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Furyo

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  1. Like
    Furyo got a reaction from penE in Bioshock Infinite - Spoilers thread   
    Good time to revive this thread, the level I made in the game just got an awesome Lego scene recreation: http://kotaku.com/lego-bioshock-infinite-diorama-is-simply-massive-1605233931
  2. Like
    Furyo reacted to Corwin in What's going on with your life?   
    Aaaaaand I'm a dad again... my second child was born this morning: a girl named Zoey. And dealing with a newborn while having a 2.5 years old kid running around all excited and tired is no more fun than what it sounds like. 
  3. Like
    Furyo got a reaction from [HP] in Valiant Hearts / Soldats Inconnus: Ubisoft's WWI game   
    To commemorate the start of WWI, Ubi released Valiant Hearts yesterday on Steam, to coincide with the murder of Franz Ferdinand of Austria in Sarajevo 100 years ago.
     
    For a vastly underrepresented part of history in games, I felt this was a good effort on the part of Ubi Montpellier, if a little repetitive in gameplay and with a bit too much backtracking in puzzles for my liking.

    History buff, and genealogist, it was still fun to revisit this period in history. If you've lost family in the Great War, it's safe to say where they died will be represented in this game (western front). The Battle of the Labyrinth, in Neuville Saint Vaast was where my great grand father was wounded for instance.
  4. Like
    Furyo got a reaction from will2k in Valiant Hearts / Soldats Inconnus: Ubisoft's WWI game   
    To commemorate the start of WWI, Ubi released Valiant Hearts yesterday on Steam, to coincide with the murder of Franz Ferdinand of Austria in Sarajevo 100 years ago.
     
    For a vastly underrepresented part of history in games, I felt this was a good effort on the part of Ubi Montpellier, if a little repetitive in gameplay and with a bit too much backtracking in puzzles for my liking.

    History buff, and genealogist, it was still fun to revisit this period in history. If you've lost family in the Great War, it's safe to say where they died will be represented in this game (western front). The Battle of the Labyrinth, in Neuville Saint Vaast was where my great grand father was wounded for instance.
  5. Like
    Furyo got a reaction from blackdog in THQ... Next Crytek?   
    Nothing in the way this is written should be taken seriously.
  6. Like
    Furyo got a reaction from deceiver in Splinter Cell: Blacklist   
    So I just got this in the past weekend deal, and Jobye wanted my thoughts after what I posted in the Thief thread, so here goes.
     
    I'm very positively impressed by the game. Just finished the first mission (Benghazi) and outside of a few gamey quirks in the intro section (Guam), only high praise from me. It's the perfect example of what I was describing in the Thief thread, of an evolution in a seminal game mechanic. The stealth here is barely an afterthought, but that's just fine, as all the mechanics that were designed on top of the gunplay (by years of evolution, not just on Blacklist) just complement each other perfectly. Splinter Cell now is a "design your own action sequence" game, and the good news is it's the only TPS to do it.

    Now if it wasn't for license fatigue, this game might even have been successful. There are enough well implemented features in there to start a new franchise, but the way it stands, these games are just not hot items anymore. That's Splinter Cell in a nutshell, the past two games should have come out 5 years before they did to have been relevant then and invigorate the genre.
  7. Like
    Furyo got a reaction from Grinwhrl in Splinter Cell: Blacklist   
    So I just got this in the past weekend deal, and Jobye wanted my thoughts after what I posted in the Thief thread, so here goes.
     
    I'm very positively impressed by the game. Just finished the first mission (Benghazi) and outside of a few gamey quirks in the intro section (Guam), only high praise from me. It's the perfect example of what I was describing in the Thief thread, of an evolution in a seminal game mechanic. The stealth here is barely an afterthought, but that's just fine, as all the mechanics that were designed on top of the gunplay (by years of evolution, not just on Blacklist) just complement each other perfectly. Splinter Cell now is a "design your own action sequence" game, and the good news is it's the only TPS to do it.

