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OrnateBaboon

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  1. Like
    OrnateBaboon reacted to fewseb in [CS:GO][WIP] Trailerpark   
    Where to begin with this map
    first and for-most, both of the bombsites are incorrect, bombsite A is listed as b on the radar and vice versa
    I also found the clipping was lacking around the wood fence barriers.
    Its almost shocking how little this map actually resembles a trailerpark.
    For one thing, none of the "trailers" resemble actual motor homes, aside from a few that you dont actually enter.
    Im from a part of the United state where every town has about 3-6 trailer parks, so im well aware of how they would actually look.
    Obviously you couldn't do the traditional single lane with trailers in a neat and uniform positioning, that would never work, but most of these buildings dont even come close to resembling a trailer.
    Every single trailer, despite being very different in design, all feature the exact same corrugated metal texture, and slated window. Every interior is practically identical and not in a good way. Despite your frequent use of the slated windows, including in areas where they seemingly exist in between two interiors rooms, almost none of the interiors lighting is natural, youve got bright sun flowing in, but its very obviously not real light.
    Real trailers, when their windows are not obstructed, are usually filled with natural light, because of how many windows there are and how small the interior space is. I dont see why you put so much effort into placing windows all over every single building, then use none of the natural sunlight those windows would allow. Every single building has the same gross yellow lighting, on yellow wall paper, with yellow-brown wood siding and floors. This is a harsh contrast from the outside, where you have natural cool lighting, from all the light colors and bright blue sky. The interiors dont feel like they match the exterior in how they are lit.
    I get that having clean walls and clear spaces is good for gameplay, but running around this map felt like I was running around a miniature scale model in lobby of some architecture firm. The map enters the uncanny valley with just how unrealistically clean every single surface of the map is. Its a trailer park, trailers are not made with high quality paint and metals to begin with, they are designed to be cheap, but aside from that, this trailer park is in the middle of a lake. Next to a shore filled with sand. The lake it also seems to be in the middle of a forest. The amount of the moisture with the from the lake, combined with all that sand, would at the very least be degrading the bottom trims of the trailers, but realistically, every trailer that faced the lake would be rusting with paint chipping off. Speaking form experience, wildlife would burrow under the ground and into the bottom crawl areas of the trailers. They would rip through the bottom trims even more.
    I also find it bizarre, that this trailer park is seemingly on a peninsula in the middle of a lake, its surround by water on 3 sides, its also seems incredibly unlikely that anyone would waste lake front property on a trailer park.
    And this is where I realized what this map should be, not once when I ran around the map, did I get the feeling I was in a trailer park, the beach, the odd storm drain tunnels, the mountains and bright blue sky do not invoke a feeling of being in a trailer park. This map would work so much better if it was set in a summer camp, or some kind of national park reception area. Its a real shame too, because the sense of outdoors and sense of adventure not to dissimilar to ones a child would get from being in the woods, overwhelm everything else thats trying to be a trailer park.
    One last point of contention I have, T spawn and CT spawn seem thematically reversed, as in they should spawn in each others spawn area. The Ts start outside the park, what I assume is their moving truck has been left behind down the road, while the CTs start out near the beach with an APC that seemingly left not tire tricks in the sand. Its hard to tell what the bombsites are supposed to be, but it would make more sense thematically, if the cts started in the street, while the Ts start out in the trailer park itself, the Ts having resided in the Trailer park itself, with the bombsites being their stockpiles of weapons.
    The FBI would want those stockpiles as evidence of some kind, and the Ts would want to destroy all evidence of them even being there in the first place. Some sense of what the Ts are even bombing would be nice, as it stands grey crates with grey barrels dont inspire much thought as to would they could be. Additionally the A site, grey barrels look very unnatural, They are all uniform with each other, and the hinge of the lid face the exact same way for every single barrel. Simply Rotate the barrels different directions on the top layers would fix this.
     
