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jaboo224 got a reaction from ElectroSheep in Call of Duty: Advanced Warfare
House of Duty: Elysium Warfare
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jaboo224 reacted to FrieChamp in Star Citizen
It looks beautiful! Love the effects and HUD. But the gamepad controls and crashes made it awkward to watch indeed.
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jaboo224 reacted to General Vivi in FRACT | (OUT APRIL 22nd)
This game has been in the works for a long long time. Finally comes out tomorrow on PC / Steam. Do yourself a favor and pick it up if you are into synthesized music.
First Impressions on RPS: http://www.rockpapershotgun.com/2014/04/21/fract-osc-release/
Steam Store Page : http://store.steampowered.com/app/243220
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jaboo224 reacted to Minos in Tip of the Day
Lazy mouse app, still haven't tried it but looks sweet!
http://lazynezumi.com/
Mixer brush tutorial, a really powerful tool that nobody knows about!
And lastly, a quick Photoshop tip: Hold alt and click inbetween layers to link them.
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jaboo224 reacted to Warby in Tip of the Day
you can "expand" your canvas with the crop tool not just make it smaller O_o
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jaboo224 got a reaction from Sentura in What have you watched recently?
watched this trailer. looks awesome
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jaboo224 reacted to Rick_D in Respawn Entertainment's - Titanfall
this is how exciting titanfall is: we're discussing web browsers.
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jaboo224 reacted to -HP- in Arbor Vitae - UDK Scene [WIP]
Some healthy material studies at some unhealthy hours. lol I wanna try and push for the moisture and dense look without it being too much, right now it is too much but man it's really hard to control without it looking weird, I want PBR! I did a pass on all textures, brought them up to a 186 ~ 200 mean, chromes are around 140 ~ 150 mean, i would go bellow that but without a cubemap it starts to soak the lighting with how black it is so you have to make compromises. I'm also currently doing a pass on all specs and gloss maps, added a lot of contrasty and detail to the gloss, and a bit more noise to the spec. I also added the AO to the spec and remove the AO from the difuse, in fact i removed most noise and detail from the difuse maps, i want the slight noise to come from the gloss. (Good example is that floor tile on the bottom left with chrome, rubber and plastic material.) feel free to tear me a new one -
jaboo224 got a reaction from -HP- in Arbor Vitae - UDK Scene [WIP]
Love love love the style. This needs to be in a movie or game.... so original great work you two
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jaboo224 reacted to PogoP in Which game would you like to bring back?
Stop making re-hashed versions of BF3 now, and re-make this.
http://www.youtube.com/watch?v=l5NF3QI-2e8
