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wikipediano

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Posts posted by wikipediano

  1. According do unrealwiki, 2 leaf nodes per poly means the best ratio (perfectly balanced tree).

    Taking that statement in account, does it mean that in any given map, 2:1 ratio gives the best performance scenario?

    1:1 ratio, too much polies to render. 3:1 ratio, too much VIS calculations wasting too much CPU cycles.

  2. These new game devs are getting into it for the money instead of the passion. Besides that, considering that making a game for the new gen will be extremely expensive, only the strong franchises (I hate this word) will have a good chance to be succesful. That means many cool companies will go bankrupt and only the stronger ones like EA, microsoft, nintendo, etc etc will survive and monopolize everything. There's always some new part to buy, goddamn it, I hate having to upgrade stuff in a short period of time.

    That's why I don't go for upgrading every 1-3 years. Most of the heavists games all suck, you play once, enjoy all the eye candy and then poof, forget it. And that's why I map for old commercial games that went open source, like doom, duke3d and quake.

    The game editing scene is seriously lacking of a place for developers to dump their map sources and textures for others to take advice from. I, for one, would surely join in.

    Like Unreal powered games, all maps are free to open, inccluding its map contents, to see how things were done. Thanks God nexuiz is full open source, all its maps comes with the map file for you to see how maps are before compiling it.

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