    I know this may have come off as overly negative, however I see potential in this map, by just making a theme change. Its already got the atmosphere for an outdoor, national park type map, it just needs a different look applied to the buildings. Granted, it would obviously be easier to just change the 3d skybox and the out bounds details, to suit the trailer park theme more closely, then changing all the game play areas.
    Either way, just keep improving it, this has the potential to make into the game itself.
  2. Like
    OrnateBaboon got a reaction from RA7 in [CS:GO][WIP] Trailerpark   
    Map has been released.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1668367393&searchtext=
    There will be bugs etc, but we wanted to get it out for feedback. Expect a lot of polish, and thank for all the feedback so far. If you have any issues, especially gameplay related, let us know!
  3. Like
    OrnateBaboon got a reaction from CWardee in [CS:GO][WIP] Trailerpark   
    Map has been released.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1668367393&searchtext=
    There will be bugs etc, but we wanted to get it out for feedback. Expect a lot of polish, and thank for all the feedback so far. If you have any issues, especially gameplay related, let us know!
  4. Awesome
    OrnateBaboon got a reaction from Squad in [CS:GO][WIP] Trailerpark   
    Map has been released.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1668367393&searchtext=
    There will be bugs etc, but we wanted to get it out for feedback. Expect a lot of polish, and thank for all the feedback so far. If you have any issues, especially gameplay related, let us know!
  5. Like
    OrnateBaboon got a reaction from MadsenFK in [CS:GO][WIP] Trailerpark   
    Map has been released.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1668367393&searchtext=
    There will be bugs etc, but we wanted to get it out for feedback. Expect a lot of polish, and thank for all the feedback so far. If you have any issues, especially gameplay related, let us know!
  6. Like
    OrnateBaboon got a reaction from El_Exodus in [CS:GO][WIP] Trailerpark   
    Map has been released.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1668367393&searchtext=
    There will be bugs etc, but we wanted to get it out for feedback. Expect a lot of polish, and thank for all the feedback so far. If you have any issues, especially gameplay related, let us know!
  7. Like
    OrnateBaboon got a reaction from blackdog in [CS:GO][WIP] Trailerpark   
    Map has been released.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1668367393&searchtext=
    There will be bugs etc, but we wanted to get it out for feedback. Expect a lot of polish, and thank for all the feedback so far. If you have any issues, especially gameplay related, let us know!
  8. Like
    OrnateBaboon got a reaction from TECHNICKER in [CS:GO Wingman] Luxury, Terracotta & Delta   
    If I were to give feedback, I would suggest working on the "Luxury" map, with a view to completing it. Definitely the most interesting to me, and also the most complete.
  9. Like
    OrnateBaboon reacted to Roald in Resistance   
    Did some changes for todays playtest at THW (12:00 CT)
    Special thanks to @Plantkillable (and chis community) and @untor for testing and providing feedback

    Think I will have to lower the container some more to make it usefull to bounce nades on. Filled up A site some more

    I have made the B bomsite area abit smaller and put the plantzone in the center instead of behind the pillars

    Mid boost has a catwalk going into the B window room. This area is now only accesable by boost for both teams. Also removed the peek hole watching into the tunnel.
  10. Like
    OrnateBaboon reacted to MadsenFK in [CS:GO Wingman] Luxury, Terracotta & Delta   
    LUXURY RELEASED
     
    Ayo people,
    I've been making these 3 wingman projects since late last year so I thought I'd make this topic with them all included. 
    Any kind of feedback is of course appreciated.
     
    Terracotta


    -----------------------------------------------------------------------------------------------------------------------------------------------
    Set in Morocco after the events of Dust 2
     
    Imgur Album
    Size: Large
    -----------------------------------------------------------------------------------------------------------------------------------------------
     
    Luxury aka "the Yanzl art project" ?


    -----------------------------------------------------------------------------------------------------------------------------------------------
    Set in a modern house somewhere in the hills of Los Angeles
     
    Imgur Album
    Size: Medium
    -----------------------------------------------------------------------------------------------------------------------------------------------
     
    Delta


     
     
    -----------------------------------------------------------------------------------------------------------------------------------------------
    Set in a hidden military bunker deep within a desert
     
    The map is still very early in it's development
    Size: Medium / Small
    -----------------------------------------------------------------------------------------------------------------------------------------------
     
    Let's see if I can finish atleast 1...
  11. Like
    OrnateBaboon reacted to That50'sGuy in [CS:GO][WIP] Trailerpark   
    If there is any litter props in the map, I'm totally gonna take a screenshot of it and call it "Literal trailer trash" ?
    I love the mountains especially! They just look so breathtaking!!!
  12. Like
    OrnateBaboon got a reaction from mtchromatic in [CS:GO][WIP] Trailerpark   
    Few more pics - included hammer shot to show stuff behind trailers since it was a cordon compile.
    RaVaGe  - mountains will receive more work - right now, focusing on the main map, then the 3d sky. Thanks for feedback all!



