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MrBaracuda

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Posts posted by MrBaracuda

  1. objectives that can be pushed in both directions

    Play ins_baghdad. Its currently the only map with the 'Battle' gametype (which allows pushing in both directions).

    Yea and that is probably one of the better maps along with Sinjar; unfortunately I cannot really play it as INS because I get a huge FPS drop when I play on that side :(

    Does anyone have a link to a stats page where you can see how many ppl play which mod?

  2. Mrbaracuda the atmosphere in ins is top notch imo but i agree that the gameplay feels a bit awkward in the current version. But im pretty sure we can fix this.

    Atmosphere: Tone or mood conveyed to the reader or spectator in a story, novel, poem or play by the effective use of character, setting, or description.

    INS looks nice, no doubt. It even looks like somewhere in an Arab country, but it barely feels like it. So I wouldn't say the atmosphere is top notch. Too many elements are missing like I said in the other INS thread, such as voice commands in their respective language, environmental sounds (someone said they are really quiet), maybe some interesting background story for each map like in RO and more interesting objectives and objectives that can be pushed in both directions, again, like in RO

    Right now it's more or less a realistic DoD:S without flags marking objectives, progessive spawns and reenforcements in a desert setting that might remind you of Iraq when you see that Hussein statue.

    All what the game needs to be really enjoyable gameplay wise is easier feature access, better hints of what to do (like on screen objective indicators)

    I'd actually like it more if the "commander gives orders" system is kept. The maps aren't too big and don't have an abundance of routes, plus you got the minimap when the map loads, so I don't think there should be more hints of what to do as of right now. What features would need easier access other than the annoying "scroll-through" command/voice command menu?

    and firefights that last longer before you die.

    There's pros and cons to that. I like it the way it is, since you have to be careful. Although it's a little meh when you keep getting shot from someone you cannot see.

  3. In order to be a major mod you have to impress. In order to impress you have to have the whole package

    I guess INS will deliver a more interesting gameplay and atmosphere with patches to complete that package? :oops::D

    Today's mods are too fixiated on graphics for my taste and I dunno, maybe you should build on good gameplay and not on graphics. I'd play that Golden Eye mod if it had some interesting gameplay/good DM even if it looks crappy.

  4. After watching that boring flick "Babel" yesterday I watched some CNN and was surprised at the fresh approach on this debate, using YouTube user videos to pose questions for the democratic candidates.

    It looks like you are able to watch the more or less full thing on http://edition.cnn.com/video/#/video/po ... ke.you.cnn

    I liked it and it was pretty interesting, especially when they threw the three clips of one son feeding his mother, who's got alzheimer and is in a wheelchair and some woman or man who got cancer and pulled off his/her wig and the candidates faces heh.

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