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Everything posted by Ooghijmiqtxxa
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My awesome pose shot!
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Hewwo Dux! Yeah those brushes do look a bit funny. I like the idea Quakis. I'll probably turn them into some sort of monitor texture and make them bigger to give off some nice lighting. We'll see what happens!
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Still a huge WIP: I still gotta do a lot of texture alignment and texture changes for the walls. The idea is some sort of facility that provides heat for the people living on an icy planet. The center area of the map will be outdoors and it'll be snowing and all types of crap.
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I've just finished some of the textures for my level. I'm aiming for Doom3/Quake 4 in Source. I learned a lot from my last level, and this one is really going to shine once I'm done with it.
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Thanks for the crits guys. The light sources are those blocks because they have the magical property of magic! I was just playing around with it and I thought that would be a good idea to try to keep the symbol thing going. I agree, the brush work is pretty simple. I'll make sure to give my next map more detail and work on the lighting more. Again, thanks for all the crits and I'm glad some of you like it. I'll take all this good advice and put it towards the next map.
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All though it isn't ready for download as of yet, DM_Marden is complete. I have some optimization things to do, but other then that I'm ready to call it complete. I hope to have it up for download before the New Years. Here are the final shots: That's it! I learned a lot during this process and just want to say thanks to everyone who helped me out and gave me suggestions. I look forward to killing people in this map very soon!
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Zacker: Yeah, I'm going to be changing the walls, floors and ceilings. The arches will stay but I will be changing them up a bit. Those slabs of wall between the pillars will have more brush work to them, but I didn't want to get caught up in that before finishing the layout. Dux: Thanks. Haha, yeah I'll clean it up. Shes kind of sloppy right now. Evert: Hi Evert! It does. I think the layout is fun. I still need to optimize it but it plays great. The only part that is a little iffy is the first room which is the room with the shotgun and the bridge. I actually changed that in my latest build. I made a way for the player to get to the top level from the bottom and I think it plays a lot better now. I had a question about dark shadows. I really want the arches to cast a nice, dark shadow in the flooded room but don't want to lower the lightmap scale on those surfaces so much. Is that the only way to do it? Psycho: I really like those stairs. Did you make the textures? If you did, I'd say spend some more time on those and it'll look a lot better. I also really like the ceiling. That curved part looks great.
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Thanks guys! I'm happy you guys like it. I busted my ass to finish the last room. I was going to make it completely indoors, but I thought I'd keep the pattern and leave it a bit open. That's it for the layout. Now I can focus on the textures and the detail. I'll make a new thread for all of that probably tomorrow. I'll stop posting in the WIP thread now.
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Thanks for the comments guys. I've changed this quite a bit and I'm probably about 80% done with the layout. I need to connect the high and low paths in a indoor room and I'll be just about done. After that its more texture creation, complete the normal maps and add the detail above the playing field. Here is an update: This is the new upper hallway in the flooded room. I added a bit more detail to the top and tried to make it look a little more destroyed/under reconstruction: That vine in this picture is how the player gets back up to the second level. It's basically a ladder without the model there. It still needs a little more work and I want to make it more obvious that you can climb them. I'll probably make a decal with footprints around the vine or hand prints on the walls: This is after I climbed the vine and got back up: In the pool of water: Looking up from the bottom again: I'll probably make a new thread once I finish this sucker and I can stop spamming the WIP thread. I'll also probably release all the textures and some other ones I made but didn't use in a pack for everyone to use.
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Thanks guys. What color would you suggest? I'm going for a triad of colors; Orange, purple and green. I'll play with it a bit more and see if I can get it looking better. I've worked on it a bit more last night and this afternoon. I've created the second room and connected it to the first with some simple hallways. I'll have something better in the final, but for now they'll do. First room again: Hallway connecting the rooms: This is the second room or "flood room" as I put it when making it: Deeper inside the flood room: The water in the flood room: I tryed to destroy the tops a bit. I'll destroy them more once I create the textures and decals for it: Looking up from the bottom of the flooded room: I'll be adding more detail to the tops of these rooms. I want it to look like an ancient magical ruin of some sort where people lived so I'll have windows and doors too. The water area in the flooded room will have doors and windows underneath the water to make it seem like it actually flooded some homes.
