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Squad reacted to a post in a topic:
RIP Zach Ford (1985-2022)
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kleinluka reacted to a post in a topic:
RIP Zach Ford (1985-2022)
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Radu reacted to a post in a topic:
RIP Zach Ford (1985-2022)
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-HP- reacted to a post in a topic:
RIP Zach Ford (1985-2022)
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Saw the news today, very sad. He was way too young. I remember playtesting his HL2DM map with a bunch of other mapcore folks, and then in the crazy small world of gamedev, randomly hanging out with him and a few other folks on a night out in Seattle maybe 6 or 7 years later. He definitely stood out among that crowd - not the typically quiet shy gamedev type but a big loud hurricane of a dude. Definitely a presence. RIP. Also gonna take his passing as a chance to wish well to all the old school folks here and thank those responsible for keeping this place going over the years. Time flies and life's too short.
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Furiosa reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Squeebo reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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VIOLATION reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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This is pitch perfect. When I first scrolled past, I was like, "hey it's my neighborhood!" I see a lot of screenshots of people trying to get the feel of a certain city and it's usually with mixed results, buy you nailed it. Would love to see you take a stab at a full level.
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Yeah I think you're right. That will probably be the first thing I change if I ever get around to a redesign -- bigger pictures, bigger font, and have the info about the levels and games utilize more screen real estate. Thanks for the feedback.
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The last game I worked on just got released so I figure it's time for an update and some fresh eyes looking at my work. http://tomhanrahan.net/
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Daniel Nilsson reacted to a post in a topic:
Question about lighting in Quake 1
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The "Mapping Help" thread on func_msgboard is a great resource for Quake specific level design questions. You might try asking there if you don't find a solution (and it's a good resource in case you run into anything in the future) http://celephais.net/board/view_thread.php?id=4&start=14675
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Looks good, but for some reason the slope on those 1:1 staircases is bugging me. I'm sure they must work fine but the aesthetic doesn't look right...too steep. Otherwise looks like it's shaping up nicely
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Please tell me the name of the person who runs your studio is George Lycus
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Bl1tz reacted to a post in a topic:
Free magic lamp 3d model
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Bl1tz reacted to a post in a topic:
ITT: Post maps/scenes that never saw the light of the day.
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I agree with your assessment that you should probably have some images as soon as you load the page. It seems like a waste of space. Most importantly, I think you need more content overall. You only have 3 images in your 2d Art section, 2 top down screenshots in your Levels section, and an overall dearth of content in your portfolio. The formatting and the way it's laid out and everything is fine though.
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Kedhrin reacted to a post in a topic:
How to tell someone they aren't good enough
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Buddy reacted to a post in a topic:
How to tell someone they aren't good enough
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A company has no obligation to tell anyone why they didn't get a job. In the cases you're talking about where someone is clearly skilled but still not right for the position and maybe you don't want to offend them if the potential is there to hire them later, it's not rude at all to say exactly that. "You're very skilled but not right for the position at this time."
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- Establish the first (to my knowledge) game company in the Canary Islands - Fill a big pool full of gold coins and swim in it a la Scrooge McDuck - Forgive all the kids I bullied in school for being such nerds
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I'll take it if no one's claimed it! Was about to buy it today, but got Dishonored instead!
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Cool stuff Skacky. If you're not already, you should post your stuff over at func_msgboard. It's a more Quake-focused site and you'll probably get more specific feedback there. More specific than "cool stuff"
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this. ken20banks & cAyle are both at valve. I'm sure some of you HL legacy dudes worked with them on mod stuff even if they don't ever post on mapcore.
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Wrong forum ; ) http://celephais.net/board/
