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Furyo

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Everything posted by Furyo

  1. and a lot of the ones mentioned so far. But Mach3 was the very first on the PC. Super Mario Bros was the first on consoles, but I didn't own the system.
  2. Good stuff Chimeray! Congrats!
  3. I still find myself playing way too much of Angry Birds, even though I 3 stared everything I can and got almost all achievements...I think I'll force myself to uninstall it from my iPod soon enough... As for the bigger screens, I'm finishing up Brotherhood these days. Sort of a biased opinion seen as I have a history with the previous game, but I find it equally better and not as good in different areas. The MP is obviously a plus although I'm not one to play much MP at all, so my experience is with the SP alone. I can only praise the team for having added so much in so little time, yet I think they overdid it. Level design wise, I think Rome is too big for either the engine to like rendering it or the player to retain the same entertainment exploring each location. AC2 had this great multiple cities approach that continued to give more and more as the player went through the game, and Rome could never achieve that on its own. There is a clear distinction between each area of Rome, yet the artistic direction isn't distinctive enough to make you feel like you're somewhere else entirely while at the same time the city seems too vast, detailed and chaotic to be "controlled" by Ezio, the sense of scale is off somewhat. Technically speaking, on PS3, the engine comes to a halt when in the rich district (not the Vatican) and having a few too many NPCs on top. Nothing like what I experienced with AC2 (albeit on 360). We're talking 15-20 FPS there Story wise, the minute to minute delivery of a few key missions is better than any AC2 mission, and a lot of them combined; yet the overall hour to hour and sequence to sequence thread seems disjointed, as if no mission had any consequence whatsoever with what is coming next. I found myself playing AC2 for the story first, and I would only do the side missions after beating the game, but now I'm playing Brotherhood equally for the main missions and side missions as they seem equally important. There are a few missions that stand out of course, like the rescue in the Castle Sant' Angelo and playing a scene in the middle of the Coliseum, but those are very few and far between too many fillers. Overall, it's equally a good game, and it's pure fan service. It's not as big a leap forward as AC2 was over AC1 by any means, but if you're looking for gameplay over story telling, you'll find even more to do than in AC2
  4. Sorry for the late congrats, I haven't been on Mapcore in a few days Huge huge congrats to you Philip you more than deserve to be working with the best
  5. Furyo

    Uncharted 3

    Lol I see that now. For some reason the only thing I could see was Drake standing on his feet with the guy going through him. Even so the guy in the back looks awfully distorted.
  6. Furyo

    Uncharted 3

    Can somebody tell me what Drake is doing in the second to last screen? It looks like some sort of coop gameplay where you get to do moves with the NPC next to you (possibly coop gameplay too of course) to get rid of a guy that stands right in front of you and could just be punched.... Either way that's some terrible Photoshop....
  7. Furyo

    Uncharted 3

    And Naughty Dog has been a property of Sony since 2004, so expecting to see ND games anywhere else than on the PS consoles is just living in candy land
  8. I was resisting the urge to tell everyone about your job for two months Clement, I'm glad we could pick you up.
  9. Traditional media is fighting for market share every day and the rise of a new media will always be seen as a threat to them. Every second you're playing a game is a second you're not watching commercials on TV, so they of course will try and lobby against games.
  10. Furyo

    Gran Turismo 5

    Played it yesterday at HP's place for a bit. I really couldn't find how this game is better in any way to Forza III. Looks exactly identical to me (and probably 99.9% of players of both games), has the same gameplay modes (GT5 has karts, which I don't think Forza III has). All in all, taking 6 years to deliver that vs 4 years to deliver 2-3 Forza experiences, I think Forza is the better offering. Not to mention a commercially much more sensible one too.
  11. I loved every minute I got to play of it, great great improvements all around, but at the cost of sometimes abysmal frame rate on PS3. God the game comes down to 15 FPS sometimes.
  12. You should fix up the menu so once I click on the extra tabs, the first news one is no longer orange. That made me wait for a page to load although nothing was loading. I then understood that subcategories were showing up only after clicking on a third tab. It just makes the whole thing too confusing
  13. Really Jobie? That'd be awesome Everyone should be good to go now
  14. Oh yes you are! ..... at least now you are....
  15. If you look at my website, you can see that I went for none. I just wanted my site to feel "button less" as much as possible, so I tried to integrate everything so the work shines more so than the template. I guess I always thought that the interactive icons spoke for themselves and no one had any issue reading them and clicking them if needed. From what Google Analytics tell me, it works just fine, I get hits on all pages (obviously more on the index than any other of course)
  16. I can tell that you already followed a lot of the advice we all generally give on these forums, and even got inspired by many members' websites in your own layout I really like your mod for CryEngine 2, I think the concept is awesome although I would have preferred a different art direction for the props Good job on the Mirror's Edge level, I didn't even know that game could be modded... Portfolio wise, I think you're doing just fine even though I'm not a fan of the rollover effect on the buttons (looks too busy) and you could remove the home button since your name already takes us there.
  17. Furyo

    The Walking Dead

    I think AMC has hit another cult classic wonder with this one, I was totally blown away by the visual quality and acting in the first episode. Takes over from Breaking Bad very nicely
  18. Furyo

