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Ooghijmiqtxxa

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About Ooghijmiqtxxa

  • Birthday 08/30/1985

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    San Francisco, California

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    http://www.insaneroot.com

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  1. I came out of retirement to say you made Source look great. Good job Shawn.
  2. Thanks a lot you guy! It feels great to be able to show a bit of what we've been working on. Can't wait till Dux gets to show his stuff. It's pretty jawesome.
  3. OL: The stuff is looking really good. I was a huge fan of Rock2 for QWTF. Keep at it man! I want to play some Rock2 damnit! I did this as a little test to myself. I wanted to see how much I could push a simple cylinder shape. It took a lot for me not to add little bits and arms to it. I'm thinking of using it in a HL2 level I have planned, but not sure if I have the time. Let me know what you guys think!
  4. Just wanted to pop in and say Zero Gear is going to take over the universe. I met David and Brian at the SF Postmortem and got to talking to them about Zero Gear, among other things. These guys are very serious and know what they're doing. I even got to play around a bit with a demo of Zero Gear and the Kart and track looks more amazing in motion. Really guys, you are doing a fantastic job, keep it up!
  5. Hi guys, long time since I've posted something here. I'm probably going to do a whole tech set kind of like this. I had a lot of fun making this one. I'm used to making environmental textures so I have to worry about stuff tiling so this was fun because I got to put in some details. KoKo: That looks great! I instantly thought of the animated series Poison Ivy, so you're defiantly on the right track. I think the face is a little too fat. Once you get the posion ivy colors in there, it'll really pop.
  6. Thanks!They're separate. They're on a 16x16 texture that I just make to doll it up a bit. I want it to look like that in game, so I put them in to see what it would look like. Thanks
  7. The blue thingy was just a test. All active items (pick ups, quest items, and teammates) will have this blue ring at the bottom. It changes color depending on certain factors. For teammates, it will change to reflect their health status, and for the items it will change to reflect how much time is left until it disappears. It would be cool to get that color onto the model though.
  8. If Rick_D posted all of his replies as an audio file, you all would be in love with him as much as I am. This is a treasure chest I'm working on for my project. These are dropped from Condeaderates and when the Union heroes run over it, they randomly get an item they can use in battle. It's like those question boxes in Mario Kart. I need to redo the bottom, fix some of the bolt locations and redo some of the metal but it's basically what I wanted so I'm happy with it.
  9. Haha, Hi! Yeah, I really should work on this but I'm busy with some other stuff at the moment. I actually don't think I have any of the map files left, just the textures. Maybe I'll zip em' up so people can use them.
  10. This is one of the "quest" models for my project for UT3. It's a poison box. Poison is spelt wrong cause it makes it more funny. You guys should totally use an lol emote in your replies cause it's funny. Funny. Books. I changed them since these pics. The pages look different and changed up some of the dirt on the books. These are plans. These are randomly dropped from enemies when they die. They activate a "side quest" for your team which can be completed to gain personal and team experience. Erratic: I like the door. The thickness looks like it could be cut down, but the size of the knob (haha, knob) seems fine to me.
  11. Right on, that did it. Thanks Rick! I wish you could of told me that over voice so I could hear that devilishly sly accent of yours.
  12. Hey guys, been awhile. I've been really busy with summer school and work so I haven't had that much time to devote to modeling. This is some of the stuff I've been doing during my lunch breaks. Some windows A door! A post! I had a question about planes. I wanted to attach a plane to the wooden post above, but it would only display the faces on one side. I heard that you needed to change the properties of the plane object and change backface cull. I did that but it didn't display the other side in the render. If anyone has any ideas what in satan's anus I'm doing wrong, I'd be grateful. Thanks.
  13. Erratic: It looks cool. I would of made the caution lines more yellow though and maybe put some grime on the bottom piece. I've been learning to model and have been making some stuff for my personal project:
  14. It's been a long time, but I've been able to sit down and do some work on my personal project. All of these are without normal maps. I'm getting my hands on Mudbox pretty soon so I'll be able to play that and see how they turn out.
  15. That looks awesome Warby. Looks like it would fit very well into the game. Thanks to an awesome video that Rick_D showed me I was able to learn how to model and UVmap today. I know, it's basically a square but I'm still excited that I know how to actually model something now!
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