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Xanthi

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  1. Like
    Xanthi reacted to PhilipK in AoE IV   
    Really hope they'll show some gameplay in the coming days too!
  2. Like
    Xanthi reacted to Radu in [DOI] El Guettar   
    17th of February, 2018 Update:
    Alpha version available on workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1304752352

    Old post:
    Well, here we are. After months of fiddling around I finally have a playable greybox version of my Day of Infamy level, El Guettar. So far, this is proving to be the most elaborate level that I've worked on. It's pushed me to organize better, learn basic modelling and really improve as a level designer. The following months will probably be just as challenging, but I'm thrilled to see the end result!
    Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1100005574





  3. Like
    Xanthi reacted to Sjonsson in What's going on with your life?   
    So I have to tell you guys something. Roughly two weeks ago we got the message that we were accepted to the first game company incubator here in Malmö (Sweden). Today we spent our first day in the office and we got our first studio-for-hire contract signed as well. Our contract is with the Swedish Aircraft Agency for which we will be modelling airports for their flight control tower simulator and while it's not exactly games it's very different from the consulting work we've done earlier, because this contract means that we can work on it as a studio and not split up our entire team on different projects. I also dropped down to 70% with my teaching job so I can finally work day-time with our own stuff and I'll most probably drop down even more before the end of this year.

    This is it, almost three years later and I now see us as a serious indie studio, we got a project that's coming out the door this year (Spellsworn) and are starting the pre-production for the next one this summer, we got an office and well.. I'm just so happy and grateful to be where I am!

    Walking on clouds right now but I'm so scared there'll be a hole somewhere! Gotta keep my cool.

    Here's me in our office! (To be pimped)


  4. Like
    Xanthi reacted to AlexM in Overwatch   
    So if you all recall I had the worst set of placement matches this season. I can't remember how many now but it was like 50% involved people disconnecting. As a result I think I went in at 1300/Bronze
    Well I've pulled myself out of that hole and managed to get to gold. Generally I've played as roadhog because he can help when your comp is low on tanks/support and have crappy dps. On a better comp I tend to just play whatever role is needed. 
    There was this one night where there was a team of 2 and one of them was this stoner Canadian guy who was talking all spiritually about the game between bong hits. Saying things like "play the character you want man and let the spirit take you over" or "dude, just go with it and have positive vibes, we will win that way". We had such a great game we teamed into a group of 6 and won something like 7 games in a row. 
    That was one of the most charismatic strategic stoner hippies I ever played with.
  5. Like
    Xanthi reacted to FMPONE in Day of Infamy   
    Woah! So intense. The amount of polish that has gone into this game is so sick!
  6. Like
    Xanthi reacted to nikkoship in Day of Infamy - Schlag   
    Hey guys, I recently got permission from @cashed to remake his DoD: Source map "Schlag" for Day of Infamy. I thought I'd make a thread to track the progress of the map.
    Certain parts of the original map are inspired by Carentan (atleast I think they are). You can find the original map here: http://gamebanana.com/maps/129734 
    Not much is done so far, but I've got what I think is a decent adaptation of the layout for Day of Infamy's gameplay (a starting point at least). Right now I'm focusing on opening things up, based on the type of gameplay you tend to get in a standard Day of Infamy map. The main game-mode I'm focusing on is Liberation. I do plan to support Co-op and Frontline as well.
    Design-wise I'm going for something similar to the map "Crete" with 3 control points around 150ish meters away. I like the idea of all cap points being roughly in the middle of the map so nothing is given for "free" and everything can be contested.
    The biggest thing that worries me about the layout in Day of Infamy are the air/arty strikes from officers. I think one solution might be to make more houses able to be entered, but this will probably have to be playtested.
    Of course I still haven't placed cover on any of the cap points or in between the points, but you gotta start somewhere 
    Screens below: 
    https://imgur.com/a/r5XNl#3P3TVRb
    It's very large and barren at the moment, but I'm trying to keep it that way so I can be more deliberate with the cover placement/sightlines etc.
     
  7. Like
    Xanthi reacted to nikkoship in Day of Infamy - Schlag   
    Some progress screenshots: 

    Redesign of the top graveyard site.