  13. Like
    OrnateBaboon got a reaction from ElectroSheep in [CS:GO][WIP] Trailerpark   
    Few more pics - included hammer shot to show stuff behind trailers since it was a cordon compile.
    RaVaGe  - mountains will receive more work - right now, focusing on the main map, then the 3d sky. Thanks for feedback all!



  14. Like
    OrnateBaboon got a reaction from CWardee in [CS:GO][WIP] Trailerpark   
    Few more pics - included hammer shot to show stuff behind trailers since it was a cordon compile.
    RaVaGe  - mountains will receive more work - right now, focusing on the main map, then the 3d sky. Thanks for feedback all!



  15. Like
    OrnateBaboon got a reaction from Furiosa in [CS:GO][WIP] Trailerpark   
    Few more pics - included hammer shot to show stuff behind trailers since it was a cordon compile.
    RaVaGe  - mountains will receive more work - right now, focusing on the main map, then the 3d sky. Thanks for feedback all!



  16. Like
    OrnateBaboon got a reaction from 'RZL in [CS:GO][WIP] Trailerpark   
    Few more pics - included hammer shot to show stuff behind trailers since it was a cordon compile.
    RaVaGe  - mountains will receive more work - right now, focusing on the main map, then the 3d sky. Thanks for feedback all!



  17. Like
    OrnateBaboon got a reaction from WAve in [CS:GO][WIP] Trailerpark   
    Few more pics - included hammer shot to show stuff behind trailers since it was a cordon compile.
    RaVaGe  - mountains will receive more work - right now, focusing on the main map, then the 3d sky. Thanks for feedback all!



  18. Like
    OrnateBaboon got a reaction from Fnugz in [CS:GO][WIP] Trailerpark   
    Few more pics - included hammer shot to show stuff behind trailers since it was a cordon compile.
    RaVaGe  - mountains will receive more work - right now, focusing on the main map, then the 3d sky. Thanks for feedback all!



  19. Like
    OrnateBaboon got a reaction from G__R in [CS:GO][WIP] Trailerpark   
    Few more pics - included hammer shot to show stuff behind trailers since it was a cordon compile.
    RaVaGe  - mountains will receive more work - right now, focusing on the main map, then the 3d sky. Thanks for feedback all!



  20. Like
    OrnateBaboon got a reaction from leplubodeslapin in [CS:GO][WIP] Trailerpark   
    Few more pics - included hammer shot to show stuff behind trailers since it was a cordon compile.
    RaVaGe  - mountains will receive more work - right now, focusing on the main map, then the 3d sky. Thanks for feedback all!



  21. Like
    OrnateBaboon got a reaction from esspho in [CS:GO][WIP] Trailerpark   
    Few more pics - included hammer shot to show stuff behind trailers since it was a cordon compile.
    RaVaGe  - mountains will receive more work - right now, focusing on the main map, then the 3d sky. Thanks for feedback all!



  22. Like
    OrnateBaboon got a reaction from Vaya in [CS:GO][WIP] Trailerpark   
    Few more pics - included hammer shot to show stuff behind trailers since it was a cordon compile.
    RaVaGe  - mountains will receive more work - right now, focusing on the main map, then the 3d sky. Thanks for feedback all!



  23. Like
    OrnateBaboon got a reaction from Radix in [CS:GO][WIP] Trailerpark   
    Few more pics - included hammer shot to show stuff behind trailers since it was a cordon compile.
    RaVaGe  - mountains will receive more work - right now, focusing on the main map, then the 3d sky. Thanks for feedback all!



  24. Like
    OrnateBaboon got a reaction from blackdog in [CS:GO][WIP] Trailerpark   
    Few more pics - included hammer shot to show stuff behind trailers since it was a cordon compile.
    RaVaGe  - mountains will receive more work - right now, focusing on the main map, then the 3d sky. Thanks for feedback all!



  25. Like
    OrnateBaboon got a reaction from a Chunk in [CS:GO][WIP] Trailerpark   
    Few more pics - included hammer shot to show stuff behind trailers since it was a cordon compile.
    RaVaGe  - mountains will receive more work - right now, focusing on the main map, then the 3d sky. Thanks for feedback all!



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