Hi folks,
Yeah there is ONE rock texture at the moment - 2 different scales. The brushes from the old map have textures scaled to 2 (from old days when advise was to scale up your rock textures and grass textures to go easy on memory). They remain at 2 so it is easier for me to see old and new brushes. The textures on the disp.s are scaled at 1 (i _think_ they are ok at that but will listen to and consider other opinions).
I will add diversity to textures and fiddle with scaling.
Trees and shrubs should be making an appearance too (Thinking on it!)
Lightwise: there is only the light_env at the moment. I got away with it in hl but obviously needs supplementing in the source engine. (The actual cave is very dark now - was playable in hl).
Just finished last exam today so will spend a lil more time on Hammer over next few wks.
Displacements ROCK!!