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Everything posted by Furyo

  1. Apparently this is something different than Anonymous, who actually called off the DDOSing before this even started. It still is an intrusion according to Sony however.
  2. As far as I'm concerned, that will greatly change depending on the task at hand. My experience in this industry is varied, be that in level design, game design or tech tasks so the workflow associated to them has evolved along with my own experience. On any given day however, I feel that I can stay focused on work for very long stretches. However that ability is always deeply rooted with my own level of interest in the task at hand. And whenever that interest isn't there, I will struggle to find a way to make it interesting to me rather than brush it off and not work on it. Most of the time, I will start with whichever part I'm most comfortable with, from previous experience. That builds up my knowledge of the overall task and will help me transition into the harder, newer parts of it over time. Compartment your work, divide the big meal into side appetizers, and you'll get through it. When it comes to level design, for me, that means figuring out a few things first. Before starting any production work. 1) Place in the overall game 2) Game mechanics to focus on 3) Story if any 4) Schematic layout to bring forward both the game mechanics and story elements, in a cubes and arrows fashion... 5) writing all of this in a design doc helps me immensely, not only in being able to forward this to others should the need arise, but also to engrain each element in my mind before I start producing the level. Then I start, produce a prototype for each idea very fast, playtest early, study results and go from there, one "cube" at a time (in linear levels) or one "game mechanic at a time" (in sandbox levels)
  3. Hey Casey Nice of you to stop by the core and good luck with finding the right candidate You should probably mention these positions are for US citizens and those with US work permits Thanks
  4. It wasn't so bad at all, but it can prove stressful if you don't really know the levels by heart, which by our second attempt we did. Just finished getting all 50 achievements with e-freak, now it's time for some dlc
  5. and how even after however many hours it took, it never felt like you were doing the same things over and over. also, how does co-op with other players work? we checked the hub afterwards, and we both had ticks next to each level, but if you play with someone else, can you only play levels both of you have already completed, or does only one player need to have them unlocked? You can select whichever level you want once in the hub, whether one of two or both people have played them before. I'm doing my coop run with a friend in the US who had already gone through half of it himself before we started.
  6. Took me 9 hours on SP, looking around and figuring out puzzles, and I'm about 2/3rds through Coop after 3 hours in it. Plus I've already spent another 3 hours achievement hunting. So that means I've already spent more time playing Portal 2 than all my gaming time in 2011 so far, combined. (besides ipod gaming)
  7. Where's the like button? /facebook
  8. Just beat it too. Stellar design, perfect crafting, beautiful voice acting, most inspired dialogues ever. This game is just glorious
  9. Whyyyyyyyyyyyyy? Because the only MP experience I'm willing to play is one I can control fully, with my own friends and only them, on our own rented server. No kids, no screaming, no insults, and I sure don't want to have to pay XBL on top to get in on that. My friends are on Steam, and Steam is the only platform that will allow us to do all this. And we play the games most of us have, which in turn proves to be Valve games. Gaming to me has always been, in the past until DoD, a SP only thing. I am much more enthusiastic about being immersed in a SP game by myself than raging about whoever's actions online.
  10. Portal 2 = best Valve game so far. SP at its pinnacle. /disclaimer: I never play MP games except for some Valve games from time to time
  11. Awesome shot of San Marco man, reminds me of how low res the AC2 one was.....welcome to the core
  12. Yeah if Stockholm meet up still happens for me though, got some more interviews and tests lined up...
  13. Speaking of sexual arousal, you never invited me to your last big orgy going away party last friday you tool
  14. Its just like Bluray's that sell for 30 or more... its pathetic. Tron Legacy. 35 bucks, common now.. Original Tron Bluray is 30 bucks, are you serious??? Disney is a fucking joke with their pricing structure. Money grabbers. 'rant done' If you had ever been at Disneyland, that wouldn't surprise you in the least
  15. cp_studio certainly qualifies as a totally unfinished and random project I never finished and never will. Total creative vaccum for me but without any planning...Dark Messiah had worn me down entirely The whole thing is off scale and just doesn't play well at all, not to mention it maxes out brush faces (too used to DoDS way higher limit back then). The map was released, but crashed servers out of memory most of the time. A total mess. Another pet project of mine, dod_spinta for DoDS. Never got to finishing it after moving to Montreal for Prince of Persia and dropping CAMP and DoDS with the team.
  16. Hey Tim, good to see you around these parts I never knew you were part of R&L Good job on the portfolio, it really ticks all the boxes on everything it should do. Keep on kicking butt at Crytek man
  17. I am still using Outlook Express, and the client was running when I tried. I was expecting a new message to pop up in outlook for me to write you something, as it does on my website where I use a more simple html mailto, but nothing here Edit: scratch that, the issue is specific to a few of your pages. the script works on the index, but not on the K&L2 page for instance. Just check all your pages
  18. For some reason, which could entirely be Firefox 4, your mailto javascript doesn't do jack for me.
  19. Tired of your smell you mean
  20. ahaha HP that's just so wrong man.... I don't know what the figures are like today, but in christmas 09 the most common size for a tv to play games on was still 32". Considering those could only ever be 720p, it's just poor design to not provide for a text upscale if you don't have a 1080p....
  21. Congrats man, nothing else to add over what was said already. Just take it one day at a time and learn as much as you can!
  22. Finally played my way through sequence 8 of AC2 on PC again, allowing me to post some screenshots of the flying machine section: http://www.froughol.com/assassins_creed_2.html
  23. I like the website and navigability, not much to add except that that profile section at the top seems like a copy and paste of mine, and possibly of 100s of other ones. Makes me think I should rephrase mine
  24. It definitely was a technical decision. In other words, Crytek preferred to use the available coders to work on other things far more important to the overall quality of the game.
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