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Pingu_swe

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  • Location
    Sweden

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  • Website
    http://pingu.interlopers.net
  1. Looks great. Though judging from the screenshots I think the map needs more contrast. Something to break up the yellow-brown look.
  2. The light is cast on the wall below the actual lamp.
  3. qft rly stupid model browser crashing everytime There is a way to go around it: 1.On the Main Menu Bar go to Tools>Options 2.Click the "General" Tab 3.Uncheck "Use VGUI Model Browser"
  4. Total Annihilation - Best RTS ever
  5. and then you can walk through trees or you have to manually place clip brushes on every tree totally voiding the point of of making a collision model You can already do that with those models. The error message says there is no collision model for the model. So changing the setting for those models would just remove the error messages.
  6. SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl) [...] You can remove those error messages by simply changing the collissions to Not Solid.
  7. I really like the outside, very nice. But I am not impressed by the indoor.
  8. This is actually one of the maps I have played for INS. The detail is excellent, aswell as the map! Love it.
  9. I like it, except the marines, zerglings and zealots. All core units don´t look like I think they should. Marine - The white thing at the gun annoys me and they sheild is a nono. They should look like the artwork. Zergling - Look like something between a wasp and grasshopper. I want something more like the creeps in starship troopers. Zealot - They look so zilly instead of the powerfull look they should have.
  10. ==================================================== Title: cs_occupation Spawnpoints: 64 Map Type: Hostage Rescue File size: 38.8 MB Pakrat: Yes Author: Emil Fridell Alias: Pingu ==================================================== Finally after 2 months I release cs_occupation. I have listened to the most important feedback since the beta2 and fixed them. I hope this is a map which can be enjoyable for most people. Map: http://hem.spray.se/furuslatt/cs_occupation.rar Includes all custom textures, a custom radar and nav file. More screenshots can be found here: http://hem.spray.se/furuslatt/cs_occupation.html
  11. I think I have a quite realistic mapping technique which make my map look ordinary. My goal was to make a fun map not the most original, that´s why I spend over 1 month mostly only working with the layout. Gameplay > Visual
  12. The lightmap on the floor is now increased. I changed the skylight for a more soft look. You are also right about the orginality and I honestly don´t know how to deal with it . The first shot shows the T-spawn and hostage. Since I got 32 spawns there my possibilities are limited. But I still think I need to add more details, I just don´t know what. Any ideas?
  13. I began creating this map almost 2 months ago. The first month a just worked with the layout trying to create an enjoyable map. After beta1 I started to work on the visual and now I have finished beta2. I still have work left to do (i.e. radar overview) until I can release. http://hem.spray.se/furuslatt/cs_occupation_beta2.rar
  14. Isn´t it the other way around? The best defense is a good offense.” Atleast that is what you say in Sweden. Anyway good read.
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