    Going Abroad

    As a kid, because my father was getting promoted. My stay in the US was the first time I moved by myself, at 17. After that, all moves are a combination of studies, internships and job opportunities. That lifestyle is basically all I know and I find myself getting very excited to discover some new place after a while. This industry works quite well for me for now because it gives me all these opportunities and with my previous experiences I never think twice about drastic moves since I'm so used to them. I can literally embrace all these chances and not look back. Besides, if I was to stay in my home country and work there, I would basically have to stick to less interesting projects and half the pay I can now get at major international studios. And I'm 29. Come back 10 years from now and I will be singing a different tune (it started already, as I said prompting my move back to Europe) but I still want to discover places out there. It's exciting. And you can also build a family that benefits from this lifestyle. My parents did it and I wouldn't be living this way without them raising me in a similar environment. My brother and sister are doing the same thing too, it's not just me.
  19. Furyo

    Going Abroad

    That's alright you can always claim that Naughty Dog is Santa Monica and not LA, everyone will agree with you that it's so much better At least it's not too much away from the ocean and ten times hotter like the San Fernando valley. Hourences I agree with your post a lot, and that prompted my return to Europe but at the same time the passion to make games must still exist, which is why my life will surely make me go away again. Like I said, I haven't really lived in one place more than any other lately if ever so that need is something I'm not entirely sure I know or have. Here is the list of all the moves I made...you can get the idea Creteil, France -> Alencon, France Alencon, France - Fort de France, Martinique, France Fort de France, Martinique, France -> Epinal, France Epinal, France -> West Cornwall, CT, USA West Cornwall, CT, USA -> Epinal, France Epinal, France -> Dijon, France Dijon, France -> Berlin, Germany Berlin, Germany -> Dijon, France Dijon, France -> London, UK London, UK -> Dijon, France Dijon, France -> Orsay, France Orsay, France -> Dijon, France Dijon, France -> Montpellier, France Montpellier, France -> Annecy, France Annecy, France -> Epinal, France Epinal, France -> Montreal, QC, Canada (short stint in Brazil) Montreal, QC, Canada -> Frankfurt, Germany That's 14 moves in the past 12 years. And 5 moves to 5 different studios (4 countries and 3 continents) to make 5 games in the past 5 years (since I joined this industry) That list will surely continue at one point, I already know that.
  20. Furyo

    Going Abroad

    I've lived all my life moving from one place to another every 3 years on average. Ever since I was 6. So I don't have back-up plans, and I don't have a back-up place to store my shit. With that said I haven't been out of a job since I left my parents' home so I never really had to. As much as this industry is reputed for being unstable, the reality of it is it really isn't any more or less than any other industry but since it's such a global one the impact is felt across the board much faster. If you worked in more common industries you'd lose a job and still would find opportunities within the same city. In the games industry, those cities are very limited and you will have to move quite far for the next venture. If that's more what you're looking for, as far as stability, look no where else but in Montreal, Los Angeles, San Francisco, Seattle and to some degree London and Paris. Taking the visa situation in consideration, you're basically left with Montreal and other Canadian cities to a lesser degree. At least outside of Europe. Welcome to the club of European developers. Yeah, that industry really isn't keen on families...
  21. Furyo

    Going Abroad

    Europe: Sweden is the closest thing you'll get in Europe to a "stable" industry next to England, which is not saying much. Sweden I think is the second biggest video games country in Europe in terms of numbers of studios or even their importance. The UK (read England) has by far the largest established base, but they're all pretty gloomy right now aside from the infallible Rockstar and a few other successful places like Rocksteady, Media Molecule or Ninja Theory (from the looks of it). At least they keep saying they can't get talent, are pissed at Canada for being so cheap and are disappointed they didn't get their own tax breaks. Germany has Crytek, possibly Yager depending on what they come up with with their recent project. France has Ubisoft that never hires anyone permanently before giving them contracts for as long as they possibly can, so if you're looking for stable you can go somewhere else. Not to mention piss poor salaries and the absolute need to speak French to everyone around you. Bethesda bought Arkane so it will be interesting to see if they can get their heads out of the water a bit higher. Spain has basically very little of any significance, so does Portugal, Switzerland or Italy. The Netherlands has Guerilla, and Denmark has IO Interactive. We'll see what Hourences gets with The Ball, maybe that's a new powerhouse in the making Finland has Rovio that is doing great for itself in a genre that's really not your current one. Remedy too but they're still very small and Finnish only so going there might be some sort of lonewolf adventure. Iceland has CCP (Eve Online) And that about sums it up. Canada: Huge development community in Montreal, followed somewhat by Vancouver and Toronto. Montreal itself has Ubisoft, Visceral, Square Enix, THQ, Warner Bros, A2M, Bioware and an army of small start ups looking to make it big. Quebec has Beenox and Ubisoft. Toronto has only recently started to grow its industry with Ubisoft, but you can also find Digital Illusions and Silicon Knights nearby. Vancouver I hear has hit a bit of a snag lately, with seemingly only Blue Castle Games really hitting it off alright after having recently been purchased by Capcom. Ubi also has a studio there, and there is always Propaganda (Disney) although they just canceled one of their two projects. US: Florida has a few low key studios, while North Carolina still has Epic and Tripwire Interactive. NYC has Kaos still there and no one else (publishers only). Boston is seeing some good stuff with Irrational and Harmonix. 38 Studios just recently left for Rhode Island. The PAX East conference is likely to drive more business around Boston too. Down south, Texas (Dallas, Austin) are doing ok, with the likes of Bioware, Id, Vigil Games (Darksiders) and others. West coast still is where it's at the most, with dozens of studios in California and Seattle, the two hot beds for video games in the world. Asia: Singapore is interesting to follow with the recent arrival of big studios (Ubi comes to mind again) and the film industry (LucasFilms) China and Shanghai have always been a weird situation, where the companies likely to hire an experienced western developer are making games for the western markets too and not for the local one where tastes are drastically different. Japan: Most likely have to be fluent in Japanese to even stand a chance.
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