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Article Comments posted by Rick_D
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IF you look into dDo (http://quixel.se/usermanual/quixelsuite/doku.php?id=ddointro) if requires a normal map to get the most out of it's automatic texturing features; but because having a normal map on every asset wasn't required for Agency I just did very simple high poly meshes, putting an EditPoly modifier on the "game mesh" and throwing edge loops around until it looked good with a Turbosmooth, then baking a normal map from that. The process is about as improper as it gets but the end result worked so high five for lazy workflows!

Making Agency, the popular CS:GO map
in Development
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It would be fascinating to see how frustrated Puddy was during development. His story is pretty inspirational surrounding the development of Agency so +1 from me.