    I've made sidewalks and roads much larger. 

    More big roads

    Redesign of the bottom farm site

    Redesign of the middle site.

    These are the interiors of the buildings in the middle square, they're all connected right now.
    Most prop cover is placeholder, like the endless clones of the same tiger tank 
    The hardest part was making all of the roads bigger, because it caused me to have to rebuild large portions of the map due to the large sight-line changes - but now that it's done, things should move much quicker.
  8. Like
    Xanthi reacted to Yanzl in [CS:GO] DE_Breach - Released!   
    Update! Here's how it looks now:





     
  9. Like
    Xanthi got a reaction from JimWood in Kruppstahl’s Withdrawal from the Map Contest   
    It has recently come to New World’s attention that map contest entry Kruppstahl used some art assets for which it did not have permission. As such, it has been withdrawn from the contest and will not receive any prizes.
    The contest rewards will be shifted up one placement for maps Tobruk, Bure, and Brest who placed fifth, fourth, and third respectively. These maps will receive prizes as though they scored one place higher in the top five. Kruppstahl will still remain in second place because the art in question does not affect judgment of the map.
    After an investigation we determined that the art in question, taken from Half-Life 2 mod Resistance & Liberation, was included accidentally by Kruppstahl’s creator JakHalz. While working on his previous map called Resistance for the Day of Infamy mod, he wanted to use Resistance & Liberation as inspiration. Due to issues launching the R&L level editor, he decided to import the models to his Day of Defeat: Source folder in order to view them. Six months later while creating Kruppstahl, he accidentally used these art assets thinking they were from Day of Defeat: Source even though they were not in the VPK file. We stated that the use of art from Day of Defeat: Source and Counter-Strike: Global Offensive in the contest was permitted, and because he forgot the true origin of the assets, he believed that his submission for the contest was legitimate.
    The contest permitted the use of third party assets provided that relevant permissions were obtained prior to submission. However, permission to use these R&L assets was not sought because they were used unknowingly. Upon realizing where the assets came from when it was reported by members in our community, JakHalz voluntarily took his map off of the Steam Workshop and reached out to us to say he wanted to withdraw Kruppstahl from the contest. We appreciate his honesty and integrity in doing so.
    As with any of the five contest winners, the other submissions in the contest, or anything that is to our standard of quality from the Day of Infamy community now or in the future, we are still considering Kruppstahl’s inclusion in the official game. In the event that we do include Kruppstahl, we will ensure any unlicensed content is removed or replaced with original content or content used with explicit permission.
  10. Like
    Xanthi got a reaction from ics in Kruppstahl’s Withdrawal from the Map Contest   
    It has recently come to New World’s attention that map contest entry Kruppstahl used some art assets for which it did not have permission. As such, it has been withdrawn from the contest and will not receive any prizes.
    The contest rewards will be shifted up one placement for maps Tobruk, Bure, and Brest who placed fifth, fourth, and third respectively. These maps will receive prizes as though they scored one place higher in the top five. Kruppstahl will still remain in second place because the art in question does not affect judgment of the map.
    After an investigation we determined that the art in question, taken from Half-Life 2 mod Resistance & Liberation, was included accidentally by Kruppstahl’s creator JakHalz. While working on his previous map called Resistance for the Day of Infamy mod, he wanted to use Resistance & Liberation as inspiration. Due to issues launching the R&L level editor, he decided to import the models to his Day of Defeat: Source folder in order to view them. Six months later while creating Kruppstahl, he accidentally used these art assets thinking they were from Day of Defeat: Source even though they were not in the VPK file. We stated that the use of art from Day of Defeat: Source and Counter-Strike: Global Offensive in the contest was permitted, and because he forgot the true origin of the assets, he believed that his submission for the contest was legitimate.
    The contest permitted the use of third party assets provided that relevant permissions were obtained prior to submission. However, permission to use these R&L assets was not sought because they were used unknowingly. Upon realizing where the assets came from when it was reported by members in our community, JakHalz voluntarily took his map off of the Steam Workshop and reached out to us to say he wanted to withdraw Kruppstahl from the contest. We appreciate his honesty and integrity in doing so.
    As with any of the five contest winners, the other submissions in the contest, or anything that is to our standard of quality from the Day of Infamy community now or in the future, we are still considering Kruppstahl’s inclusion in the official game. In the event that we do include Kruppstahl, we will ensure any unlicensed content is removed or replaced with original content or content used with explicit permission.
  11. Like
    Xanthi reacted to LATTEH in totally random texture thread   
    Wanted to share some work I did on the skys in day of infamy. I used vue studio to render out all the skys.
     