    Now if it wasn't for license fatigue, this game might even have been successful. There are enough well implemented features in there to start a new franchise, but the way it stands, these games are just not hot items anymore. That's Splinter Cell in a nutshell, the past two games should have come out 5 years before they did to have been relevant then and invigorate the genre.
  8. Like
    Furyo got a reaction from El Moroes in Summer 2014 Steam Sale is Live   
    Death to our wallets, please post about your good finds in this thread
  9. Like
    Furyo got a reaction from AlexM in Summer 2014 Steam Sale is Live   
    I'll start, just picked DmC for 12.49 (flash sale)
  10. Like
    Furyo got a reaction from Sprony in Well what do you know! The Sequel!   
    The greatest thing about you being a novice to this is she won't remember a thing. So don't stress too much about doing things "right", she has no concept of that just yet.
    Congrats again
  11. Like
    Furyo reacted to Ginger Lord in Homefront: The Revolution   
    The guy queuing in the trailer with a beanie on at 0:45 is pretty cool.
  12. Like
    Furyo reacted to Pericolos0 in Starbreeze NASDAQ   
    those poor poor shareholders
  13. Like
    Furyo got a reaction from LATTEH in Amateur Video Game Development - Cost Questions   
    Ok I'll bite, but fair warning, this is a much more complicated topic than just your original question.
     
    First off, the finances. Know how much you can gather BEFORE going on about a game. Its design, the size of the team, the art style depend on the money you can collect, not just your vision of what the game should be.
     
    What's your ROI plan? Distribution channels? Marketing? Platforms targeted? Again, know all of this before you set out on your adventure, or it's likely all going to be for naught. When considering closed platforms (consoles), expect a fair bit more investment before having your game playable (dev kits, TCR internal testing at Microsoft, Sony, Nintendo)
     
    With that out of the way, plan for the game you want to make. Divide the money you have over a milestone plan, and see how much you can spend per month of work. That will tell you how many people you can hire (by far biggest overhead) and for how long. THAT, more than anything else will tell you what game you're making. I'm going to assume you're not looking to set up a studio, but have people work remotely. If not, then you need to plan 6 months ahead for finding a lease, and equipping your space so your new team can hit the ground running (again, they're the biggest overhead, so make sure they can work from day one)
     
    Third point: the game. Given you don't make games yourself, please hire the good people that will keep your schedule and production in check, otherwise you're going to be bleeding money fast. Making a game is not a hard science, and it's not a chain production until after you've "found the fun". Finding that fun will be a long and expensive prospect, unless you once again have the right people and right processes in place, and don't shoot for the moon. In case you don't find the fun before you have to move on and produce the game, your chances of ever breaking even are diminished right off the bat, but can still be done with heavy marketing. Which is another way of bleeding money fast.
     
    There is a reason most games that get funded have a proven demo build. Starting a game fund before having one is suicidal. By the way, that's exactly how the rest of the software industry works.
  14. Like
    Furyo got a reaction from jojogld311 in Amateur Video Game Development - Cost Questions   
    Ok I'll bite, but fair warning, this is a much more complicated topic than just your original question.
     
    First off, the finances. Know how much you can gather BEFORE going on about a game. Its design, the size of the team, the art style depend on the money you can collect, not just your vision of what the game should be.
     
    What's your ROI plan? Distribution channels? Marketing? Platforms targeted? Again, know all of this before you set out on your adventure, or it's likely all going to be for naught. When considering closed platforms (consoles), expect a fair bit more investment before having your game playable (dev kits, TCR internal testing at Microsoft, Sony, Nintendo)
     
    With that out of the way, plan for the game you want to make. Divide the money you have over a milestone plan, and see how much you can spend per month of work. That will tell you how many people you can hire (by far biggest overhead) and for how long. THAT, more than anything else will tell you what game you're making. I'm going to assume you're not looking to set up a studio, but have people work remotely. If not, then you need to plan 6 months ahead for finding a lease, and equipping your space so your new team can hit the ground running (again, they're the biggest overhead, so make sure they can work from day one)
     
