled3js6.th.jpg

    WTF?

    if you think about it it's an interesting way of vertix editing.

    what does the roof look like destroyed?

  5. Yea it's a good game and I don't doubt it can be fun if it's played with some voice com stuff (and pretty much own a pub because you have a better control of your weapons in comparison to css or dods and can kill people very quickly), but for me it doesn't bring the long time motivation RO has to offer with its variety of big maps and tank/inf maps.

    Only map that kept me going back to INS a couple times is sinjar as US, but damn is the majority of players too dumb to run up to A at the beginning of the round.

    I also think that it would be more interesting if different objectives could be taken the same time, like A and D on sinjar, making it more interesting for the INS team plus some more maps where the INS team got something to do other than defending with their unlimited reenforcements.

  6. draw your attention to conflicting brushes and a dramatic lack of fung-shuei

    oplease good sir, enlighten me with your knowledge of feng shui. the window the desk is in front of is pointing NE. that's all you should know, right? :?

    What do you know. :?

    I did that because I was reorganising my room and then I thought why not use hammer :cool:

    Funny thing, because I did the same thing when I reorganized my room a few weeks ago :D

    helpful, isn't it? MY ROOM IS A WIP BTW ;D

  7. I concur and got a question regarding rick: anyone know if he's on the move now? he tried to reach me yesterday and hasn't been online since then. I'm worried :oops: my battery is dead right now otherwise I would probably call him. but I am too lazy to charge it now :-D

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