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planetphillip last won the day on May 12 2018
planetphillip had the most liked content!
About planetphillip
- Birthday 10/15/1964
Profile Information
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Real Name
Phillip Marlowe
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Job
Dreamer
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Location
Near Bilbao, Spain
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blackdog reacted to a post in a topic:
NostalgiaVille - an EP2 SP mapping challenge with some amazing prizes.
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NostalgiaVille - an EP2 SP mapping challenge with some amazing prizes.
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Vorontsov reacted to a post in a topic:
NostalgiaVille - an EP2 SP mapping challenge with some amazing prizes.
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RA7 reacted to a post in a topic:
NostalgiaVille - an EP2 SP mapping challenge with some amazing prizes.
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NostalgiaVille - an EP2 SP mapping challenge with some amazing prizes.
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NostalgiaVille - an EP2 SP mapping challenge with some amazing prizes.
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Rad reacted to a post in a topic:
NostalgiaVille - an EP2 SP mapping challenge with some amazing prizes.
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Hi All, I recently launched a single player mapping challenge over on my site. I won't repeat all the details here but I wanted to let you know that in association with Michelle Sleeper, (Amazing prop maker) once of the prizes (yet to be decided how we allocate it) will be a fully finished Mertrocop Mask. Michelle regularly streams the making of the mask on the https://www.twitch.tv/makingitup channel (on Tuesday at 6pm EDT (GMT -4) and Saturday at noon EDT). In addition, there is a $600 prize fund and probably a "Raising the Bar" book. Full details can be found here: https://www.runthinkshootlive.com/posts/special-challenge-nostalgiaville/ Let me know if you have any questions.
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blackdog reacted to a post in a topic:
RTSL HL2 2018 mapping competitions
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RTSL HL2 2018 mapping competitions
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maxlevelboi reacted to a post in a topic:
RTSL HL2 2018 mapping competitions
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Hi All, I am very interested in collaborating with you on a challenge. The special challenge is being run by me and an individual and I have discussed the possibility of your becoming involved and he is very interested. He is currently writing the exact theme description and I will share it privately with you as soon as it has been completed so you can decide if that's something that interests you. If not, then somebody from MC can join my Discord server where we discuss potential themes etc.
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Hi Everybody, I hope this is okay I post this here, if not, sorry. Today I posted details of The Hammer Cup 2017 - a Single Player Source Mapping Challenge Event on my webiste: RunThinkShootLive.com Full details here: http://www.runthinkshootlive.com/posts/the-hammer-cup-2017-overview/ This is the perfect opportunity for you to continue your mapping education but creating small maps with a specific theme in a fixed period of time. You will receive plenty of real world feedback from experienced SP players. If you have any questions, please don't hesitate to ask.
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Hi Everybody, Just to let you know that I have launched a new mapping challenge. Full details are on the site: http://www.runthinkshootlive.com/posts/station60ville-mapping-challenge-theme-announcement/ but the basics are: Theme Details I want mappers to create a resistance station. The exact gameplay objective will be the decision of the mapper. It could be simply finding the station while being chased by the Combine, defending the base from attack or you could even play AS the Combine and attack the station. The station must be the central theme of the map and the player should be able to explore its various parts. With regard to its location, that’s entirely up to the mapper. It could be partly underground and partly above, it could be a series of town houses connected via tunnels or a dam. The choice is the mappers’. Ideally, there would be some hard to reach sections of the station that require the player to explore. The player should feel that this base has been around for a while, but also it should be clear that the rebels have made the best of a bad situation and not built something from scratch. Don’t make this a newly built fortification – make it a re-purposed area/building/location. Deadline The deadline for submitting maps is: Monday 3rd August at 12pm GMT That’s 19 days, with 3 full weekends. Please let me know if you have any questions.
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RTSL: CombineBaseVille Mapping Challenge
planetphillip replied to planetphillip's topic in Level Design
Well, I used to have longer deadlines but two things happened; people got more ambitious and realized too late and didn't enter anything. Perhaps these people are "no-life" people but the shorter deadline also help people stay focused and realistic. Anyway, maybe one day you can enter a challenge. -
Howdy All, I am pleased to announce another RTSL Mapping Challenge. Full details are available here: http://www.runthinkshootlive.com/posts/announcing-combinebaseville-mapping-challenge/ However, unlike ALL my previous challenges, the prizes for this are via ORIGIN not Steam. If you have any questions, please don't hesitate to ask.
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RaiseTheBarVille, our joint Half-Life Mapping Challenge
planetphillip commented on Thrik's article in Special Events
It's very quiet here. Show me something. -
RaiseTheBarVille, our joint Half-Life Mapping Challenge
planetphillip commented on Thrik's article in Special Events
Actually, that's because the rules come from all my mapping challenges and they are all single player. Everybody on my site has all the games listed, so it's no problem. To be honest, if this question had been asked in the first few days, I'm sure we would have said yes, but since people have been working for a week now and they might not see this, I think it's better if we say no to keep it far. Sorry. -
RaiseTheBarVille, our joint Half-Life Mapping Challenge
planetphillip commented on Thrik's article in Special Events
Well, what we are looking for is more than just changing the look of a particular place. I wouldn't worry too much about the "rest of the game", just focus on the "What if...?" part. We are happy if you re-imagine a place but we really want the reason to be some small change in the story. You don't have to "tell" the story, but the change should be clear. -
RaiseTheBarVille, our joint Half-Life Mapping Challenge
planetphillip commented on Thrik's article in Special Events
Has anybody got anything to show yet? -
RaiseTheBarVille, our joint Half-Life Mapping Challenge
planetphillip commented on Thrik's article in Special Events
I have added a FAQ to my post. I have sent it to Thrik, who I am sure will add it to the MapCore page. Please let me emphasis that no question is too small to ask. Better to ask now than work for 5 weeks and find you should have asked at the beginning. -
RaiseTheBarVille, our joint Half-Life Mapping Challenge
planetphillip commented on Thrik's article in Special Events
I never said he should pakrat the models. I thought he was asking if he should use Combine soldiers in place of standard HL1 soldiers in HL,OF and BS settings. -
RaiseTheBarVille, our joint Half-Life Mapping Challenge
planetphillip commented on Thrik's article in Special Events
Well, remember this is a What If style map. Perhaps the Combine happened to notice the portals earlier in this case and took the chance to send an expeditionary force into BM. -
RaiseTheBarVille, our joint Half-Life Mapping Challenge
planetphillip commented on Thrik's article in Special Events
Yeah, probably best if we disallow the decompile aspect, but not because it's not a good idea but because of the potential problems. As far as remaking specific locations go, as long as it's only to get the map started rather than the main element. How about some loading text to "set the scene"? -
RaiseTheBarVille, our joint Half-Life Mapping Challenge
planetphillip commented on Thrik's article in Special Events
As far as playtime, the longer the better but I don't mean to sound facetious. Of course, we didn't really set a minimum and if somebody came up with a stunning idea that only lasted 5 minutes then that would be cool, but it probably wouldn't win.
