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BuZZeR

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Posts posted by BuZZeR

  1. I remember some of those maps. Got bigger screens ?

    Sure!

    http://buzz.cs-mapping.com.ua/cs_teatp/1074x768.htm

    http://buzz.cs-mapping.com.ua/de_parabellum/800x600.htm

    http://buzz.cs-mapping.com.ua/cs_altay/640x480.htm

    http://buzz.cs-mapping.com.ua/de_indust/640x480.htm

    http://buzz.cs-mapping.com.ua/cs_bbicotka/640x480.htm

    How do you pronounce cs_BbICOTKA?

    You wanna know what does it mean? In russian transcription "BbICOTKA" mean "high raised building", "TEATP" - theatre. I think this is very unique names for my maps. :)

  2. Russian Reality Mappack (1.6\CZ)

    rr_mappack_logo.jpg

    by Mikhail "BuZZeR" Kadikov

    CS_ALTAY > Cinema building > (released in 2005)

    CS_TEATP > Drama theater > (released in 2004)

    CS_BbICOTKA > Apartments > (released in 2003)

    DE_INDUST > Industrial area > (released in 2004)

    DE_PARABELLUM > Trade center > (released in 2006)

    Note:

    - All maps have real prototypes located in Russia.

    Download:

    http://buzz.cs-mapping.com.ua/filez/rus ... r_cs16.rar (26.7 mb)

    Enjoy! :)

    p.s. Mapping for CS1.6\CZ is dead for me now. I wanna new engine! :-D

  3. my immediate impression from looking at screens is that the map is wayyyy to bright.

    I like a condition of an environment in midday. Bright maps makes enemy visible. Many players ask me about it. And i think so.

    Anyway, map looks more better in game, then on screens. :)

    tnx for reply

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