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Grinwhrl

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Everything posted by Grinwhrl

  1. i like the nightmare version.
  2. nice shots, cool weaponary.
  3. Very cool Duke maps, i would have never thought people still work on that game. Right on for you hehe But to the above post, OH OH!
  4. NMRiH - http://www.nomoreroominhell.com NMRiH is currently looking for: Mapper - 1 Position Must possess a good working knowledge of the Valve Hammer Editor and be capable of creating fully detailed maps. All applicants must be willing to put in the necessary time and effort towards working on "No More Room in Hell" maps and with the team. Providing a portfolio of past mapping work which will help us with our decision. (screenshots, video file, or bsp) Environment Level Designer - 1 Position Same applys as above, but we are looking for an indivdual who can create detailed environments(land scapes) using terrian generator programs and/or the Hammer editor. Modelers Must be able to create renders and be self-motivated. Must be able to work within a team and be willing put in the necessary time/effort to work progressively with mappers. All Half-Life 2 models must be constructed and rigged with either Softimage XSI, Discreet 3D Studio Max 6/7, or Alias Maya 4 (or higher). Must be able to build detailed meshes while still maintaining low polygon counts. Character modelers must be able to construct humanoid models while keeping animation (skeleton rigging) in mind. Experience in UVW unwrapping, rigging, animating, and/or skinning are definite pluses. Providing a portfolio of past modeling work (i.e. renders) will help in the decision process, but be sure to point out whether textured model renders you provide are your own handiwork or someone else's. Character Modeler - 1 position Required Extensive experience with Softimage XSI, 3D Studio Max, or Maya Ability to create normal maps Ability to unwrap models Ability to create human models Recommended Ability to texture human skins (face/hands/clothing) Ability to texture injuries/wounds (for zombie skins) Vehicle Modeler/ Prop Modeler - 1 position Required Extensive experience with Softimage XSI, 3D Studio Max, or Maya Recommended Ability to unwrap models Ability to texture models Creating ragdolls Creating .qc files Texture Artist - 1 position This position is open to skilled individuals in the art of texturing map surfaces You will work along side the NMRiH mapping team and create orginal custom textures for our maps. Required Extensive experience with graphics design (i.e. Photoshop) Ability to create normal maps Recommended Ability to create shaders and specular maps A library of textures If you are interested in joining the NMRiH Development Team and have the skills required above, please send your information to the following below: Cs42886 NMRiH Project Manager AIM: Coleman42886 MSN: Cs42886@comcast.net E-Mail: Cs42886@comcast.net or Dark NMRiH Level Designer Lead AIM: Darkdsp MSN: Darkdsd@hotmail.com E-Mail: Darkdsd@hotmail.com Thank you, - Dark
  5. Nice brushwork Nysautro
  6. probably the top. But is there 2 there?
  7. Grinwhrl

    Ock!

    Nice dg color job on that. Feels very comic like!
  8. LOL, Im looking into the game industry now, i did go to college for graphic design but i always liked my graphic design talents towards gaming, now that i map, i have found what i love to combine my graphic and visual skills too. So i think i wil strive to work hard on my free time for that. Hey kleinluka, do you guys have any good advice?
  9. I think they look great. Especially for a freaky house.
  10. very very impressive.
  11. Thanks, I did Model it very similar to the MP2 jail area as an easteregg for my map.
  12. Here are a few WIP's of some Nomoreroominhell mod level design work. ----------------------------------------------------------------------------- Portfolio work Map for now
  13. Pretty cool, looks liek something out of Forsaken mod for hl2.
  14. Grinwhrl

    de_corse

    Very nice work so far on this map!
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