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Furyo

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  1. Like
    Furyo got a reaction from selmitto in What's going on with your life?   
    Corwin, please let me know if you ever need to talk. I'm responsible for dragging your ass to Germany in the first place, and I don't want it to make you feel this way.

    You know I think the world of the family you have built. Your dedication to your craft is what made you so good, and your family is another reflection of that dedication. I really do think they go hand in hand together, and not opposite like you make it seem. Having a creative outlet is extraordinarily important, and in time you may be able to share more of your own outlets with your kids, which will improve things tremendously.
  2. Like
    Furyo got a reaction from e-freak in What's going on with your life?   
    Corwin, please let me know if you ever need to talk. I'm responsible for dragging your ass to Germany in the first place, and I don't want it to make you feel this way.

    You know I think the world of the family you have built. Your dedication to your craft is what made you so good, and your family is another reflection of that dedication. I really do think they go hand in hand together, and not opposite like you make it seem. Having a creative outlet is extraordinarily important, and in time you may be able to share more of your own outlets with your kids, which will improve things tremendously.
  3. Like
    Furyo got a reaction from Sjonsson in What's going on with your life?   
    Corwin, please let me know if you ever need to talk. I'm responsible for dragging your ass to Germany in the first place, and I don't want it to make you feel this way.

    You know I think the world of the family you have built. Your dedication to your craft is what made you so good, and your family is another reflection of that dedication. I really do think they go hand in hand together, and not opposite like you make it seem. Having a creative outlet is extraordinarily important, and in time you may be able to share more of your own outlets with your kids, which will improve things tremendously.
  4. Like
    Furyo got a reaction from TheOnlyDoubleF in What's going on with your life?   
    Corwin, please let me know if you ever need to talk. I'm responsible for dragging your ass to Germany in the first place, and I don't want it to make you feel this way.

    You know I think the world of the family you have built. Your dedication to your craft is what made you so good, and your family is another reflection of that dedication. I really do think they go hand in hand together, and not opposite like you make it seem. Having a creative outlet is extraordinarily important, and in time you may be able to share more of your own outlets with your kids, which will improve things tremendously.
  5. Like
    Furyo got a reaction from Corwin in What's going on with your life?   
    Corwin, please let me know if you ever need to talk. I'm responsible for dragging your ass to Germany in the first place, and I don't want it to make you feel this way.

    You know I think the world of the family you have built. Your dedication to your craft is what made you so good, and your family is another reflection of that dedication. I really do think they go hand in hand together, and not opposite like you make it seem. Having a creative outlet is extraordinarily important, and in time you may be able to share more of your own outlets with your kids, which will improve things tremendously.
  6. Like
    Furyo reacted to SotaPoika in MapCore Job Census   
    Got some update: my work @ Grand Cru ended last week, now I work at Next Games as a Junior Level Designer   
  7. Like
    Furyo got a reaction from ESToomere in Sierra is making a comeback   
    It seems Activision is about to launch Sierra once more at Gamescom, and have a new logo teaser for it here:
  8. Like
    Furyo got a reaction from FMPONE in THQ... Next Crytek?   
    There is a difference between F2P as a business model and F2P as a game genre. Most people think of both as one thing, but it doesn't have to be that way. Like Frie said though, no one has cracked that formula just yet, mostly because we haven't found a way to break the traditional SP AAA production schedule into tiny bite size deliverables that can be priced in F2P mode. So F2P really just is mobile games and moba/online FPS games at this point because maps can be broken into parts.
     
    What we're really facing here is what Hollywood did with sitcoms like Friends, and 24, The Shield, The Wire, etc paving the way for all other series. We have to find a way to make AAA high end content in a relatively cheap but very fast way and write story episodes. Once we have that, we'll have the traditional AAA SP games again. For now, it's all online online online.

    Some people will always say with hindsight, you could say anything, so I'm calling it now, we haven't seen the end of the huge turmoil just yet.
  9. Like
    Furyo got a reaction from Sprony in THQ... Next Crytek?   
    There is a difference between F2P as a business model and F2P as a game genre. Most people think of both as one thing, but it doesn't have to be that way. Like Frie said though, no one has cracked that formula just yet, mostly because we haven't found a way to break the traditional SP AAA production schedule into tiny bite size deliverables that can be priced in F2P mode. So F2P really just is mobile games and moba/online FPS games at this point because maps can be broken into parts.
     
