Spiritual_Chaos
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Posts posted by Spiritual_Chaos
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Thanks for the critiqe(sp?).
Pericolos0 - I had my monitor a bit bright perheps so I put the brightness to 0 and the screenms turned black for me too - but CS players allwyas have the brightness through the roof anyways
But now I am mapping with brightness set to 0 so perheps its a bit brighte for you now?ReNo - Ok, maybe the windows adds a bit of contrast? I have carheadlights at one place in the map now and also some signs that are lighten up.
I think the map is pretty much finished now, want to move over to source instead, but I will add some more bright windows and lightpoles I think. So does it look better now or are there still things I should add/change? Last chance to criticize

Bombspot A

A warehouse close to the T-spawn

Entrance to warehouse

Bombspot B

Where T gets out from there spawnpoint

T-spawn

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Here is another swede...
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Ok, maybe its not that much brighter yet, but right now I've been working on putting in some models. Have some of the windows lighten up, looks O.K? And btw, why hate dark maps?
Give people a reason to use nighvision 
Changed my trees to models and I'm working on changing the grass to models to.

Added lights here, looks ok? Also have some of the winows lighten up.

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Ok, I changed the sky and tweaked the light_env to more... morning - does it work now or should I lighten it up even more?
I also made the lightvalue on the texture lights higher, did it work or should it be lighter too? Im trying to come up with small smart ways to put in some "exciting" lights - like the red ones jaardsi was talking about - but cant figure out what would be cool - any ideas?
I also added the forklift model.´I tried to lighten up the windows using fucn_ill's with additive put on them in front of the windows but it looks like shit - any betetr ideas on how to lighten up some of the windows?
But anyway - does the map look better now, am I on the right track?


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approve = improve

Lightning ok, some people have commented on that. But its night so I dont really know what to do with the light_env? Maybe I could spice up the texture lightning... any idead on how?
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Here is a map I'm working on and that is almost finished. Any ideas on how to approve it? This will (hopefully) be the first map I have ever finished, the r_speeds are a "bit" high in places but for now I'm just happy that lazy me can follow through a project...









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de_metro
in Level Design
Posted
The lightpoles lightning is a bit to yellow. I really like the second picture.