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tomdon

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Posts posted by tomdon

  1. I have done that a hundred times using every combination of file names and file types. It ignores the material I tell it to use and uses the standard hl2 named one. I dont know if this is just an issue with the sdk as bg2 is based on hl2dm, it may work for other source mods.

  2. I have made my own custom grass sprites already. But I have put it on hold when I realised hammer ignores custom detail materials. It will only use the material with the same name as the hl2 one. This means if I use a custom one it will change everybody elses bg2 map that uses the sprites :(.

  3. I am working on a German Jäger for bg2. He is going to replace the current Loyalist class. I think he is going to be armed with a rifle so will be pretty potent in fights.

    Its all wip btw, he still needs to go through several layers of texture detailing.

    jager.jpg

  4. I have decided to make my own thread, things are changing fast so I dont want to flood the wip thread.

    Anywho, heres whats going on, started work on a river to the side of the emplacment. It ends in a large waterfall. I have roughed that in with a scrolling texture for the water, but I still need to get it looking nice.

    I think I will start on my skybox very soon, its going to dictate the look of the map a lot I think. I am still not 100% sure how I am going to do it. At the moment I am leaning towards making a big model.

    defence2.jpg

    defence3.jpg

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