Jump to content

Rick_D

Members
  • Posts

    5,423
  • Joined

  • Last visited

  • Days Won

    15

Article Comments posted by Rick_D

  1. IF you look into dDo (http://quixel.se/usermanual/quixelsuite/doku.php?id=ddointro) if requires a normal map to get the most out of it's automatic texturing features; but because having a normal map on every asset wasn't required for Agency I just did very simple high poly meshes, putting an EditPoly modifier on the "game mesh" and throwing edge loops around until it looked good with a Turbosmooth, then baking a normal map from that. The process is about as improper as it gets but the end result worked so high five for lazy workflows!

×
×
  • Create New...