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I used env_ember and a low brightness green light for the weapon locations. I'll probably create a small texture (probably 128x128) and use that on a brush so that all of this sits on some sort of magical looking tile. I think I'll only use it for weapons. Thanks for the comments guys. I have a break from classes so I'll probably have this sucker done a little after Christmas. I'm trying to do 100% custom content, so hopefully I can learn how to model a bit before finishing this up.
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This is the start of a idea I had the other day.I'm trying to do a Prince of Persia type of level. There will be lots of areas where you can jump on out-of-place rocks for short cuts or good items. I also want to make a nice plant/vine texture and use that as ladders. If I don't do that then I'll have to settle with either slants or stairs. Onboard: That looks sweet! I really like the entrances and the roof. That roof on the center part looks like it was a bitch to do. Great job, looks like an insane asylum.
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Some more progress on my level. This is probably what most of the hallways will look like. I want to put some more detail on the walls, but I'm not sure what I should do. This is at the bottom and the entrance to the above hallway. I want to fill those holes in with anything except pipes. I was thinking of having it look like some sort of circuitry type of thing. I also want to add more detail to the walls by putting a few more brushes in the walls running vertically like the brush on the left, except not angled and not as big.
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This is a pet project of mine when I'm in between classes as school. It's still a huge work in progress. I'm going to be doing 100% custom textures and any Valve textures in these pics are place holders until I make the replacements. I'm really shooting for a Natural Selection type of thing and hopefully I can pull it off. It's going to be Deathmatch, probably between 2-4 players. OnboardError: That looks really nice. The trim at the bottom of the bricks look a little funny. Also, I think if you had a different brick texture it would really make it stand out even more. I think I have some made with normal maps if you're interested in them. Let me know.
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Thanks for the comments guy. PhilipK: The bottom was the last part that I did so I skipped out on it a bit on the first run. I'm gonna make that the most beat-up part of the texture. Peri: Hi Peri! I was playing with a new monitor I got and it was fun to work on. Just wanted to see how it handled it. Here are some other ones I had laying around. The ones with windows are just to show how the decal would look on the texture. The first one has some noticable pattern on the right that runs down the whole texture. I'd fix it if someone wanted to use it but since it's going unused I'd rather work on something else. I have more, but they were for mods that haven't been released yet and don't wanna piss some people off so I'll just play it safe.
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Haven't done this in awhile. Been away along time. I was playing around and made a 2048x2048 diffuse. I still want to add more detail. make it tileable and take out patterns.
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http://img92.imageshack.us/img92/5084/office16003rr.jpg ? :wink:
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Thanks for the kind words guys! I've been busy with school so I haven't been making as many textures as I want plus I'm trying to learn modeling so that's been killing some time as well. Anywhere, here are some other textures I've done awhile ago. More brick stuff Cherry-wood. There's a spec map on these, but no screenshots for it.
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Sorry for the blitz.
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Yeah, I hate that green light too. Yup
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The black space between the circles and the bottom will scale. It's where I'll post stupid news stuff or something. Navigation will be easy. Only three buttons, when you click on it, the black space will fill up with thumbnails. Click on those and it opens up a new window for what you clicked. The middle button with the moon takes you back to the start. It's from the cartoon Aqua Teen Hunger Force. It's a computer orb that cures all dieases and has kick ass action missles!
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Here are some futuristic textures and some other junk. Most of these are pretty old, can't show any new stuff. Here is what the neon looks like in game: http://www.tankvstank.com/neon4.avi
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Hi there! I'm new! I've seen a lot of fellow Insurgency mod members here so I thought I would join the fun and post some stuff. I've been working on my personal site on and off for about a week and after a few redesigns I came up with this. It's not 100% complete, but I wanted to see what some other people could help me with to make it look better. I still need to fix some parts (bricks next to the black space on the side) but I'm pretty happy with it. The three circles in the center are the different parts of the site. When you mouse over the circle, the upper right hand text will change to correspond with what circle you are over. So, if you mouse over the left most circle, the text in the upper corner will change to Level Textures. Tell me what you think and crits are most appreciated.