    What we're really facing here is what Hollywood did with sitcoms like Friends, and 24, The Shield, The Wire, etc paving the way for all other series. We have to find a way to make AAA high end content in a relatively cheap but very fast way and write story episodes. Once we have that, we'll have the traditional AAA SP games again. For now, it's all online online online.

    Some people will always say with hindsight, you could say anything, so I'm calling it now, we haven't seen the end of the huge turmoil just yet.
  10. Like
    Furyo got a reaction from FMPONE in THQ... Next Crytek?   
    Dark Souls had the sales of a great indie title, no large AAA publisher would ever look at it twice on paper. Hence why Bandai picked it up.
  11. Like
    Furyo got a reaction from [HP] in THQ... Next Crytek?   
    Dark Souls had the sales of a great indie title, no large AAA publisher would ever look at it twice on paper. Hence why Bandai picked it up.
  12. Like
    Furyo got a reaction from Daze in THQ... Next Crytek?   
    Please internet, get it right, it's Ken Levine not Kevin. That was the subject of so many jokes at Irrational too. Not a week would go by without Ken telling us someone had called him Kevin again
     
    Look, the argument of "what makes a game successful sales wise" is a tired old bitching fest amongst people who mostly have no idea about the financial aspects of game development (gamers)
     
    1 million, 2 million, 3 million copies sold (either sold in or sold through, another distinction that needs to be made) is all relative. To a gamer it sounds like a huge amount. At 180 million $ revenue, how could you not be making money???

    It's a lot more complicated to publishers. Publishers want their STOCK to rise. That's the job of all CEOs of all publicly traded companies. So 180 million $ of revenue seems like a lot to anyone, but when your competitor is selling millions of hats and dresses a month at 25 cents a pop is netting the same amount for 1/10th the investment and 1/20th the risk upfront, it doesn't matter that you made money, your STOCK will DROP. And that will cost you so much more than 180 Million $ that ultimately you will have lost money.

    That's the reason why infamous Bobby Kotick once said Activision was not interested in franchises that couldn't net 100 million dollars PROFIT per year. Not that there isn't good money to be made under that artificial limit. But because the resources of his company are better spent (read, create more stock value) working on those few franchises that do net that profit.

    That's why the AAA market has shrunk by 48% in the past 5 years (amount of AAA projects published in the Western world). And there would be plenty of other games to make for a B market of publishers and developers, but guess what, no investor wants to risk the cash so the B market died a not so long and painful death circa 2010.

    AAA is the Hollywood of the gaming industry. Risk averse companies consolidated the market around key franchises (like Hollywood) and won't spend their cash on anything that doesn't reach their top sales figures of the past few months, cause otherwise they go bust. It's better to win big on 3 games a year than to win some lose some on 20 titles a year.

    With the one exception that Hollywood is all centralized in LA, with offshoots in Vancouver, NY, etc to film on location, whereas the game industry still has centers in a few countries around the world.
  13. Like
    Furyo got a reaction from AtsEst in THQ... Next Crytek?   
    Please internet, get it right, it's Ken Levine not Kevin. That was the subject of so many jokes at Irrational too. Not a week would go by without Ken telling us someone had called him Kevin again
     
    Look, the argument of "what makes a game successful sales wise" is a tired old bitching fest amongst people who mostly have no idea about the financial aspects of game development (gamers)
     
    1 million, 2 million, 3 million copies sold (either sold in or sold through, another distinction that needs to be made) is all relative. To a gamer it sounds like a huge amount. At 180 million $ revenue, how could you not be making money???

    It's a lot more complicated to publishers. Publishers want their STOCK to rise. That's the job of all CEOs of all publicly traded companies. So 180 million $ of revenue seems like a lot to anyone, but when your competitor is selling millions of hats and dresses a month at 25 cents a pop is netting the same amount for 1/10th the investment and 1/20th the risk upfront, it doesn't matter that you made money, your STOCK will DROP. And that will cost you so much more than 180 Million $ that ultimately you will have lost money.

    That's the reason why infamous Bobby Kotick once said Activision was not interested in franchises that couldn't net 100 million dollars PROFIT per year. Not that there isn't good money to be made under that artificial limit. But because the resources of his company are better spent (read, create more stock value) working on those few franchises that do net that profit.

    That's why the AAA market has shrunk by 48% in the past 5 years (amount of AAA projects published in the Western world). And there would be plenty of other games to make for a B market of publishers and developers, but guess what, no investor wants to risk the cash so the B market died a not so long and painful death circa 2010.

    AAA is the Hollywood of the gaming industry. Risk averse companies consolidated the market around key franchises (like Hollywood) and won't spend their cash on anything that doesn't reach their top sales figures of the past few months, cause otherwise they go bust. It's better to win big on 3 games a year than to win some lose some on 20 titles a year.

