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Everything posted by Rick_D
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you can play the maps on community servers so you don't have to pay money. also i would be very surprised if they didn't also throw in a bunch of new maps as well - there's a lot of good stuff out there. also this isn't so much lazy, but rather a great way to get people interested in playing and adopting new maps. dust2 is like 60% of competitive games on MM, so getting people to invest both mentally and monetarily in something makes them more inclined to start playing different maps.
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can i post a "jam" (is that the hip thing the kids are calling it these days?) a friend and i made this weekend? http://www.badluckbird.com/getalife/ fuck you hijacking your thread.
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you obviously haven't used unity
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really cool!
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AWPs break the game Deagles break the game Fog breaks the game Physics props break the game Detail breaks the game Everything breaks the game. Let's sit in a grey box and wait for the round timer to end. Oh wait, the round timer is too long, too short, and breaks the game.
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depends what you want out of it. start with a key light and the start filling in with fill lights? that concept is fucked though, i mean where is the key light even coming from, it's just a wash of highlights and random fills - looks like it;s coming from behind the camera which makes sense but how that will work in reality is a different topic entirely.
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that's not really how it works though, concept is meant to be guidance and inspiration or proof of a concept, not a blueprint. if someone *wants* to recreate a concept 1:1 good luck to them because that's pretty much impossible due to the nature of concept art, perspective, trickery and so on. concepts are best treated as a starting point a guide rather than what your final image should look like, otherwise you might as well just leave it at the concept.
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I have an idea. Get 10 people who are DMG or higher to playtest and provide feedback. I can gather 5 guys, maybe 6. Do we have other people that would be willing to form a temp team to playtest like this? Puddy is pretty decent when he isn't sleeping or fapping, and Squad should probably be there (or maybe spectating because he is terrible at the game topkek), so that just leaves 3 or 4 dudez
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i really enjoyed the VR talk by abrash - that shit is exciting as hell
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this is how exciting titanfall is: we're discussing web browsers.
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i think it's cool, adds something different to the game, as long as everything has a counter and isn't blatantly overpowered then there isn't a problem. as for "this side has a weapon that is better so therefore the entire principle is broken" - are you forgetting the ak vs the m4? the m4 requires 2 headshots to kill, whilst the ak is a single shot. however ct has the defenders position (which should always be the stronger position if a map is designed correctly) and that is what balances the weapons. the ironsights of the aug and ssg now give you a narrower FoV, and requires a bit more skill to use the weapon instead of it just giving you uber zoom. the weapon counters itself - and when you put that in context of a rifle player with no restrictions and single/double tap kills then the weapons seem balanced. another thing: it's not like valve are going to just release it into the wild and that's it, never to update or tweak things. just as an experiment go back to when CSGO was released and look at it, shit look at it 6 months ago, the game is a literal example of evolution in action - it's almost unrecognisable now, and all the changes have been for the best. the only thing that really needs to be resolved in my opinion is to pull the game back to being more slow paced. right now it's very run 'n' gun, without any punishment unless you go up against top-tier teams, and even then the game plays out much faster than 1.6. personally i'd like to see even wilder recoil, movement slowdown to 10% when hit, and shields: let's bring back shields.
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that's the best mech designs they have? ;_;
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oh god please add "you are leaving the cattlefield - return to rescue, soldier!"
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motel is fun and looks good. fast, interesting rounds. i prefer to play thunder just out of nostalgia for older hostage rescue style maps, but i can understand it.
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yeah just came here to post this - it's a pretty good game in it's own right - great music, really nice visual hype too
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sure, be happy to help, it would be hilarious if it was one of the mission improbable props lmao
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did you ever fix the lag in the middle of the map? ;_;
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you're part of the problem a guy makes a shitty game by some things he's inspired by, doesn't want to charge for it because of what it is so he dumps in some ads (common practice) and sets it free, just another turd floating in the cesspool of the marketplace. a year later, and no doubt $5 made on adverts, something happens purely by chance - and the game blows up. this is way more coverage than he was ever expecting. i mean it's just a game he threw together over a couple of evenings for fun, some simple addictive gameplay that draws inspiration from things he likes and enjoys. now the hate train is at full steam because people are angry that THEY didn't get lucky, or that he was inspired by some other gameplay or art. sure it's derivative, purile, pointless, etc - but who cares? it's a flash in the pan, and if it pisses you off so much maybe you should either lighten the fuck up, or go and try and emulate his success - if it's as simple as copying other games then anyone can do it, right?
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maybe it's THESE games that are the pinnacle of art and all those other games (mario, zelda, animal crossing, half-life, cs, metroid, resident evil, duke nukem, street fighter, battlefield, call of duty, journey etc) are all wannabe art-shit games for losers who want to pretend that video games are actually worthy of anything other than taking a big shit right all over their pixelated faces?
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Run at a wall and fire, now walk at a wall and fire, now run at a wall and tap S to stop and then fire. the spray when just running at a wall is fucking huge. i mean i honestly think the guns have Blunderbuss-like barrels.
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wow, what an update
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my only problem with this is the alien AI design - it's just Amnesia? it doesn't feel like an alien - just a big clunky monster that walks around and doesn't seem to so much as hunt you as just wander around and let you run 5 metres behind it? maybe it makes it more atmospheric and perhaps even makes for better design and more "hilarious" amnesia-like youtube reaction videos but it just doesn't feel like an actual alien so far..
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make sure to test it on a server with other people. i also removed the prop and the problem somehow persisted - it was like that model corrupted the vmf or some shit.
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haha, i had a similar problem with favela - relating to this exact same fucking model. and it only did it in one spot. good luck fixing it and make sure you test it on a network server not just locally!
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looks better than geomerics, and i doubt valve would license that shit.
