⌐■_■
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Everything posted by ⌐■_■
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Sure I was thinking about a lightmap check, where as all faces are checked to see if they have a legit lightmap number assigned since I've had my lightmaps somehow automatically change after a compile (even into uneven numbers) which has caused me to give up on some of my maps. Something that would automatically destroy incorrect displacement faces or marks them with a recognizable texture (i.e. if a world brush has one or more displacement faces). A feature that automatically deletes invalid microbrushes and devides surfaces too large to have any valid lightmap values into chucks that can be lit properly. I know that for most compile related problems there is a workaround, but it would be nice if there'd be some application to ''clean your map up'' before your last compile or just as something as a last resort for newer mappers with compile problems. Again, I'm no programmer so I have no idea if these features would be easily realised or simply impossible. One thing that I do know tho, is that the source engine is quite old, and if you're aspiring to be hired within the games industry it might be a better idea to invest your energy into a newer engine. Anyway, good luck! Personally I'm happy to see you putting all these effort into something I might use myself so I'll be following this
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how can you guys hate on knoxville? that guy is brilliant
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i saw some real gems in your collection but the quality of your photo's seems a bit unbalanced to me sometimes. I think that might be caused by a little incoherent colormanagent (i would try to make some distinction in styles - think about what you wan't to photograph, with what goal and then decide what post process -if needed- needs to be subtlely applied) I really like some of the quite daring lines and compositions in your photo's, like this one, or this one., although some photo's are a little sloppy. Like this (non symmetric and for my personal likings too saturated). the last thing i'd like to add is that i really like the depths and lighting in some of your shots! one question tho, why no portraits? some of your photo's would've been awesome with people in them
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HUGE improvement looking gooood maybe adjusting the lines in the canvas would make it look even better? it's looking unnaturally ''wavey'' imho...
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yes please
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in the last seconds of the trailer, the boy shouts a pornstar spell if you listen close...
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yeah, i enjoyed reading the articles don't stop!
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baby
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i crinched my asscheecks while whatching that presentation with the ''downloadable girl'' part as climax... luckily, i'm still pretty exited about this. hope it has the same ''weight'' as the witcher series
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thanks! disableing it for now... (for chrome users: chrome://plugins)
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you've come so far man! nice!
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yeah, fog and lighting are really nice and subtle, not cartoonish. love it
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ITT: Post maps/scenes that never saw the light of the day.
⌐■_■ replied to Minos's topic in Level Design
could it be possible that being original wasn't his intent to begin with? -
ITT: Post maps/scenes that never saw the light of the day.
⌐■_■ replied to Minos's topic in Level Design
instantly recognized it. impressive work! -
brünhilde von shaft? bwahaha I like Django allready christofer waltz is phenomenal btw.
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it's probably nothing, you won't believe how many dudes have painful balls and even íf there is something strange like a little bulb or something; in most cases it's not cancer, or at least not a deadly form anyway. i'd be glad to have my balls scanned, just to be sure nothing is wrong! sucks to have a dude check 'm out tho... no female doctors around?
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hiphop is only 30 years old so i guess that would be a little far fetched? tarrentino is known for using ''unfitting'' music in his films tho, it has become one of his trademarks even.
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saw cloud atlas in the cinema this morning. after watching the trailer (which is a work of art in it's own right) i was kinda disappointed too. it's not that the movie is bad, it just isn't that good as the trailer suggests imo... didn't get boring tho, just not as subtle and awesome and meaningful as i would have hoped
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looks nice altho the lighting looks a tiny bit flat... would you perhaps have an overview of the complete map?
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brilliant movie