     

     

     

     

     

     

     

     
    There is more, I just dont want to spam with a ton of images
    Also wanted to thank the other level designers and environment artists that made the levels awesome!
     
    edit: does this really count as a texture? (I mean they are but maybe I should of posted it somewhere else idk)
     
  12. Like
    Xanthi reacted to dux in The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube   
    Cmon guys making games is easy what are you on about. Apart from the millions of pounds/dollars, man hours, staff, resources, years of your life, tears and sweat. Fucking game devs man. What do we know.
  13. Like
    Xanthi reacted to -HP- in The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube   
    You know a statement is pure truth when it starts with "You only need..."
  14. Like
    Xanthi reacted to -HP- in GDC 2017   
    21st Amendment Brewery & Restaurant is a 5 minute walk from the Moscone Center, I'll just pick that one for now, we'll change it if we get a better recommendation.
    Here we go: https://www.facebook.com/events/142508826261047/
  15. Like
    Xanthi reacted to -HP- in Sea of Thieves   
    Rare is back!
  16. Like
    Xanthi got a reaction from mr_ah_clem in Kruppstahl’s Withdrawal from the Map Contest   
    It has recently come to New World’s attention that map contest entry Kruppstahl used some art assets for which it did not have permission. As such, it has been withdrawn from the contest and will not receive any prizes.
    The contest rewards will be shifted up one placement for maps Tobruk, Bure, and Brest who placed fifth, fourth, and third respectively. These maps will receive prizes as though they scored one place higher in the top five. Kruppstahl will still remain in second place because the art in question does not affect judgment of the map.
    After an investigation we determined that the art in question, taken from Half-Life 2 mod Resistance & Liberation, was included accidentally by Kruppstahl’s creator JakHalz. While working on his previous map called Resistance for the Day of Infamy mod, he wanted to use Resistance & Liberation as inspiration. Due to issues launching the R&L level editor, he decided to import the models to his Day of Defeat: Source folder in order to view them. Six months later while creating Kruppstahl, he accidentally used these art assets thinking they were from Day of Defeat: Source even though they were not in the VPK file. We stated that the use of art from Day of Defeat: Source and Counter-Strike: Global Offensive in the contest was permitted, and because he forgot the true origin of the assets, he believed that his submission for the contest was legitimate.
    The contest permitted the use of third party assets provided that relevant permissions were obtained prior to submission. However, permission to use these R&L assets was not sought because they were used unknowingly. Upon realizing where the assets came from when it was reported by members in our community, JakHalz voluntarily took his map off of the Steam Workshop and reached out to us to say he wanted to withdraw Kruppstahl from the contest. We appreciate his honesty and integrity in doing so.
    As with any of the five contest winners, the other submissions in the contest, or anything that is to our standard of quality from the Day of Infamy community now or in the future, we are still considering Kruppstahl’s inclusion in the official game. In the event that we do include Kruppstahl, we will ensure any unlicensed content is removed or replaced with original content or content used with explicit permission.
  17. Like
    Xanthi got a reaction from Plat in Kruppstahl’s Withdrawal from the Map Contest   
    It has recently come to New World’s attention that map contest entry Kruppstahl used some art assets for which it did not have permission. As such, it has been withdrawn from the contest and will not receive any prizes.
    The contest rewards will be shifted up one placement for maps Tobruk, Bure, and Brest who placed fifth, fourth, and third respectively. These maps will receive prizes as though they scored one place higher in the top five. Kruppstahl will still remain in second place because the art in question does not affect judgment of the map.
    After an investigation we determined that the art in question, taken from Half-Life 2 mod Resistance & Liberation, was included accidentally by Kruppstahl’s creator JakHalz. While working on his previous map called Resistance for the Day of Infamy mod, he wanted to use Resistance & Liberation as inspiration. Due to issues launching the R&L level editor, he decided to import the models to his Day of Defeat: Source folder in order to view them. Six months later while creating Kruppstahl, he accidentally used these art assets thinking they were from Day of Defeat: Source even though they were not in the VPK file. We stated that the use of art from Day of Defeat: Source and Counter-Strike: Global Offensive in the contest was permitted, and because he forgot the true origin of the assets, he believed that his submission for the contest was legitimate.
