Ooghijmiqtxxa
The tarmac looks good, but it is a bit too clean and unnatural. Even a new road will have noticeable wear and tear, tire marks, dirt tracks, and oil in the center from leaks and whatnot. The curbs also look unrealistic. From my perspective, it looks like the road is a lot deeper than the curb, which really isn’t the case in real life. Add a few grates here and there to spice it up, add a more realistic depth to it, and give the impression the curbs aren't as big as they appear. Also, as others have stated, the mirroring highly distinctive. If you were planning to mirror it in the first place, you could have made a 256x512 (or 512x1024) texture to save resources, and have the level designer be the one to mirror it. The tarmac looks excellent however; just fix up the flaws that can easily be touched up, and you’ll have one mighty fine texture.
As for the second texture (honestly can't tell what material it is meant to be), it is highly noticeable that you used the clone tool a bit too much. The repetition is awful, so try not to use the clone tool as much. For variation, get a few similar photo references, desaturate, set to luminosity and lower the opacity. It's a lot better than cloning the same area over and over, and gives a more uniform look. As for the window, it doesn't flow with the rest of the piece, but it does look nice. Perhaps in another texture it would look better?
The final texture I personally love, but the trim repetition is a bit too apparent. It seems you made a 512x32 trim and just slapped it on there side-by-side. If you are going to do that, add slight cracks and indents to break up any noticeable tiling. As with the previous texture, the windows simply don't flow, though opposite to the previous, I don't think they look too good. Overall, the texture is a very good looking, but it is a bit blurry and a sharpen filter > fade to 50% wouldn't hurt. Good work though! I love your style!