    Third point: the game. Given you don't make games yourself, please hire the good people that will keep your schedule and production in check, otherwise you're going to be bleeding money fast. Making a game is not a hard science, and it's not a chain production until after you've "found the fun". Finding that fun will be a long and expensive prospect, unless you once again have the right people and right processes in place, and don't shoot for the moon. In case you don't find the fun before you have to move on and produce the game, your chances of ever breaking even are diminished right off the bat, but can still be done with heavy marketing. Which is another way of bleeding money fast.
     
    There is a reason most games that get funded have a proven demo build. Starting a game fund before having one is suicidal. By the way, that's exactly how the rest of the software industry works.
  15. Like
    Furyo got a reaction from knj in MapCore Job Census   
    Done Kacper, congrats again
  16. Like
    Furyo got a reaction from Sprony in Wolfenstein Returns?   
    I was just out in London earlier this week, and noticed large ads for the game in the subway. Regardless of which side of the fence you sit on with this game, there's no denying they're banking a lot on its success.
  17. Like
    Furyo got a reaction from Sprony in Destiny   
    You guys are still thinking about this the old way ie build it, ship it retail, put a 60 dollars price tag on it. This is Activision entering the games as a service era. Away from the CoD every year at 60 dollars and into the continuous life of a single large gaming platform. Essentially taking what they do best (shooters) with what Blizzard does best (online gaming and services).
     
    CoD has a yearly 200 million+ dollar budget (production + marketing). If they want to replace that franchise (and honestly, they've every reason to fear that franchise dying over the next few years), why not spend 500 million on a single game that's going to last them 5 times as long as any CoD?
  18. Like
    Furyo got a reaction from FrieChamp in Destiny   
    You guys are still thinking about this the old way ie build it, ship it retail, put a 60 dollars price tag on it. This is Activision entering the games as a service era. Away from the CoD every year at 60 dollars and into the continuous life of a single large gaming platform. Essentially taking what they do best (shooters) with what Blizzard does best (online gaming and services).
     
    CoD has a yearly 200 million+ dollar budget (production + marketing). If they want to replace that franchise (and honestly, they've every reason to fear that franchise dying over the next few years), why not spend 500 million on a single game that's going to last them 5 times as long as any CoD?
  19. Like
    Furyo got a reaction from knj in MapCore Job Census   
    Fantastic stuff Kacper, congrats
  20. Like
    Furyo reacted to knj in MapCore Job Census   
    Ok guys, I think it's official now, with the end of may I'm starting at CD PROJECT RED, so super fucking excited and terrified at the same time, but most of all happy !
  21. Like
    Furyo got a reaction from Castle in Child of Light   
    Has anyone tried this game yet? Just bought it on Steam (some friends worked on it back at Ubi Montreal) and I wanted to show support for a different way of producing games within industry giants. Throwback RPG title with platforming
     
    The game was made with roughly 40 people (aka indie team with Ubisoft resources) and no real marketing budget to speak of. It was made with the engine made by Ubisoft Montpellier for Rayman Origins and Legends
     

  22. Like
    Furyo got a reaction from will2k in The Door Problem   
    Yeah that's been making the rounds. Only a game dev (and a good experienced one at that) could have written this so well. Best description of games jobs I've ever seen
  23. Like
    Furyo got a reaction from Jord in The Core keeps on giving!   
    Get the job and you'll be the very first 100% Mapcore-trained professional out there
  24. Like
    Furyo got a reaction from [HP] in The Door Problem   
    Yeah that's been making the rounds. Only a game dev (and a good experienced one at that) could have written this so well. Best description of games jobs I've ever seen
  25. Like
    Furyo got a reaction from Warby in The Core keeps on giving!   
    , no polycount here, pure VERC/HL2.net/DoD.net
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