    The contest permitted the use of third party assets provided that relevant permissions were obtained prior to submission. However, permission to use these R&L assets was not sought because they were used unknowingly. Upon realizing where the assets came from when it was reported by members in our community, JakHalz voluntarily took his map off of the Steam Workshop and reached out to us to say he wanted to withdraw Kruppstahl from the contest. We appreciate his honesty and integrity in doing so.
    As with any of the five contest winners, the other submissions in the contest, or anything that is to our standard of quality from the Day of Infamy community now or in the future, we are still considering Kruppstahl’s inclusion in the official game. In the event that we do include Kruppstahl, we will ensure any unlicensed content is removed or replaced with original content or content used with explicit permission.
  18. Like
    Xanthi got a reaction from Vorontsov in Kruppstahl’s Withdrawal from the Map Contest   
    It has recently come to New World’s attention that map contest entry Kruppstahl used some art assets for which it did not have permission. As such, it has been withdrawn from the contest and will not receive any prizes.
    The contest rewards will be shifted up one placement for maps Tobruk, Bure, and Brest who placed fifth, fourth, and third respectively. These maps will receive prizes as though they scored one place higher in the top five. Kruppstahl will still remain in second place because the art in question does not affect judgment of the map.
    After an investigation we determined that the art in question, taken from Half-Life 2 mod Resistance & Liberation, was included accidentally by Kruppstahl’s creator JakHalz. While working on his previous map called Resistance for the Day of Infamy mod, he wanted to use Resistance & Liberation as inspiration. Due to issues launching the R&L level editor, he decided to import the models to his Day of Defeat: Source folder in order to view them. Six months later while creating Kruppstahl, he accidentally used these art assets thinking they were from Day of Defeat: Source even though they were not in the VPK file. We stated that the use of art from Day of Defeat: Source and Counter-Strike: Global Offensive in the contest was permitted, and because he forgot the true origin of the assets, he believed that his submission for the contest was legitimate.
    The contest permitted the use of third party assets provided that relevant permissions were obtained prior to submission. However, permission to use these R&L assets was not sought because they were used unknowingly. Upon realizing where the assets came from when it was reported by members in our community, JakHalz voluntarily took his map off of the Steam Workshop and reached out to us to say he wanted to withdraw Kruppstahl from the contest. We appreciate his honesty and integrity in doing so.
    As with any of the five contest winners, the other submissions in the contest, or anything that is to our standard of quality from the Day of Infamy community now or in the future, we are still considering Kruppstahl’s inclusion in the official game. In the event that we do include Kruppstahl, we will ensure any unlicensed content is removed or replaced with original content or content used with explicit permission.
  19. Like
    Xanthi got a reaction from 'RZL in Kruppstahl’s Withdrawal from the Map Contest   
    It has recently come to New World’s attention that map contest entry Kruppstahl used some art assets for which it did not have permission. As such, it has been withdrawn from the contest and will not receive any prizes.
    The contest rewards will be shifted up one placement for maps Tobruk, Bure, and Brest who placed fifth, fourth, and third respectively. These maps will receive prizes as though they scored one place higher in the top five. Kruppstahl will still remain in second place because the art in question does not affect judgment of the map.
    After an investigation we determined that the art in question, taken from Half-Life 2 mod Resistance & Liberation, was included accidentally by Kruppstahl’s creator JakHalz. While working on his previous map called Resistance for the Day of Infamy mod, he wanted to use Resistance & Liberation as inspiration. Due to issues launching the R&L level editor, he decided to import the models to his Day of Defeat: Source folder in order to view them. Six months later while creating Kruppstahl, he accidentally used these art assets thinking they were from Day of Defeat: Source even though they were not in the VPK file. We stated that the use of art from Day of Defeat: Source and Counter-Strike: Global Offensive in the contest was permitted, and because he forgot the true origin of the assets, he believed that his submission for the contest was legitimate.
