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About Raminator

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    Grammar corrector extraordinaire.
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    Sydney, Australia

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  1. Very nice, it reminds me of one of STALKER's MP levels.
  2. Impressive stuff as always, mate.
  3. Raminator


    Enable HDR. In an effort to cut a ~30 MB .bsp to 20 MB, I compiled without LDR lightmaps, which, at the time, I figured were unnecessary anyway since my graphics card seems to be able to interpolate LDR values from the HDR lightmap data. Since none of the 30 or so playtesters reported a problem, I assumed everyone else could too - obviously that's not the case. Enabling HDR in your graphics options dialogue box should clear it up, but if your hardware doesn't support it, you're out of luck.
  4. Raminator


    I've got to agree. The problem is that the brown bricks don't lend themselves to Valve's decal set too well - the walls do have various stains and markings, but they're hard to see since they're brown on brown. haha definitely There's only so much you can do with the standard HL2 art assets, unfortunately. They're not quite as universal as HL1's were. About damn time.
  5. Raminator


    Thanks for the kind words, guys. I hope you have as much fun playing it as I did building it. Yep, the one and only.
  6. Raminator


    Screenshots: Downloads: - raminator.net - HL2World.com - FileFront.com - RapidShare.comOverview: dm_megawatt is a small, fast and painful map that focuses on close-quarters and vertical Z-axis combat. The action is based in Station 3725, a large substation in the power grid of City 17's industrial sector. Gameplay focuses in the large central arena and outlying connecting corridors.Map Information: - Map title: dm_megawatt - Spawn points: Eight. - Player load: Two to eight. - Custom assets: Yes, BSPZipped textures. - Build time: About two weeks. - Compile time: 3 hours, 18 minutes, 18 seconds.About the author: - Author: Daniel "Raminator" Junek - email: [email protected] - MSN: [email protected] - URL: http://raminator.netKnown bugs/issues: - None at time of release. Thanks to:- OnboardError for help with hosting and bug trapping. - The Black Mesa developer team for playtesting.
  7. I know exactly how you feel, I was thinking the same thing. Don't get me wrong Furyo, it's sensational work, but there's something about it that just doesn't sit right. Oh, and you really should have disabled the shadows on those stone trim props on the corners. :wink:
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