    With the one exception that Hollywood is all centralized in LA, with offshoots in Vancouver, NY, etc to film on location, whereas the game industry still has centers in a few countries around the world.
  14. Like
    Furyo reacted to e-freak in THQ... Next Crytek?   
    Because 60$ AAA makes fuck no money. Wolfenstein is a positive example in a market that's been declining for years. Or rather than declining it's more and more polarized. You got the big winners like CoD (Activision), Assassin's Creed (Ubisoft) and Battlefield (EA), you got a few good titles (like Wolfenstein) in the midground and then you have a ton of titles that are really good, but they aren't making their money back.
     
    The last Bioshock, Tomb Raider, etc were all considered flops for the publisher (even when they sold really, really well). I mean, there's even a reddit thread on this topic http://www.reddit.com/r/Games/comments/vtxi2/great_financially_unsuccessful_games/
     
    Neither consoles nor F2P is the enemy. The truth is that it's really fucking difficult to be your own game studio outside of a massive publishing house that can market your game like crazy. And it's even more difficult trying to break out of these traditional patterns and trying to become a self-functioning developer that can both develop and publish. You get high rewards when it works, but you're also shouldering years of financial burden and all the risk.
  15. Like
    Furyo got a reaction from FMPONE in THQ... Next Crytek?   
    Everyone wants to be self publishing, everyone wants to make F2P and everyone is making a MOBA game. Fact of life, the market won't sustain them all.
     
    Edit: As a reminder, people at Crytek blamed the move to F2P everything as one of the reasons for this financial incident.
  16. Like
    Furyo got a reaction from Izuno in THQ... Next Crytek?   
    Everyone wants to be self publishing, everyone wants to make F2P and everyone is making a MOBA game. Fact of life, the market won't sustain them all.
     
    Edit: As a reminder, people at Crytek blamed the move to F2P everything as one of the reasons for this financial incident.
  17. Like
    Furyo got a reaction from Izuno in THQ... Next Crytek?   
    Point the finger at that's the only fucking thing that everyone in this industry believes in any more. F2P MOBAs up the wazoo, few places under the sun and everyone else left with their eyes to cry in a year or so.
  18. Like
    Furyo got a reaction from Jord in THQ... Next Crytek?   
    Everyone wants to be self publishing, everyone wants to make F2P and everyone is making a MOBA game. Fact of life, the market won't sustain them all.
     
    Edit: As a reminder, people at Crytek blamed the move to F2P everything as one of the reasons for this financial incident.
  19. Like
    Furyo got a reaction from Sprony in THQ... Next Crytek?   
    Everyone wants to be self publishing, everyone wants to make F2P and everyone is making a MOBA game. Fact of life, the market won't sustain them all.
     
    Edit: As a reminder, people at Crytek blamed the move to F2P everything as one of the reasons for this financial incident.
  20. Like
    Furyo got a reaction from AlexM in THQ... Next Crytek?   
    That and the most killer dynamic sunlight at 2.5ms GPU render time
  21. Like
    Furyo got a reaction from penE in Bioshock Infinite - Spoilers thread   
    Good time to revive this thread, the level I made in the game just got an awesome Lego scene recreation: http://kotaku.com/lego-bioshock-infinite-diorama-is-simply-massive-1605233931
  22. Like
    Furyo got a reaction from DrywallDreams in Bioshock Infinite - Spoilers thread   
    Good time to revive this thread, the level I made in the game just got an awesome Lego scene recreation: http://kotaku.com/lego-bioshock-infinite-diorama-is-simply-massive-1605233931
  23. Like
    Furyo got a reaction from Zarsky in Bioshock Infinite - Spoilers thread   
    Good time to revive this thread, the level I made in the game just got an awesome Lego scene recreation: http://kotaku.com/lego-bioshock-infinite-diorama-is-simply-massive-1605233931
  24. Like
    Furyo got a reaction from FMPONE in Bioshock Infinite - Spoilers thread   
    Good time to revive this thread, the level I made in the game just got an awesome Lego scene recreation: http://kotaku.com/lego-bioshock-infinite-diorama-is-simply-massive-1605233931
  25. Like
    Furyo got a reaction from Mazy in Bioshock Infinite - Spoilers thread   
    Good time to revive this thread, the level I made in the game just got an awesome Lego scene recreation: http://kotaku.com/lego-bioshock-infinite-diorama-is-simply-massive-1605233931
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