    The contest permitted the use of third party assets provided that relevant permissions were obtained prior to submission. However, permission to use these R&L assets was not sought because they were used unknowingly. Upon realizing where the assets came from when it was reported by members in our community, JakHalz voluntarily took his map off of the Steam Workshop and reached out to us to say he wanted to withdraw Kruppstahl from the contest. We appreciate his honesty and integrity in doing so.
    As with any of the five contest winners, the other submissions in the contest, or anything that is to our standard of quality from the Day of Infamy community now or in the future, we are still considering Kruppstahl’s inclusion in the official game. In the event that we do include Kruppstahl, we will ensure any unlicensed content is removed or replaced with original content or content used with explicit permission.
  20. Like
    Xanthi got a reaction from SirK in Kruppstahl’s Withdrawal from the Map Contest   
    It has recently come to New World’s attention that map contest entry Kruppstahl used some art assets for which it did not have permission. As such, it has been withdrawn from the contest and will not receive any prizes.
    The contest rewards will be shifted up one placement for maps Tobruk, Bure, and Brest who placed fifth, fourth, and third respectively. These maps will receive prizes as though they scored one place higher in the top five. Kruppstahl will still remain in second place because the art in question does not affect judgment of the map.
    After an investigation we determined that the art in question, taken from Half-Life 2 mod Resistance & Liberation, was included accidentally by Kruppstahl’s creator JakHalz. While working on his previous map called Resistance for the Day of Infamy mod, he wanted to use Resistance & Liberation as inspiration. Due to issues launching the R&L level editor, he decided to import the models to his Day of Defeat: Source folder in order to view them. Six months later while creating Kruppstahl, he accidentally used these art assets thinking they were from Day of Defeat: Source even though they were not in the VPK file. We stated that the use of art from Day of Defeat: Source and Counter-Strike: Global Offensive in the contest was permitted, and because he forgot the true origin of the assets, he believed that his submission for the contest was legitimate.
    The contest permitted the use of third party assets provided that relevant permissions were obtained prior to submission. However, permission to use these R&L assets was not sought because they were used unknowingly. Upon realizing where the assets came from when it was reported by members in our community, JakHalz voluntarily took his map off of the Steam Workshop and reached out to us to say he wanted to withdraw Kruppstahl from the contest. We appreciate his honesty and integrity in doing so.
    As with any of the five contest winners, the other submissions in the contest, or anything that is to our standard of quality from the Day of Infamy community now or in the future, we are still considering Kruppstahl’s inclusion in the official game. In the event that we do include Kruppstahl, we will ensure any unlicensed content is removed or replaced with original content or content used with explicit permission.
  21. Like
    Xanthi got a reaction from Fnugz in Kruppstahl’s Withdrawal from the Map Contest   
    It has recently come to New World’s attention that map contest entry Kruppstahl used some art assets for which it did not have permission. As such, it has been withdrawn from the contest and will not receive any prizes.
    The contest rewards will be shifted up one placement for maps Tobruk, Bure, and Brest who placed fifth, fourth, and third respectively. These maps will receive prizes as though they scored one place higher in the top five. Kruppstahl will still remain in second place because the art in question does not affect judgment of the map.
    After an investigation we determined that the art in question, taken from Half-Life 2 mod Resistance & Liberation, was included accidentally by Kruppstahl’s creator JakHalz. While working on his previous map called Resistance for the Day of Infamy mod, he wanted to use Resistance & Liberation as inspiration. Due to issues launching the R&L level editor, he decided to import the models to his Day of Defeat: Source folder in order to view them. Six months later while creating Kruppstahl, he accidentally used these art assets thinking they were from Day of Defeat: Source even though they were not in the VPK file. We stated that the use of art from Day of Defeat: Source and Counter-Strike: Global Offensive in the contest was permitted, and because he forgot the true origin of the assets, he believed that his submission for the contest was legitimate.
    The contest permitted the use of third party assets provided that relevant permissions were obtained prior to submission. However, permission to use these R&L assets was not sought because they were used unknowingly. Upon realizing where the assets came from when it was reported by members in our community, JakHalz voluntarily took his map off of the Steam Workshop and reached out to us to say he wanted to withdraw Kruppstahl from the contest. We appreciate his honesty and integrity in doing so.
