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Whoot

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  1. cool, that worked... unfortunately it doesn't affect models i've already made thanks guy You can't fix this, you will have to delete those extra faces or recreate the object.
  2. Customize ->Customize UI category: "Erik's Tools" tooltip: "Align Vertex"
  3. Argh, buttons fts, expert mode, shortcuts and quad menu's ftw. (Now I know why you are so slow at modelling)
  4. http://www.scriptspot.com/3ds-max/alignvertex-ms Made a little script for this. You can bind the align function to a shortcuts with it. (I use numpad 1,3 and 9)
  5. This tool: http://www.ampsoft.net/utilities/TileViewer.php might help, I always use this program to check tiling for my textures.
  6. A4 Intuos 2 (old version without the buttons on the side) over here. Love it. Bigger is better.
  7. http://www.3dtotal.com/team/Tutorials/Zorro_texture/zorro_01.asp Do i win?
  8. Hey man, nice start, but you're missing out some details. Pic sais it all i guess. Scan is taken from "Achtung Panzer no.6". If you want more info/scans, pm me, i got loads
  9. Whoot

    Tabula Rasa

    Watched a couple of ppl here in the office play it. It's more or less WoW with laser guns and loads of grind quests where you have to slay 200 enemies... And indeed Yahtzee knows all
  10. I pm'ed you, but are you looking for something like this? http://www.pilsje.net/erik/ship/
  11. Well, not really, you still do need to have the exact FOV angle used in-game, otherwise all the objects will be skewed. Also, if you're having a scene with loads of objects, make sure the merge all objects into 1 object (or something like that) is on when you import the scene into max. Max get really slow if you have loads of seperate objects.
  12. You're also in need of some modellers, texture artist and an animator, right? And you will be the one making up the story and be team "lead"?
  13. Game Developer released their salary survey data, might be interesting. http://www.gamesindustry.biz/content_page.php?aid=28329
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