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JamesL

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Posts posted by JamesL

  1. 1) Resolution, everyone seems to agree that you need a higher-than-hd resolution for VR. 

    Not necessarily, though it does help. But of course the higher the res the more horsepower you need to drive it and the higher the cost of that tech.

     

    2) Glasses. I haven't tried one of the new VR sets but I have a concern. I wear glasses when playing video games, how do I do that with a VR headset.

    Morpheus has a sliding optic block; its fine to use with glasses.

     

    3) Motion sickness

    4) If you don't own one, it's hard to explain via video.

    You're confusing motion sickness (physical cues of motion in the absence of visual ones) with simulator sickness (visual cues for motion in the absence of physical ones) but I get what you mean.

    There are strategies to mitigate this; high framerates, reducing lag on turning, acclimatization into simulation (amongst many others) but its highly likely the case that a small percentage of people will always become sick in a simulation.

  2. Yeah I'm working on one of the titles. Designing for VR is quite different to working on more conventional titles, you need to relearn a lot of the design principles you thought set in stone. They are quite different in a VR environment.

     

    I'm interested to see what MS come up with too. Competition is healthy :)

  3. Very sorry to hear about the studio and everyone affected by its closure. If any of you ex Grin folks want to hit me up on Linked in (James Lane) or PM me here I'm happy to pass on CVs to Sony recruiters.

    Good luck.

  4. It's just Company of Heroes hiding inside Warhammer 40k.

    Now that pretty much sold it to me CoH was a tremendous game.

    I'm good at it actually, I was playing with this French guy. And we all know how the French are in War. :cool:

    I lol'd for real

    I played the beta and to be honest it was a HUGE dissapointment. It felt like playing a dumbed down Company of Heroes,

    but with no building micromanagement, slow gameplay and a HUD that made me want to rage.

    DoW 2 was one of the games I was really looking forward to in 2009, not anymore :(.

    That's put me off again.... ah crap it's only gonna be like 30 quid I spose ...

  5. Fascinating isn't it. I'd love to comment on this but it would likely lose me my job.

    how are sony treating in house developers? is it the same as third party or do you actually get to use more of architecture? i understand if you cannot answer this.

    We're not really allowed to talk about anything dev or tech related. However Sony do treat their staff very well. As an employer they are the best I have worked for, great benefits, facilities, working practices etc.

    Fascinating isn't it. I'd love to comment on this but it would likely lose me my job.

    I love you James <3

    Hey Vivi, finished TMP_lodge yet? :)

  6. Been umming and ahhing over this one. I really want it to be great but I just have that feeling in the pit of my stomach that I'm going to be disappointed.

    Anyone want to give a definitive pros n cons list based on the beta?

  7. Elite Force was fantastic back in the day. I am probably showing my age a little here, but it really doesn't seem _that_ long ago. Was it?

    Never even knew there was a sequel, but given Dux's stunning review perhaps that was for the best.

    @ the haters, for every few crap ideas in Star Trek there was at least one fantastic one. Don't let the cheesy sci-fi soap opera veneer ruin the good bits for you.

  8. Initially concepts for activities, then once concept approval is gained, detailed system design for prototyping by the code team.

    Once prototypes are up and running, several iterations of testing & feedback until the prototype is either approved for inclusion in the game or scrapped.

    I'm generally working on several prototypes at a time.

    I'd be more specific, but NDA n all that ...

    My portfolio is a bit out of date and unfinished really, I guess it gives the impression that I am only a level designer, which is not the case.

    I should put some more work into it, but I am happy with my job right now and busy playing an MMO in my spare time so ...

  9. Nope Sony London, though I live about 10 mins walk from Zoe Mode :roll:

    Cheers Frei vid here:

    Best comment so far on the youtube thread

    "....that has been rendered onto the stream afterwards. even the ps3 cant react to an orange rolling that fast. if that was possible, you could build awesome robots right now. "

    Priceless ...

  10. Leipzig Eurogamer blog...

    Leipzig Eurogamer blog...
    
    15:32:43 - 
    
    "Something truly unique" now, says Dave. "EyePet."
    
    15:32:55 - 
    
    "This magical application" lets you adopt a virtual pet and watch as he or she comes to life in your living room.
    
    15:33:09 - 
    
    You can "stroke" them, "play with" them, or draw toys for them to play with in your living room.
    
    15:33:32 - 
    
    Some footage is being show. A frightening monkey-dog thing is bursting out of a lifestyle family's telly.
    
    
    15:34:17 - 
    
    The lifestyle boy claps and it jumps. He draws a car on a bit of paper, the monkey-thing colours it in and the lifestyle dad presses a button on the PS3 pad to turn it into a 3D wooden car.
    
    
    15:34:45 - 
    
    The monkey-thing is wearing a variety of outfits e.g. punk, dinosaur. I am not sure I understand the meaning of anything any more. EyePet is out next year.

    And thus the game I am currently working on is announced, not quite in the same vein as 8 Days is it.

    Go Go Monkey Dog Thing.

  11. You need some decals for the road markings, some stop signs and traffic lights. (No idea why am on a highway tip...)

    Other than that it's just detail you need adding to the scene. Dirt, light & shadow, the inevitable graffiti here and there. sIgns, sign posts, trash cans, railings, porch lights, house nameplates, all that kinda junk.

    Looking promising mate keep up the work :-D

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