    As with any of the five contest winners, the other submissions in the contest, or anything that is to our standard of quality from the Day of Infamy community now or in the future, we are still considering Kruppstahl’s inclusion in the official game. In the event that we do include Kruppstahl, we will ensure any unlicensed content is removed or replaced with original content or content used with explicit permission.
  22. Like
    Xanthi got a reaction from El_Exodus in Kruppstahl’s Withdrawal from the Map Contest   
    It has recently come to New World’s attention that map contest entry Kruppstahl used some art assets for which it did not have permission. As such, it has been withdrawn from the contest and will not receive any prizes.
    The contest rewards will be shifted up one placement for maps Tobruk, Bure, and Brest who placed fifth, fourth, and third respectively. These maps will receive prizes as though they scored one place higher in the top five. Kruppstahl will still remain in second place because the art in question does not affect judgment of the map.
    After an investigation we determined that the art in question, taken from Half-Life 2 mod Resistance & Liberation, was included accidentally by Kruppstahl’s creator JakHalz. While working on his previous map called Resistance for the Day of Infamy mod, he wanted to use Resistance & Liberation as inspiration. Due to issues launching the R&L level editor, he decided to import the models to his Day of Defeat: Source folder in order to view them. Six months later while creating Kruppstahl, he accidentally used these art assets thinking they were from Day of Defeat: Source even though they were not in the VPK file. We stated that the use of art from Day of Defeat: Source and Counter-Strike: Global Offensive in the contest was permitted, and because he forgot the true origin of the assets, he believed that his submission for the contest was legitimate.
    The contest permitted the use of third party assets provided that relevant permissions were obtained prior to submission. However, permission to use these R&L assets was not sought because they were used unknowingly. Upon realizing where the assets came from when it was reported by members in our community, JakHalz voluntarily took his map off of the Steam Workshop and reached out to us to say he wanted to withdraw Kruppstahl from the contest. We appreciate his honesty and integrity in doing so.
    As with any of the five contest winners, the other submissions in the contest, or anything that is to our standard of quality from the Day of Infamy community now or in the future, we are still considering Kruppstahl’s inclusion in the official game. In the event that we do include Kruppstahl, we will ensure any unlicensed content is removed or replaced with original content or content used with explicit permission.
  23. Like
    Xanthi got a reaction from -HP- in Kruppstahl’s Withdrawal from the Map Contest   
    It has recently come to New World’s attention that map contest entry Kruppstahl used some art assets for which it did not have permission. As such, it has been withdrawn from the contest and will not receive any prizes.
    The contest rewards will be shifted up one placement for maps Tobruk, Bure, and Brest who placed fifth, fourth, and third respectively. These maps will receive prizes as though they scored one place higher in the top five. Kruppstahl will still remain in second place because the art in question does not affect judgment of the map.
    After an investigation we determined that the art in question, taken from Half-Life 2 mod Resistance & Liberation, was included accidentally by Kruppstahl’s creator JakHalz. While working on his previous map called Resistance for the Day of Infamy mod, he wanted to use Resistance & Liberation as inspiration. Due to issues launching the R&L level editor, he decided to import the models to his Day of Defeat: Source folder in order to view them. Six months later while creating Kruppstahl, he accidentally used these art assets thinking they were from Day of Defeat: Source even though they were not in the VPK file. We stated that the use of art from Day of Defeat: Source and Counter-Strike: Global Offensive in the contest was permitted, and because he forgot the true origin of the assets, he believed that his submission for the contest was legitimate.
    The contest permitted the use of third party assets provided that relevant permissions were obtained prior to submission. However, permission to use these R&L assets was not sought because they were used unknowingly. Upon realizing where the assets came from when it was reported by members in our community, JakHalz voluntarily took his map off of the Steam Workshop and reached out to us to say he wanted to withdraw Kruppstahl from the contest. We appreciate his honesty and integrity in doing so.
    As with any of the five contest winners, the other submissions in the contest, or anything that is to our standard of quality from the Day of Infamy community now or in the future, we are still considering Kruppstahl’s inclusion in the official game. In the event that we do include Kruppstahl, we will ensure any unlicensed content is removed or replaced with original content or content used with explicit permission.
