yea but moving objects with people with high ping in the room always equals death. its tries to sync the lifts for everyone and the laggy one. The high ms time slows it all up the lifts and makes the jitter, the engine does odd laggy things with them to compensate. expectancy code? Play the map with no one in it... its fine... player with 3 people with 20-40 ping its fine.. this it what all my testing was based. on... just thought id throw this out there.. no matter though. its bugged and teleports would of been the best move. thats that.