Praz
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DOWNLOAD: http://mt.westh.linuxwarz.com/Orion_200 ... railer.wmv STREAM: http://www.moddb.com/mods/orion1/videos NOVEMBER 2009 UPDATE: Hey guys! We're doing some continious test. We know you were expecting a beta about a week ago, but if you haven't already read our ModDB post, our lead programmer had succumbed to PC hardware issues and we were out and delayed. However, in return (and thanks to the ModDB website) we were able to bring on two new programmers ('SteveUK' from Ham & Jam and 'FeareD'). Things are now progressing better than ever. I will say, however, we do have an official release date all set which I cannot yet announce. I will announce it as soon as I can! Also, if you want a chance to play Orion early just register on our forums! We will be accepting new beta testers every week! Register here: http://www.orion-project.net/forum/ucp. ... e=register We have some great things lined up for the first release (before the years end). We also have some content that will be released shortly after! Until then, please enjoy some screen grabs from our private playtest yesterday: Post your thoughts! Discuss!
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Incoming Source - Weekly Update #2 [09/23/05]
Praz replied to Praz's topic in Non-Professional Recruitment
Not all map objects are in.. our team is cranking out props as we speak. Their will be all sorts of props that can be used, such as crashed drop ships, and anything else in that matter. -
2nd Weekly Update [ 09/23/05 ] ::: Unveiling of inm_scale. http://www.incoming-source.net The second Weekly Update for Incoming Source. This week is the unveiling of one of, if not our largest map to date. The map is called inm_scale and features plenty of land for both ground based combat along with vehicular warfare. The higher portions of the map contain the cliff side along with bridges to get from certain areas to others. Their is also a large cave between the two bases to supply an area for dark close quarters combat. When you are back outside, their is a very large beach underneath the cliffs, which will be used for the vehicles to get from base to base. Link to Video: http://www.incoming-source.net/files/inm_scale_preview.zip The Contest We will be doing the first Incoming Source contest next week. We will be announcing it in the next weekly update (09/30/05) September 30th. The duration of the contest will last two weeks and will end on that Friday (another weekly update). The contest is heavily art-oriented. Hiring: We are still currently hiring as well if you are interested in joining the iSource development team. Positions currently availible: >>Mappers (3-4) --Must be experienced in the use of displacements along with creating city-environments with a natural feel. >>Player Animators (1-2) --Must be experienced with rigging the player model along with creating fluid organic animations. >>Concept Artists (2) --Must have the skills to create various different types of concepts, including: weapons / players / maps / actual scenes from the game / other So if you are interested in joining the iSource development team and have the skills required for any of the above positions (or any other position, never hesitate to ask) and have the quality that the iSource development team is known for, feel free to contact us: >>post a message on the Applications and Hiring forum. >>email: david@prassel.com >>ICQ: 54157633 >>AIM: Praz1187 >>MSN: praz34@msn.com Also, I'd like to take a few minutes to answer some questions and concerns that I have been seeing around the internet lately. Basically a quick FAQ: Q: Why are you using M4a1's and mp5's in the year 2442? That doesn't make sense you wiener shnizzle! A.) Their are many reasons for this. One is due to the story with the shortage of resources and the military using both the newer weapons that the army has created and supplied for their soldiers along with old, but reliable weaponry from the past as added gun power. In the game, the player will have the option to choose a "type" of weapon in the weapon select menu. Lets say you want the Automatic Rifle that features full auto and single shot. The next menu after that would allow you too choose the model (example: m4a1 or XR8c). The weapons would act the same (same weapon codes) but will allow the player if they want to use a familiar weapon or one of our custom designed weapons. The best for both worlds. Q: You guys are a halo rip off. A. We hate you. No, we don't hate you. We just need to release more of the facts so people understand before assume. This information is on our website, but hopefully this will help. Incoming (for Half-Life 1) was started over 5 years ago (August 25, 2000). That was after Halo was announced, but wasn't released yet. Halo 2 hadn't even begun. Later in development, I contacted Bungie about the Warthog (named the Talon in the first game) because it fit so well in the Incoming universe. Anyways, we are going to clarify this once and for all and we are hoping people at least take the time to read this to understand more of the game we are making for YOU for FREE. Yes. Their is one halo model (some will argue two) in this game. Most will call it the Warthog. We have changed the name along with a small few details, including the weapon turret on the top (custom twin .50 cal). That's the only model borrowed from the Halo Series. Some will argue our armor for the player model (humans), and as it does resemble him, their are major differences. The inspiration was based off both the Spartan armor from Halo along with ancient Trojan and Greek armor. Our model is unique, which you will all see when we release the media for the actual player model and texture. Until then, just trust us. Every other vehicle was designed by myself, no inspiration from Halo. So I hope that helps clear up some confusion. To learn more about the game, visit: http://www.incoming-source.net/about.php And now on to the Progress update for the past week: Progress Update: -Marine Player model begun. -ATV Vehicle modeled and UVmapped. -ATV texture has begun. -Gladiator Texture has begun. -Trojan player model in game. Texture will be completed by next week. -XR8c Weapon Model complete (Human Assault Rifle). -FNC30 Model is complete. (Human Assault Rifle). -w_model for Steyr-M is complete. -Steyr-M has been re-textured. -Sako TRG texture has begun. -Sako TRG fully animated. -FN 2000 has received a new compile featuring a new shoot and reload animation. -inm_scale has been completely re-done. -New maps under way. (7 to be exact). Two of them "aren't very outdoors-y" -New map props for the environments have been modeled and skinned. -Plenty of ambience sounds have been completed. -Cave ambience. -Beach ambience. -Swamp ambience. -Radio commands have begun (both code and sound files) -Dropship Sounds have begun. -3 different sets of each radio command (will be explained later) -Weapon codes have been updated. -Added recoil to all weapons. -Iron Sights in game, need to be programmed. -Added 2x Zoom Scope to the FN 2000 Assault Rifle. -Bugs being fixed for various gameplay features. -Arm models rigged. -RPG Rocket Launcher secretly added to the internal alpha to give Praz a chance. And I'd like to take a short time to wish everyone luck with the new Hurricane Rita. We have some team members that had to evacuate their homes in Texas and this is a big hope and wish to them that they are okay and doing great. We cannot wait to hear from you guys and we hope that everyone will be okay during the next few days / weeks. If not... I might have to come down there and drop kick Rita in teh face. So that is it for this week! Come back next Friday for 2 new images and a new video of something that will be just as awesome!. PRAZ.
