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⌐■_■

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Everything posted by ⌐■_■

  1. I sorta like him.
  2. Thanks Philip.
  3. I couldn't find the time to finish it. Too much going on in real life. Then I gave it to a mod. http://www.roguethreat.com
  4. What the heck?
  5. PROJECT ABORTED sorry :arrow:
  6. Okay, I just opened a screen in psp and just copied and pasted the colours into hammer (sorry, I assume you'll understand what I'm saying ). Oh, and I changed the sidewalkedgethingytexture too. Result: Oh, and I'll be selling my CPU in about an hour. I don't have another one yet so bear with me...
  7. That's frickin' nice! Thanks Curman.
  8. Lol. Sorry man, I'm pretty new to fog. I set the colour to be orange, like the sides of the skybox. The ceiling of the skybox is darkblue however. Do I have to change it to darkblue maybe? Is there some tutorial on the techniques of adding fog?
  9. The blurry sidewalk is going to be a thing of the past. I'll change that. As for the rest of the textures, it could be my videocard since it's only a ati 9600pro... I am also ging to fill this level up with alot more debris. I have set all my videosettins to high, but thanks for the advice anyroad. I will keep you updated! tomato /edit Here are two more screens:
  10. Oh, and I wanted to add: thanks very much for the feedback! Keep it comin'
  11. Hi! I changed a few things according to the feedback I receivced. I can't recall what exactly but I changed the roadtexture (and scaled it down), changed the lighting, fog, added some props etc. These screens are not intended to show you everything (im lazy), but to show you the change in fog and lightning. Just have another fresh look and comment on it! tomato
  12. The arrogance and negativity of your posts is sickening, Kosmo.
  13. It's obvious that you have great drawingskills koko, yet the drawings seem a bit bizarre, illogical (anatomy etc.) and pointless to me. Like they were made when you were really bored or something.
  14. Wow, the cat pic is the awesomest.
  15. Yes pls.
  16. Kosmo, pls get your beavis butface out of here. Go depress someone else... As for pics, more alphascreens have just been moved to show to the public. Here you go: There's more on the website. If interested, pls take a look on the forums. Thanks
  17. The map is indeed based on Carentan. It's not a port though.
  18. Deads, can't you read? Pls don't post to vent your frustrations. Bye deads Curman, I wish I could show you screenshots from the alphasection The screens posted here are outdated.
  19. doh!~
  20. Thanks Fletch. Here are some pictures: Oh, how I wish I could show you some stuff from the alphasection... Futhermore, I am talking about the HL2 mod. There also is a game in developement using the Reality Engine. This game will be the coreproduct.
  21. Hi guys, 1944 D-Day Op. Overlord, a promising WW2 based HL2 mod, is looking for animators for their HL2 MOD. If you have experience with animating and like to help out a very promissing MOD, please contact Ronan: recruit'at'franticgames.com or come by at the forums at: http://www.1944game.com. Please be shure to add some reference stuff to show of your skillz. Of course, everybody is welcome on the forums! - tomato
  22. That's pretty awesome!
  23. I followed both MOD's prety closely. I must say, not only do the maps not resemble eachother, the atmosphere is totally different too. Both not being less then eachother in originality or estathics. That's the beauty of it!
  24. Nice photographs! What's the dude ont the last pic doing though? Shoeskating?
  25. We allready did...
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