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jister

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  1. still in need? for how long would this position be? thx J.
  2. hey my first time baking a normal from z-brush to a low poly max model.
  3. hey, my head is spinning from all the IK, links, centering pivots, and what not if all tried to get this to work... i know it should be quite simple to achieve but i can't see the forest through the trees anymore... so, How do i restrict bone movement to one axis? i got the robot using the mechanical system in the pic. what i would like is a rig that works within the rotation restrictions.
  4. yeah looks good, i saw it been used for defining texture blends as well. looks like a very straight forward program. will give it a try later.
  5. had this: "...is it real or 3d...?" experience for a sec!
  6. nice to see the progress you make over all pages. gives my an urge to pick up my tablet and patiently start a masterpiece...
  7. hmmm where to start... the word detail is a good start... the rooms look like empty boxes? don't see much gameplay fun in walking in a box, so think of any stupid thing to brake up the box... think architectural support, maintenance, pipes, venting,... give the space a destiny, a goal in life :wink: also textures and lighting seem very dull. don't wanna spoil your moral but try maybe a smaller area to start putting al those hours in? like one building/house/street... something like that maybe.
  8. haha look who's here! well nope, will drop him in zbrush soon and give the poor bastard some color. ps: ik voel me toch wel een beetje een lopers verrader met hier te posten...
  9. hey I'm fairly new here, so i though it was a good idea to make an intro showing some work of mine... put together a portfolio to use when applying for work. any comments welcome there's lots more but i don't wanna spam a whole page with my first post. cheerz J.
  10. awesome have to clean my keyboard from druwlin my i ask what its for...?
  11. jamesL you mind if i convert your map to the real playeble monopoly board game...? just wonder if it would work...
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