  24. Like
    Xanthi got a reaction from FMPONE in Kruppstahl’s Withdrawal from the Map Contest   
    It has recently come to New World’s attention that map contest entry Kruppstahl used some art assets for which it did not have permission. As such, it has been withdrawn from the contest and will not receive any prizes.
    The contest rewards will be shifted up one placement for maps Tobruk, Bure, and Brest who placed fifth, fourth, and third respectively. These maps will receive prizes as though they scored one place higher in the top five. Kruppstahl will still remain in second place because the art in question does not affect judgment of the map.
    After an investigation we determined that the art in question, taken from Half-Life 2 mod Resistance & Liberation, was included accidentally by Kruppstahl’s creator JakHalz. While working on his previous map called Resistance for the Day of Infamy mod, he wanted to use Resistance & Liberation as inspiration. Due to issues launching the R&L level editor, he decided to import the models to his Day of Defeat: Source folder in order to view them. Six months later while creating Kruppstahl, he accidentally used these art assets thinking they were from Day of Defeat: Source even though they were not in the VPK file. We stated that the use of art from Day of Defeat: Source and Counter-Strike: Global Offensive in the contest was permitted, and because he forgot the true origin of the assets, he believed that his submission for the contest was legitimate.
    The contest permitted the use of third party assets provided that relevant permissions were obtained prior to submission. However, permission to use these R&L assets was not sought because they were used unknowingly. Upon realizing where the assets came from when it was reported by members in our community, JakHalz voluntarily took his map off of the Steam Workshop and reached out to us to say he wanted to withdraw Kruppstahl from the contest. We appreciate his honesty and integrity in doing so.
    As with any of the five contest winners, the other submissions in the contest, or anything that is to our standard of quality from the Day of Infamy community now or in the future, we are still considering Kruppstahl’s inclusion in the official game. In the event that we do include Kruppstahl, we will ensure any unlicensed content is removed or replaced with original content or content used with explicit permission.
  25. Like
    Xanthi got a reaction from Vilham in Kruppstahl’s Withdrawal from the Map Contest   
    It has recently come to New World’s attention that map contest entry Kruppstahl used some art assets for which it did not have permission. As such, it has been withdrawn from the contest and will not receive any prizes.
    The contest rewards will be shifted up one placement for maps Tobruk, Bure, and Brest who placed fifth, fourth, and third respectively. These maps will receive prizes as though they scored one place higher in the top five. Kruppstahl will still remain in second place because the art in question does not affect judgment of the map.
    After an investigation we determined that the art in question, taken from Half-Life 2 mod Resistance & Liberation, was included accidentally by Kruppstahl’s creator JakHalz. While working on his previous map called Resistance for the Day of Infamy mod, he wanted to use Resistance & Liberation as inspiration. Due to issues launching the R&L level editor, he decided to import the models to his Day of Defeat: Source folder in order to view them. Six months later while creating Kruppstahl, he accidentally used these art assets thinking they were from Day of Defeat: Source even though they were not in the VPK file. We stated that the use of art from Day of Defeat: Source and Counter-Strike: Global Offensive in the contest was permitted, and because he forgot the true origin of the assets, he believed that his submission for the contest was legitimate.
    The contest permitted the use of third party assets provided that relevant permissions were obtained prior to submission. However, permission to use these R&L assets was not sought because they were used unknowingly. Upon realizing where the assets came from when it was reported by members in our community, JakHalz voluntarily took his map off of the Steam Workshop and reached out to us to say he wanted to withdraw Kruppstahl from the contest. We appreciate his honesty and integrity in doing so.
    As with any of the five contest winners, the other submissions in the contest, or anything that is to our standard of quality from the Day of Infamy community now or in the future, we are still considering Kruppstahl’s inclusion in the official game. In the event that we do include Kruppstahl, we will ensure any unlicensed content is removed or replaced with original content or content used with explicit permission.
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