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The first Incoming Source Weekly Update. One of many. I have every friday up until December planned with media packed updates. Each week is expected to contain two images along with one video, usually relating to one another. This week is the unvieling of one of our many completed maps, inm_nanko. We have included two images, which can also be seen in the media section of the website, along with a map preview video of inm_nanko. You guys are lucky this week as well. You get a sample of one of our soundtracks found in the map preview video. So we hope you enjoy the media and for those that love this stuff, we have a progress update: -Gladiator Vehicle texture begun. -Penguin Vehicle texture finished. -FNC30 Weapon model begun. -Steyr-M being retextured. -Sako TRG mesh almost done. -Trojan Player Model texture begun. -Arm models finished and rigged. -Raptor Model and Texture complete. -Prop Models underway: >>African Tree >>Swamp Tree (3 variations) >>Rope Bridge (2 variations) >>City Buildings -Weapon Codes updated (Stance-based accuracry. Crouch = better aim, etc) --- added to tech demo. -Steyr M pistol added to tech demo. -MP5 added to tech demo. -Over 20 new gun sounds developed. (400 total including the origional incoming gun sounds). -Soundtrack has started. -Sniper Rifle animations have begun and are underway (Sako TRG-22). -w_steyr and p_steyr ingame and working. -4 new maps in development. -alien (Altair) Concept finalized. -Human Drop Ship model (Angel) complete. -6 new weapon concepts. -20 new textures added. -+more. So that is it for this week! Come back next friday for 2 new images and a new video of something that will be just as awesome!. PRAZ. Weekly Update Media: images: video: inm_nanko preview video *CLICK* http://www.incoming-source.net
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Hey man (me = Tripleh) How are you, long time no see Talis, I haven't been able to contact him. I have been speaking to many of the old team though today.
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It's what most people typically do. It doesn't make me angry. It upsets me that they don't make themselves familiar with the history of the game or read the website, since alot of information is their that could help them understand what we are making them. On the very first page, it says we started on August 25, 2000. Halo 1 was only announced. Halo 1 was not released. Halo 2 had not begun development. Keep that in mind as well. Halo also shares the same suit as in Doom and along with Quake. It's armor. Simple as that guys. And I admit to it being my fault for leaving the green armor one up, so I took the responsibility to upload this: Anyways, if you have any more questions, feel free to post here, or read the site at: http://www.incoming-source.net
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No, it just bugs me when all of their accusations are answered on the website. Same goes for yours, there is a new weapon concept for the future-based concepts of weapons. Which will be explained further actually very soon.
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I highly suggest you read the story on: http://www.incoming-source.net/about.php and then grab that altair image and an elite, and compare them and realize they are nothing alike. Trojan does resemble Master Chief? Yes. Masterchief also resembles the Doom armor, the Quake armor.. and their dropship resembles the Aliens one? What is your point? Halo was a rip off as well, and we are not even to that large of an extent. Please read up before making silly posts.
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http://www.incoming-source.net launch media: Incoming Source has been in the making for a little bit over a month. Originally developed on the Half-Life 1 engine and later moved and re-created on the Source engine. Incoming Source focuses on epic combat. Containing large open and varied maps, both drivable vehicles (with usable turrets) along with flyable vehicles. There will be 16 new weapons along with plenty of other features including iron sights for tactical aiming. In celebration of all of the work that has been completed within the past month, we are re-launching the website with a brand new layout along with new media and a new forum. Incoming Source's team is already large and very talented, but we can still use some more talent. Positions Still Available: < < < < < < Incoming Source has made plenty of progress. We have a working tech demo including gameplay modes along with other features accompanied by 4 weapons currently ingame. We have currently have 11 maps on the Source engine being updated with new map models along with custom designed textures. Visit the brand new website for a complete listing of progress from this past week along with some of the new media. With the new website launch we also have something for our fans every Friday. There will be a weekly update containing at least two images and one video usually relating to the images. Visit the site this Friday for our first (of many) Weekly Updates showing off one of our new, completed maps. The weekly updates will be accompanied by journal logs containing each bit of progress that was completed during that week. We have had a great time thus far on developing this game. We cannot wait for the upcoming weekly updates to show you all of the media we have. Visit us on IRC at: #incoming-source (GameSurge.net) http://www.incoming-source.net And be sure to make a visit on friday for the first weekly update. iSource Team.
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http://www.incoming-source.net launch media: [EDIT] Delete Thread. I made a thread in the correct area. I am sorry.
